NEed help for hacking Urban Rivals with WPE Packet Editor

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bigott.kinky
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NEed help for hacking Urban Rivals with WPE Packet Editor

Post by bigott.kinky »

I've been Working on This game for quite a while now but as it turns out the data is encrypted. Can you please help me out on this.
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Re: NEed help for hacking Urban Rivals with WPE Packet Edito

Post by Sethioz »

that's not much info to work with. how do you know it's encrypted ?
record a session with CommView or any other packet sniffer that can save in .cap format, rar it and post here.

under session, i mean from the point you launch game until you are in the gameplay (not some menu..etc). if you are worried that your login data gets captured too, then PM me the .cap file, however still reply here in topic. just attach .cap into PM.

>> just so you know, WPE pro cannot do what i need. it must be in .cap format.
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Re: NEed help for hacking Urban Rivals with WPE Packet Edito

Post by bigott.kinky »

Help me out.
Attachments
urban rivals.rar
pcap file for urban rivals
(6.03 KiB) Downloaded 382 times
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Re: Need help for hacking Urban Rivals with WPE Packet Edito

Post by bigott.kinky »

I figure out another thing that they attach timestamp to every packet so do you think that the packet time out if you resend it.
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Re: NEed help for hacking Urban Rivals with WPE Packet Edito

Post by Sethioz »

it looks weird, but i don't think its encrypted.
it seems like its HTTP based game, is it ? if so, why use WPE pro ? use webscarab, it will intercept everything. i found lot of interesting things in it.
for example:

Code: Select all

currentLevelPoints":504,"nextLevelPoints":1519,

Code: Select all

"roundXP":75,"isLevelMax":true,"currentXP":1500,"nextLevelXP":1500,

Code: Select all

{"character":{"id":272,"name":"Timber","url":"\/characters\/?id_perso=272","clan_id":36,"clan_name":"Leader","level":5,"xp_for_level":0,"level_min":1,"level_max":5,"power":6,"damage":6,"rarity":"r","ability_id":121,"ability":"Team: +1 Damage","ability_unlock_level":5,"bonus":

if its HTTP based, use webscarab, you will find out a lot more.
packets show up weird, no idea why. while TCP session shows up fine.
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Re: NEed help for hacking Urban Rivals with WPE Packet Edito

Post by bigott.kinky »

Hey how to configure that .
I already tried to set proxy to 127.0.0.1 and port to 8008 for WebScarab but the thing is it makes my internet terribly slow.
Any tips on that mate.
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Re: NEed help for hacking Urban Rivals with WPE Packet Edito

Post by Sethioz »

works fine for me, no idea why its slow for you. see webscarab settings, maybe it has some logging or analyzer enabled .. no idea.
anyway this is not the place to discuss webscarab. it is enought if it can intercept that packets from game and show you the information.
you can easily edit it and then accept changes and see if anything changes.

webscarab is better than any other tool, since it actually intercepts the packet before it reaches destination, eliminating problems with timestamps or anything like that. also timestamp was probably in your program you used to capture the packets. i didnt see any timestamps. packet sniffers just show the time when packets were sent / recieved but has nothing to do with game, either case, webscarab eliminates all these problems.
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Re: NEed help for hacking Urban Rivals with WPE Packet Edito

Post by bigott.kinky »

Ok its working alright.Thanks for that.But how do you get those codes that you posted ("504 points 1504 for next level").Please tell me that.
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Re: NEed help for hacking Urban Rivals with WPE Packet Edito

Post by Sethioz »

they were in the packets you posted. in commview > Reconstruct TCP Session
if you intercept packets with webscarab, you are able to edit all that before packets reach their destination.
whetever its from client to server or other way around.
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