Blur: single player modifications
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Blur: single player modifications
Hello all
I hope to find there solve my problem.
I spending a lot of time with friends playing on BLUR in split screen mode.
During game we found a lot annoying problems, of course its imposible to fix all but i tryied fix two most annoy stuffs.
unfortunately i so novice and I lost on first steep, i have no idea how to edit database *.bpr, i tested many program but always error or file is corrupted. I tried find help on many boards but nobody want help me because all think i want hack in online ;/
Maybe there somebody could me help, give any advice or help me moddif file if think i want hack.
I want change two things.
-In game is imposible to choose opponent car class, they always drive same as you. I want in free car class mode lock cpu on D car class
-Game dont give you the possibility change player name (default called "player 1,2,3,4"), during game is all biged mess. I want change that in language file.
I really hope that somebody now interest in my problem.
Regards
Sorry for ma bad language
I hope to find there solve my problem.
I spending a lot of time with friends playing on BLUR in split screen mode.
During game we found a lot annoying problems, of course its imposible to fix all but i tryied fix two most annoy stuffs.
unfortunately i so novice and I lost on first steep, i have no idea how to edit database *.bpr, i tested many program but always error or file is corrupted. I tried find help on many boards but nobody want help me because all think i want hack in online ;/
Maybe there somebody could me help, give any advice or help me moddif file if think i want hack.
I want change two things.
-In game is imposible to choose opponent car class, they always drive same as you. I want in free car class mode lock cpu on D car class
-Game dont give you the possibility change player name (default called "player 1,2,3,4"), during game is all biged mess. I want change that in language file.
I really hope that somebody now interest in my problem.
Regards
Sorry for ma bad language
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Re: Blur: single player modifications
Haven't heard anything about this game for ages, well i'm not much into modding, but i think it is solvable via some hacking.
i would use "unknown search" to find the car class. just start a race with certain class and search for unknown, then quit the session and start it again with different class and do unknown. ..etc
If you don't know how to use memory tools and find unknown values, you should read this article:
How to find Unknown values
there's also a link to my video tutorial, which should be best option.
as about the player names, not sure. it could be done via hacking too, you can use "string" in cheat engine or search memory for a word using tsearch and then change them, then do a pointer scan or write a simple script, so you can apply all that at beginning of game, but problem would be that names would still be fixed, whatever you set is what you would get.
Also attach the .bpr files here, if you are sure this is where the data is kept in, i don't remember anything about that game and don't have it either, i'll take a quick look.
as about modding, you should check xentax forum, they do lot of game modding (google for xentax). If those files are decryptable, then most likely there is a script for Luigi's QuickBMS that can do the job.
only problem with xentax, is that most of them are just trolls, if you ask a question they go offtopic and ask like "omg why do you even need to change the name? just remember who is who ..etc", you need lot of patience there.
i would use "unknown search" to find the car class. just start a race with certain class and search for unknown, then quit the session and start it again with different class and do unknown. ..etc
If you don't know how to use memory tools and find unknown values, you should read this article:
How to find Unknown values
there's also a link to my video tutorial, which should be best option.
as about the player names, not sure. it could be done via hacking too, you can use "string" in cheat engine or search memory for a word using tsearch and then change them, then do a pointer scan or write a simple script, so you can apply all that at beginning of game, but problem would be that names would still be fixed, whatever you set is what you would get.
Also attach the .bpr files here, if you are sure this is where the data is kept in, i don't remember anything about that game and don't have it either, i'll take a quick look.
as about modding, you should check xentax forum, they do lot of game modding (google for xentax). If those files are decryptable, then most likely there is a script for Luigi's QuickBMS that can do the job.
only problem with xentax, is that most of them are just trolls, if you ask a question they go offtopic and ask like "omg why do you even need to change the name? just remember who is who ..etc", you need lot of patience there.
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Re: Blur: single player modifications
Thanks for reply.
So all game memory is in cache folder
![Image](http://zdj.comoj.com/images/921blur1.jpg)
Lang file founded in root.pak (*.bpr extension) http://speedy.sh/MxgqA/ui.rar
CPU class founded in gamedata.pak (*.bin extension probably) http://speedy.sh/h24eP/xt.rar
Ofcourse two files imposible to edit ;/
So all game memory is in cache folder
![Image](http://zdj.comoj.com/images/921blur1.jpg)
Lang file founded in root.pak (*.bpr extension) http://speedy.sh/MxgqA/ui.rar
CPU class founded in gamedata.pak (*.bin extension probably) http://speedy.sh/h24eP/xt.rar
Ofcourse two files imposible to edit ;/
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Re: Blur: single player modifications
I can't use those idiotic sites, getting tons of malware alerts and everything gets blocked, why didnt you just attach them to your post?
or you saying whole file is like 500mb? im sure there are extract tools on xentax
or you saying whole file is like 500mb? im sure there are extract tools on xentax
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Re: Blur: single player modifications
I searched on xentax forum, readed desk to desk all topic about Blur but i dont find that what interesting me.
In xentax tools i find only *.bin unpacker (JADE Game Engine .bin file pack-tool v1.0) but this tool is incompatible with Blur files.
Ok, lets try now. That was fragments of ori files, unpacked and (in theory) ready to edit:
In xentax tools i find only *.bin unpacker (JADE Game Engine .bin file pack-tool v1.0) but this tool is incompatible with Blur files.
Ok, lets try now. That was fragments of ori files, unpacked and (in theory) ready to edit:
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Re: Blur: single player modifications
some of them look like half encrypted, maybe its not encryption at all, but i don't know much about such stuff.
I asked Luigi (author of QuickBMS), maybe he knows something, but he don't deal with that sort of stuff much lately. i'll post the update if i get reply from him.
I asked Luigi (author of QuickBMS), maybe he knows something, but he don't deal with that sort of stuff much lately. i'll post the update if i get reply from him.
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Re: Blur: single player modifications
Here's Luigi's reply:
http://aluigi.altervista.org/quickbms.htm
let me know how this script works out.
That script is for QuickBMS, you can get it from Luigi's website here:For the bpr files I have just created this script:
http://aluigi.org/papers/bms/others/blur_2rzb.bms
I have no idea about the bin ones.
http://aluigi.altervista.org/quickbms.htm
let me know how this script works out.
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Re: Blur: single player modifications
Thanks magician :) tool works great.
But i see name system works quite different as i think.
In game its look like that:
Player 1 - its same as computer name
Player 2
Player 3
Player 4
And in during game commands like : Player 3 wreck your car
But in lang file looks: Player %d wreck your car
So numbers of players must be loaded from bin files like this opponent car class.
On this step u must something invent, those *.bin files was highly protected. I saw some bin uncoders but each game publisher using different bin encryption system so this bin uncoder is not a universal tool, and i dont saw tools like that to game blur. But i saw many people modiff those *.bin Blur files but they dont want help ;/
But i see name system works quite different as i think.
In game its look like that:
Player 1 - its same as computer name
Player 2
Player 3
Player 4
And in during game commands like : Player 3 wreck your car
But in lang file looks: Player %d wreck your car
So numbers of players must be loaded from bin files like this opponent car class.
On this step u must something invent, those *.bin files was highly protected. I saw some bin uncoders but each game publisher using different bin encryption system so this bin uncoder is not a universal tool, and i dont saw tools like that to game blur. But i saw many people modiff those *.bin Blur files but they dont want help ;/
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Re: Blur: single player modifications
i could probably do it, but it's not exactly my field, you need "encryption" keys and such. sometimes it is not possible to get them from file and you would need the game itself to see what keys game is using, then using those keys you can create a similar script for QuickBMS.
as about player names, i think its bit trickier.
Player %d - this means that Player is always used and %d is a variable taken from some other place. So if you rename "Player" to something else, then everyone would become "something else".
You need to find the variable (%d) and modify the code, instead of %d you need to specify a list of player names, then also blank out the "Player" string, to like - or >. Then it should say:
> Name_here wrecked car
Also if players are 1, 2, 3...etc, it might be in same file. In programming, you don't need to even write out numbers, there is a command to show numbers in sequence, but i'm not that much into programming, so not sure what that command would be.
either way, it seems bit more complex.
1st step is to find the place where numbers come from 1,2,3,4 ..etc and write bit of custom code, instead of variable %n you would have names.
as about player names, i think its bit trickier.
Player %d - this means that Player is always used and %d is a variable taken from some other place. So if you rename "Player" to something else, then everyone would become "something else".
You need to find the variable (%d) and modify the code, instead of %d you need to specify a list of player names, then also blank out the "Player" string, to like - or >. Then it should say:
> Name_here wrecked car
Also if players are 1, 2, 3...etc, it might be in same file. In programming, you don't need to even write out numbers, there is a command to show numbers in sequence, but i'm not that much into programming, so not sure what that command would be.
either way, it seems bit more complex.
1st step is to find the place where numbers come from 1,2,3,4 ..etc and write bit of custom code, instead of variable %n you would have names.
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Re: Blur: single player modifications
![Image](http://zdj.comoj.com/images/338koalicja.jpg)
Its how looks merits, loc- lang files / bin.- database files
And now I stuck,
loc files was in 90% editable, but to correctly edit is needed loc files extractor.
I searched half of the Google and i cant find working download link.
Smb wrote ext to blur but ofcourse download link dont work
http://forum.xentax.com/viewtopic.php?f=10&t=4725
Could you ask author about that extractor? I cant, somebody invent paid registration :/
Or maybe have u more of one account on this forum?
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Re: Blur: single player modifications
lmfao ... payed registrations? wow, i did not expect that from xentax, but i guess they're getting greedy, that people like me, Luigi ..etc are getting rich from what we do and they provide all that for free, so they made it that only donators can register. that's low. my forum will always stay free, however you may see more adverts in future, cuz its true, nothing's free.
anyway, my friend had old account and i asked him to ask about that download link, but it looks like a dead topic there.
can't blame people, i thought Blur is dead game, didn't think that game has any success really.
anyway, my friend had old account and i asked him to ask about that download link, but it looks like a dead topic there.
can't blame people, i thought Blur is dead game, didn't think that game has any success really.
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Re: Blur: single player modifications
and praise you for it.Sethioz wrote:my forum will always stay free...
Yah, true... Blur was released in the same time as split second, and unfortunately that second was quite better than blur.
Bizarre Creations Company fast collapsed, game was no longer developed. Many fans tried give that game a second life by making addons but Blur was too highly protected and hard in modable.
I appreciate this game for that what dont have Split Second : 4 split screen mode. In this mode with friends game was brilliant, something like the legendary ToonCar for youth times. And thats why I'm trying to improve that dead game.
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Re: Blur: single player modifications
developers are in wrong understanding, modding keeps games alive, not other way around, but they try to prevent modding because they think it kills the game, i haven't seen a single game die because of mods.
TDU2 is another example, it was almost dead, but when unofficial patch was released (it adds new vehicles and clothes and some bug fixes), game started again, lot of activity online again.
There's also very, very old game called Aliens vs Predator 2, devs shut down master servers, but people made mods and made a custom launcher to connect to their own "master" server to list servers and i think that game is still alive, even today.
yeah, devs really need to stop encrypting everything, they should keep modding section on their official sites where everyone can send their mods, so it can be downloaded officially and anyone with that mod, can play against eachother online. not just blur, but all developers, games would stay alive much longer.
If they want to make profits, they could simply make it that if you want to send a mod to their website, you have to pay like 1-5usd, it's not much and it would eliminate all those stupid kids trying to send some useless and dumb mods. it would keep community professional and games alive.
anyway see on xentax is they reply, but it looked like a dead topic to be honest. I hate it when people use some filesharings, because those share sites ALWAYS delete files after some time, even if its legit, after 1-2 years files are usually gone, ive stumbled upon those myself, always makes me angry.
This is why i always ask people to upload files straight to my site, as long as my site is online, so will be the files + i always make backups, in case i change hosting, files would still be available.
TDU2 is another example, it was almost dead, but when unofficial patch was released (it adds new vehicles and clothes and some bug fixes), game started again, lot of activity online again.
There's also very, very old game called Aliens vs Predator 2, devs shut down master servers, but people made mods and made a custom launcher to connect to their own "master" server to list servers and i think that game is still alive, even today.
yeah, devs really need to stop encrypting everything, they should keep modding section on their official sites where everyone can send their mods, so it can be downloaded officially and anyone with that mod, can play against eachother online. not just blur, but all developers, games would stay alive much longer.
If they want to make profits, they could simply make it that if you want to send a mod to their website, you have to pay like 1-5usd, it's not much and it would eliminate all those stupid kids trying to send some useless and dumb mods. it would keep community professional and games alive.
anyway see on xentax is they reply, but it looked like a dead topic to be honest. I hate it when people use some filesharings, because those share sites ALWAYS delete files after some time, even if its legit, after 1-2 years files are usually gone, ive stumbled upon those myself, always makes me angry.
This is why i always ask people to upload files straight to my site, as long as my site is online, so will be the files + i always make backups, in case i change hosting, files would still be available.
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Re: Blur: single player modifications
True, today devs dont have time to make games modable, everything must be done quickly to maximize profits.
Can u upload that attachment here?
i see only: You do not have the required permissions to view the files attached to this post. Register to gain access.
Can u upload that attachment here?
i see only: You do not have the required permissions to view the files attached to this post. Register to gain access.
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Re: Blur: single player modifications
Here you go. maybe Blur isn't as dead as i thought it was.
edit: i think you're wrong about devs not making games moddable, i think they actually spend more time on trying to prevent modding, because they think it would kill the game and they don't like people tampering with their stuff. at least most of them. Look at GMOD for example, so heavily moddable and so many still play it.
edit: i think you're wrong about devs not making games moddable, i think they actually spend more time on trying to prevent modding, because they think it would kill the game and they don't like people tampering with their stuff. at least most of them. Look at GMOD for example, so heavily moddable and so many still play it.
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Re: Blur: single player modifications
After unpack all was clear
Profile.loc file :
![Image](http://zdj.comoj.com/images/201playery_tn.jpg)
dictionary:
Gracz = Player
"player 1" name is same as computer name. In Profile.loc have symbol %s
gracz 2 In Profile.loc have symbol %d
gracz 3 In Profile.loc have symbol %d
gracz 4 In Profile.loc have symbol %d
So what gona now? How u want change it in *.bin ?
Profile.loc file :
<xml game="Blur">
<sub id="codes">
<string id="-1586607636">PRO_BLAGGED_360</string>
<string id="-120193509">PRO_BLAGGED_NAME</string>
<string id="269934251">PRO_BLAGGED_PC</string>
<string id="453803481">PRO_BLAGGED_PS3</string>
<string id="796546702">PRO_CONTROLLER_DISCONNECTED</string>
<string id="-174294124">PRO_CORRUPT_360</string>
<string id="1826678105">PRO_CORRUPT_PC</string>
<string id="2146836173">PRO_CORRUPT_PS3</string>
<string id="-675374692">PRO_CREATED</string>
<string id="-717311218">PRO_DELETE_FAILED</string>
<string id="1803023431">PRO_DEVICE_REMOVED_ENUMERATE</string>
<string id="-1411965620">PRO_DEVICE_REMOVED_LOAD</string>
<string id="-744998348">PRO_DEVICE_REMOVED_SAVE</string>
<string id="-316196686">PRO_DIFFERENT_OWNER</string>
<string id="1499296910">PRO_DIRTY_DISC_ERROR</string>
<string id="1552434656">PRO_DOWNLOAD_FAILED</string>
<string id="886097473">PRO_ENUMERATING</string>
<string id="-602077332">PRO_ENUMERATING_PHOTOS</string>
<string id="-1537708679">PRO_ENUMERATION_CORRUPT_360</string>
<string id="-2096021070">PRO_ENUMERATION_CORRUPT_PC</string>
<string id="988722968">PRO_ENUMERATION_CORRUPT_PS3</string>
<string id="-490238553">PRO_ENUMERATION_FAILED</string>
<string id="258041647">PRO_ENUMERATION_LOADED</string>
<string id="-1906118283">PRO_FRIENDS_ACCEPT_REQUEST_A</string>
<string id="-2002357635">PRO_FRIENDS_ACCEPT_REQUEST_Y</string>
<string id="-790232147">PRO_FRIENDS_ADD_NEW_FRIEND</string>
<string id="-640327663">PRO_FRIENDS_DECLINE_REQUEST_RB</string>
<string id="179641149">PRO_FRIENDS_DECLINE_REQUEST_X</string>
<string id="-372302778">PRO_FRIENDS_INF_JOIN_SESSION_Y</string>
<string id="2013466281">PRO_FRIENDS_INF_SEND_INVITE_X</string>
<string id="-1319970324">PRO_FRIENDS_INF_VIEW_GAMERCARD_A</string>
<string id="426573356">PRO_FRIENDS_JOIN_SESSION</string>
<string id="-861276917">PRO_FRIENDS_NEW_INVITE</string>
<string id="764241777">PRO_FRIENDS_NO_FRIENDS</string>
<string id="-267934984">PRO_FRIENDS_NUM_OF_NUM</string>
<string id="1929160835">PRO_FRIENDS_REMOVE_FRIEND</string>
<string id="-51913431">PRO_FRIENDS_REVOKE_REQUEST_RB</string>
<string id="2082881747">PRO_FRIENDS_REVOKE_REQUEST_X</string>
<string id="-2012967661">PRO_FRIENDS_STATUS_OFFLINE</string>
<string id="-580236484">PRO_FRIENDS_STATUS_ONLINE</string>
<string id="674627291">PRO_FRIENDS_STATUS_ONLINE_NOT_THIS</string>
<string id="674780186">PRO_FRIENDS_STATUS_REQUEST_RECEIVED</string>
<string id="1983872512">PRO_FRIENDS_STATUS_REQUEST_SENT</string>
<string id="-1368989410">PRO_FRIENDS_TITLE</string>
<string id="-239044654">PRO_FRIENDS_WORKING</string>
<string id="-1422291164">PRO_LOADED</string>
<string id="267806306">PRO_LOADING_360</string>
<string id="-65800723">PRO_LOADING_COMPLETE</string>
<string id="-935833624">PRO_LOADING_PC</string>
<string id="1630691404">PRO_LOADING_PS3</string>
<string id="1675432894">PRO_LOADING_TITLE</string>
<string id="-241871643">PRO_LOAD_USER_CANCELLED</string>
<string id="583908728">PRO_NOT_SIGNED_IN</string>
<string id="-1114258720">PRO_NO_SPACE_360</string>
<string id="-997255319">PRO_NO_SPACE_PC</string>
<string id="-1965189900">PRO_NO_SPACE_PS3</string>
<string id="1962053870">PRO_NO_STORAGE_DEVICE</string>
<string id="366714669">PRO_PHOTO_NOT_EXIST</string>
<string id="2059751577">PRO_PS3_HDD_FULL</string>
<string id="-2067154681">PRO_PS3_SAVE_DETAIL</string>
<string id="-901399470">PRO_PS3_SAVE_PHOTO_DETAIL</string>
<string id="-1054721557">PRO_PS3_SAVE_PHOTO_NEW_DATA</string>
<string id="-1963528788">PRO_PS3_SAVE_PHOTO_SUBTITLE</string>
<string id="1958189374">PRO_PS3_SAVE_PHOTO_TITLE</string>
<string id="-288744625">PRO_PS3_SAVE_SUBTITLE</string>
<string id="-552333759">PRO_PS3_SAVE_TITLE</string>
<string id="-9787340">PRO_SAVE_COMPLETE</string>
<string id="821558110">PRO_SAVE_ERROR</string>
<string id="-1872463428">PRO_SAVE_FILE_EXISTS</string>
<string id="-18020382">PRO_SAVE_GAME_NAME</string>
<string id="1642817814">PRO_SAVE_GAME_NAME_PHOTO</string>
<string id="661074760">PRO_SAVE_USER_CANCELLED</string>
<string id="410460935">PRO_SAVING_360</string>
<string id="-183656301">PRO_SAVING_PC</string>
<string id="-1310650331">PRO_SAVING_PS3</string>
<string id="1676121048">PRO_SAVING_TITLE</string>
<string id="-1895218601">PRO_SS_CONNECT_CONTROLLER</string>
<string id="-1304390259">PRO_SS_JOIN_A</string>
<string id="1799398162">PRO_SS_JOIN_PCP_PCY</string>
<string id="397540950">PRO_SS_JOIN_PCY</string>
<string id="-1752683693">PRO_SS_JOIN_Y</string>
<string id="-392475127">PRO_SS_LEAVE_PCP_PCY</string>
<string id="985768833">PRO_SS_LEAVE_PCY</string>
<string id="1168272124">PRO_SS_LEAVE_Y</string>
<string id="-1510216522">PRO_SS_SIGN_IN_J</string>
<string id="1797554356">PRO_SS_SIGN_OUT_J</string>
<string id="1171131740">PRO_UPLOAD_FAILED</string>
</sub>
<sub id="pl">
<string id="179641149">~~{X}~~ Odrzu</string>
<string id="258041647">%s, wczytano dane.</string>
<string id="267806306">Wczytywanie danych.</string>
<string id="269934251">Nie jeste[ zalogowany.</string>
<string id="366714669">Zdjcie nie istnieje</string>
<string id="397540950">DoBacz ~~{PCY}~~</string>
<string id="410460935">Zapisywanie materiaBu. Nie wyBczaj konsoli.</string>
<string id="426573356">~~{A}~~ DoBcz</string>
<string id="453803481">Nie jeste[ zalogowany do profilu online. Nie bdziesz mógB zapisywa lub wczytywa gier ani korzysta z PLAYSTATION®Network.</string>
<string id="583908728">Nie jeste[ zalogowany</string>
<string id="661074760">AnulowaBe[. Spróbowa ponownie?</string>
<string id="674627291">Online</string>
<string id="674780186">OtrzymaBe[ zaproszenie do znajomych</string>
<string id="764241777">BRAK ZNAJOMYCH</string>
<string id="796546702">Prosz podBczy kontroler %d.</string>
<string id="821558110">Podczas zapisu wystpiB bBd.</string>
<string id="886097473">Wyliczanie materiaBów.</string>
<string id="985768833">Opu[ ~~{PCY}~~</string>
<string id="988722968">%s, dane s uszkodzone.</string>
<string id="1168272124">Wyjdz ~~{Y}~~</string>
<string id="1171131740">Podczas próby przesBania profilu trybu wieloosobowego wystpiB bBad.</string>
<string id="1499296910">WystpiB bBd zapisu. Nie mo|na kontynuowa gry.</string>
<string id="1552434656">Podczas próby pobrania profilu trybu wieloosobowego wystpiB bBad.</string>
<string id="1630691404">Wczytywanie materiaBu. Nie wyBczaj zasilania, gdy miga dioda dysku twardego.</string>
<string id="1642817814">Zdjcie - %s na %s</string>
<string id="1675432894">WCZYTYWANIE...</string>
<string id="1676121048">ZAPISYWANIE ...</string>
<string id="1797554356">Wyloguj si ~~{J}~~</string>
<string id="1799398162">DoBcz ~~{PCP}~~ ~~{PCY}~~</string>
<string id="1803023431">Usunito u|ywane urzdzenie zapisu.</string>
<string id="1826678105">%s, twoje zapisane dane s uszkodzone i nie mo|na ich wczyta. Stworzenie nowych danych wi|e si z ich zastpieniem. Funkcja automatycznego zapisu zostanie wyBczona, je[li zdecydujesz, by nie zastpowa poprzednich zapisów.</string>
<string id="1929160835">~~{LB}~~ UsuD przyjaciela</string>
<string id="1958189374">Blur</string>
<string id="1962053870">Nie wybrano urzdzenia do zapisu. Automatyczny zapis zostanie wyBczony, je[li zdecydujesz si nie wybiera dziaBajcego urzdzenia.</string>
<string id="1983872512">Zaproszenie do znajomych wysBane</string>
<string id="2013466281">~~{X}~~ Wy[lij zaproszenie</string>
<string id="2059751577">Na dysku twardym jest za maBo miejsca. Potrzebujesz co najmniej %dMB. Wyjdz z gry i wró do niej, gdy zwolnisz miejsce na dysku twardym.</string>
<string id="2082881747">~~{X}~~ Cofnij</string>
<string id="2146836173">%s, twoje zapisane dane s uszkodzone i nie mo|na ich wczyta. Musisz usun uszkodzone dane, aby kontynuowa.</string>
<string id="-2096021070">%s, dane s uszkodzone.</string>
<string id="-2067154681">Zapis gry Blur</string>
<string id="-2012967661">Offline</string>
<string id="-2002357635">~~{Y}~~ Zaakceptuj</string>
<string id="-1965189900">%s, masz za maBo miejsca na dysku, aby zapisywa dane gry. Nie mo|esz kontynuowa, dopóki nie zwolnisz wystarczajcej ilo[ci miejsca (%dKB).</string>
<string id="-1963528788">Zdjcie</string>
<string id="-1906118283">~~{A}~~ Akceptuj</string>
<string id="-1895218601">PodBcz gBówny kontroler.</string>
<string id="-1872463428">MateriaB ju| istnieje. Na pewno chcesz go zastpi?</string>
<string id="-1752683693">DoBcz ~~{Y}~~</string>
<string id="-1586607636">%s, nie jeste[ zalogowany do profilu gracza. Nie bdziesz mógB zapisywa i wczytywa danych gry ani wchodzi na Xbox LIVE bez profilu gracza.</string>
<string id="-1537708679">%s, zawarto[ jest uszkodzona. Wró do Xbox Dashboard i usuD uszkodzone dane.</string>
<string id="-1510216522">Zaloguj si ~~{J}~~</string>
<string id="-1422291164">%s, wczytano materiaB.</string>
<string id="-1411965620">Usunito u|ywane urzdzenie zapisu. Automatyczny zapis bdzie wyBczony, je[li nie wybierzesz dziaBajcego urzdzenia zapisu.</string>
<string id="-1368989410">LISTA ZNAJOMYCH</string>
<string id="-1319970324">~~{A}~~ Zobacz kart gracza</string>
<string id="-1310650331">Zapisywanie materiaBu. Nie wyBczaj zasilania, gdy miga dioda dysku twardego.</string>
<string id="-1304390259">DoBcz ~~{A}~~</string>
<string id="-1114258720">%s, na dysku jest zbyt maBo miejsca, aby zapisa dane gry. Automatyczny zapis zostanie wyBczony, je[li zdecydujesz si nie wybiera dziaBajcego urzdzenia.</string>
<string id="-1054721557">Stwórz nowe zdjcie</string>
<string id="-997255319">Na dysku jest zbyt maBo miejsca, aby zapisa dane gry.</string>
<string id="-935833624">Wczytywanie danych.</string>
<string id="-901399470">To jest zdjcie</string>
<string id="-861276917">*NOWE* Zaproszenie do gry w Blur</string>
<string id="-790232147">~~{LB}~~ Dodaj nowego przyjaciela</string>
<string id="-744998348">Usunito u|ywane urzdzenie do zapisu. Automatyczny zapis bdzie wyBczony, je[li nie wybierzesz dziaBajcego urzdzenia zapisu. Je|eli u|yjesz innego urzdzenia do zapisu, to bie|ce, zapisane dane zostan zastpione podczas nastpnego automatycznego zapisu.</string>
<string id="-717311218">%s, nie udaBo si usun danych gry.</string>
<string id="-675374692">%s, witaj w Blur.</string>
<string id="-640327663">~~{RB}~~ Odrzu</string>
<string id="-602077332">Wyszukiwanie zdj.</string>
<string id="-580236484">Online</string>
<string id="-552333759">Blur</string>
<string id="-490238553">%s, nie udaBo si zaBadowa danych.</string>
<string id="-392475127">Opu[ ~~{PCP}~~ ~~{PCY}~~</string>
<string id="-372302778">~~{Y}~~ DoBcz do sesji</string>
<string id="-316196686">%s, nie jeste[ wBa[cicielem zapisanych danych. Musisz usun uszkodzone dane, aby kontynuowa.</string>
<string id="-288744625">Zapisz gr</string>
<string id="-267934984">Przyjaciel %d/%d</string>
<string id="-241871643">AnulowaBe[. Spróbowa ponownie?</string>
<string id="-239044654">DziaBanie - Prosz czeka...</string>
<string id="-183656301">Zapisywanie materiaBu. Nie wyBczaj systemu.</string>
<string id="-174294124">%s, twoje zapisane dane s uszkodzone i nie mo|na ich wczyta. Stworzenie nowych danych wi|e si z ich zastpieniem. Funkcja automatycznego zapisu zostanie wyBczona, je[li zdecydujesz, by nie zastpowa poprzednich zapisów.</string>
<string id="-120193509">Gracz %d</string>
<string id="-65800723">WCZYTYWANIE ZAKOCCZONE</string>
<string id="-51913431">~~{RB}~~ Cofnij</string>
<string id="-18020382">Zapis gry Blur</string>
<string id="-9787340">Zapisywanie zakoDczone.</string>
</sub>
</xml>
![Image](http://zdj.comoj.com/images/201playery_tn.jpg)
dictionary:
Gracz = Player
"player 1" name is same as computer name. In Profile.loc have symbol %s
gracz 2 In Profile.loc have symbol %d
gracz 3 In Profile.loc have symbol %d
gracz 4 In Profile.loc have symbol %d
So what gona now? How u want change it in *.bin ?
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Re: Blur: single player modifications
post content of Profile.loc and any other files that have any information about names, i need to see the full picture, but %d and %s are just programming variables.
Post it all in english, i think content of files are english anyway.
you can attach the decrypted files too if they're not too big.
Post it all in english, i think content of files are english anyway.
you can attach the decrypted files too if they're not too big.
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Re: Blur: single player modifications
Ok, i got *.loc files from english game edition, all decrypted:
+ *.bin files:
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Re: Blur: single player modifications
I'm not that good in programming, so not sure how to modify it to show player names. if im correct, %d means that it just uses a digit, so if "Player 1" is taken, it generates "Player 2" ..etc.
You have to ask this question from a programmer, who knows how to modify this:
Instead of sequential digits, it would use a list of player names, where Player is always like Player 1 or whatever name you choose (maybe chooses a profile name instead) and AI is randomly taken from the list.
Shouldn't be that hard.
You have to ask this question from a programmer, who knows how to modify this:
Code: Select all
<string id="-120193509">Player %d</string>
Shouldn't be that hard.
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Re: Blur: single player modifications
Umm.. Maybe not hard but who could do that? Are you recommend somebody?
Or made on Xentax topic about it, maybe smb will do that :S
Who created that hacks:
you or someone from your team?
Or made on Xentax topic about it, maybe smb will do that :S
Who created that hacks:
you or someone from your team?
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Re: Blur: single player modifications
i made that, but it's not a mod, it's a hack done with memory tools. see HERE if you don't know how memory hacks work.
i would approach this from different angle, i would use memory tools and write a trainer to do that. so you run the trainer and hit a button and names will be changed.
i would approach this from different angle, i would use memory tools and write a trainer to do that. so you run the trainer and hit a button and names will be changed.
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Re: Blur: single player modifications
If you would be able it would be great.
And now i see a big problem.
Any modding gamedata.pak is imposible, because QuickBMS cant repack it.
I called Aluigi and he said that, some specific files is impossible to repack and that gamedata.pak is one of them.
So now u see why this game is dead, one of the many obstacles ;/
And now i see a big problem.
Any modding gamedata.pak is imposible, because QuickBMS cant repack it.
I called Aluigi and he said that, some specific files is impossible to repack and that gamedata.pak is one of them.
So now u see why this game is dead, one of the many obstacles ;/
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Re: Blur: single player modifications
i'm not interested in this game, but i can help you with the hacks if you want to give it a try.
You CAN repack files, but you need different script for it. and btw it's Luigi lol. (aluigi is first letter of his last name and then his first name, people always think that aluigi is a name itself lol).
Anyway, you can read the hack articles on my Knowledge Database.
first thing you need to do, is find the player name using memory editor (tsearch, cheat engine..etc) and try to change it. (in cheat engine, search for "string" value and "player 1" for example, see what comes up. or set it to search type "all" instead of "string", then change all the results and see if name changes..)
once you get it going, then next step is to either do a pointer scan or write a script.
You CAN repack files, but you need different script for it. and btw it's Luigi lol. (aluigi is first letter of his last name and then his first name, people always think that aluigi is a name itself lol).
Anyway, you can read the hack articles on my Knowledge Database.
first thing you need to do, is find the player name using memory editor (tsearch, cheat engine..etc) and try to change it. (in cheat engine, search for "string" value and "player 1" for example, see what comes up. or set it to search type "all" instead of "string", then change all the results and see if name changes..)
once you get it going, then next step is to either do a pointer scan or write a script.
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Re: Blur: single player modifications
I spent 2h and say, find static value is imposible for amateur hacker. Its not easy like number of laps or amo.
Player value always was the same and i cant find the difference ;///
Player value always was the same and i cant find the difference ;///
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Re: Blur: single player modifications
What do you mean was the same and i can't find the difference? it's bit confusing.
all you do, is search for a "string" value using cheat engine, or set the type to "all" instead of string, then search for "Player 1" for example (or whatever the player name is).
all you do, is search for a "string" value using cheat engine, or set the type to "all" instead of string, then search for "Player 1" for example (or whatever the player name is).
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Re: Blur: single player modifications
My bad, i dont understood ur previous tips and i searched in classic mode (beside Hex / value)
Look now:
In cheatengine
1. Select a proces to open "Blur"
2. Memory View
3. On up .. Search > find memory
There?
Look now:
In cheatengine
1. Select a proces to open "Blur"
2. Memory View
3. On up .. Search > find memory
There?
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Re: Blur: single player modifications
uh no .. refer to the link i gave you > Basic Game Hacking
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Re: Blur: single player modifications
Done ;D
![Image](http://zdj.comoj.com/images/491Gracze.jpg)
Later i must delete this "Gracz" word in language file, u must say how to repack correctly gamedata.pak
So now second part of the task, any ideas whith CPU class ? Now i must search in values that same like numbers of amo?
![Image](http://zdj.comoj.com/images/491Gracze.jpg)
Later i must delete this "Gracz" word in language file, u must say how to repack correctly gamedata.pak
So now second part of the task, any ideas whith CPU class ? Now i must search in values that same like numbers of amo?
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Re: Blur: single player modifications
right, you did it using what? Cheat Engine? by searching for a string value?
i'm bit confused, what exactly did you do, you managed to change all player names or just the number of the player, because as i understand Gracz is player? so player 2 became DAMIAN?
What i meant, is that you search for "Player 1" string, then replace it with like "Sethioz". if there are more than 1 addresses with "Player 1" value, then change them one by one and find out which one is correct.
Once you know which address changes the name, do a pointer scan for it.
see Pointer Scanning if you don't know how.
once you find a static pointer that won't change when you restart the game, you can keep it in your cheat list and make a hotkey for it, so when you boot up the game, you just hit the hotkey and it changes the name for you in an instant.
Then do same for all player names, you can map them all under 1 hotkey, so with just 1 button press all names will be changed.
or yeah if you delete Gracz in language file and manage to repack it, then you can replace Gracz with like > or - so it shows that symbol in front of name, but i don't see any reason for that, i would just do it in memory as i explained.
i'm bit confused, what exactly did you do, you managed to change all player names or just the number of the player, because as i understand Gracz is player? so player 2 became DAMIAN?
What i meant, is that you search for "Player 1" string, then replace it with like "Sethioz". if there are more than 1 addresses with "Player 1" value, then change them one by one and find out which one is correct.
Once you know which address changes the name, do a pointer scan for it.
see Pointer Scanning if you don't know how.
once you find a static pointer that won't change when you restart the game, you can keep it in your cheat list and make a hotkey for it, so when you boot up the game, you just hit the hotkey and it changes the name for you in an instant.
Then do same for all player names, you can map them all under 1 hotkey, so with just 1 button press all names will be changed.
or yeah if you delete Gracz in language file and manage to repack it, then you can replace Gracz with like > or - so it shows that symbol in front of name, but i don't see any reason for that, i would just do it in memory as i explained.
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Re: Blur: single player modifications
Yah, all searched in sting value.
Firstly "kom" value (that was player 1 name taked from computer name), ~17 results and 2 results was green (that was static value?) so i taked green values to change, first nothing, second change kom to DANIEL
Then i tryied to find "Gracz" st.value - 0 results , "Gracz 2" - 0 results so taked "2" value - 14k results , from that results i choosen green values - ~200 results, and now I maked natural selection to find that one, half results change - if no changes that group was deleted, next share and etc. finally i find that one and change 2 to DAMIAN and became Gracz DAMIAN.
Other values had to be near, so next search was in the range from 011A7000 to 011A7fff ... "3" value - 1 result, changed , "4" value - 1 result, changed. But players must be logged in their positions, because when was logged-out, results for that values was - 0 , so that must be as you say previous - dynamic allocation.
Firstly "kom" value (that was player 1 name taked from computer name), ~17 results and 2 results was green (that was static value?) so i taked green values to change, first nothing, second change kom to DANIEL
Then i tryied to find "Gracz" st.value - 0 results , "Gracz 2" - 0 results so taked "2" value - 14k results , from that results i choosen green values - ~200 results, and now I maked natural selection to find that one, half results change - if no changes that group was deleted, next share and etc. finally i find that one and change 2 to DAMIAN and became Gracz DAMIAN.
Other values had to be near, so next search was in the range from 011A7000 to 011A7fff ... "3" value - 1 result, changed , "4" value - 1 result, changed. But players must be logged in their positions, because when was logged-out, results for that values was - 0 , so that must be as you say previous - dynamic allocation.
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Re: Blur: single player modifications
nah no need to do it so complicated, i'm not even sure what green means, i think it means it is most likely to be what you looking for, but you only need to find the address that changes the name.
once you find it, read the pointer scanning article i linked in previous reply. do pointer scan for that address, then reboot game and re-scan the pointer (it's all explained in pointer scanning article).
it's easy once you have done it once. almost none of the games have static addresses, instead they have static pointers.
another way, which is more professional and quite complex, is to write a script, however im sure that all player names use the same instruction.
you can follow this video tutorial to understand how to do it:
yes it explains how to do god mode and 1 hit kills, but 1 hit kills uses the exact same method that you need, instead of player and enemy health, you are changing player and opponent names, it makes no difference what it's used for, health and names are still just values.
However i would still recommend pointer scanning, it's a lot easier for someone who is just learning.
once you find it, read the pointer scanning article i linked in previous reply. do pointer scan for that address, then reboot game and re-scan the pointer (it's all explained in pointer scanning article).
it's easy once you have done it once. almost none of the games have static addresses, instead they have static pointers.
another way, which is more professional and quite complex, is to write a script, however im sure that all player names use the same instruction.
you can follow this video tutorial to understand how to do it:
yes it explains how to do god mode and 1 hit kills, but 1 hit kills uses the exact same method that you need, instead of player and enemy health, you are changing player and opponent names, it makes no difference what it's used for, health and names are still just values.
However i would still recommend pointer scanning, it's a lot easier for someone who is just learning.
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Re: Blur: single player modifications
I do Pointer Scanning and something going wrong.
I make that scan, then restart game, again choose Blur in "select a proces to open" , then rescan and In box adres to find write here the same adres as there: type: 17B64CB4 Of course not that from image but same from my cheat engine, exactly that: 011A7520
![Image](https://sethioz.com/mediawiki/images/a/a0/Pointerscanning1.jpg)
I dont know other adres to write there and in search by value for "kom" word what type choose: (4bite/float/double)?
Edit:
Why i cant editing my posts?
I make that scan, then restart game, again choose Blur in "select a proces to open" , then rescan and In box adres to find write here the same adres as there: type: 17B64CB4 Of course not that from image but same from my cheat engine, exactly that: 011A7520
![Image](https://sethioz.com/mediawiki/images/a/a0/Pointerscanning1.jpg)
I dont know other adres to write there and in search by value for "kom" word what type choose: (4bite/float/double)?
Edit:
Why i cant editing my posts?
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Re: Blur: single player modifications
after you have found the address for the first time:
1. do pointer scan for that address
2. quit game
3. restart game
4. find the address again (that holds the player name)
5. re-open the pointer scan
6. re-scan the pointer using the new address
- so first time you right click and pointer scan, like you showed the screenshot, but second time you do it via the pointer scan window and before you do, you have to find the address again manually.
- you can't rescan using a value, because pointer scanning won't allow you to scan for string values, you could also convert string to dec, but another bug in cheat engine is that you can't rescan pointer by long values either.
HOWEVER you can use ArtMoney to do that (artmoney is also covered in the pointer scanning tutorial, but its very complex).
if you have 0 results, then pointer scan settings are wrong, try using "level 3" scan with offset of 5000 to start with. if that doesn't work, try level 5 with offset 5000, but keep in mind that level 5 or higher with offset 5000 or higher can take HOURS to scan and file sizes maybe like 100gb. (level 5 with offset 5000 is perfectly fine tho).
Have you read the pointer scanning article? it should be clear enough there how to do it. I might do video tutorial how to pointer scan, but not right now.
You can't edit posts, because some idiots kept deleting their post's content after they got answer, it's like "Edit - i got the answer", it got annoying, because they don't realize that forum is for everyone to read, maybe someone else has same issue? for example this thread, it has 400 views already, im sure someone else is following it and would be annoyed too if something gets deleted (edited out). so i just removed the permission to edit posts.
1. do pointer scan for that address
2. quit game
3. restart game
4. find the address again (that holds the player name)
5. re-open the pointer scan
6. re-scan the pointer using the new address
- so first time you right click and pointer scan, like you showed the screenshot, but second time you do it via the pointer scan window and before you do, you have to find the address again manually.
- you can't rescan using a value, because pointer scanning won't allow you to scan for string values, you could also convert string to dec, but another bug in cheat engine is that you can't rescan pointer by long values either.
HOWEVER you can use ArtMoney to do that (artmoney is also covered in the pointer scanning tutorial, but its very complex).
if you have 0 results, then pointer scan settings are wrong, try using "level 3" scan with offset of 5000 to start with. if that doesn't work, try level 5 with offset 5000, but keep in mind that level 5 or higher with offset 5000 or higher can take HOURS to scan and file sizes maybe like 100gb. (level 5 with offset 5000 is perfectly fine tho).
Have you read the pointer scanning article? it should be clear enough there how to do it. I might do video tutorial how to pointer scan, but not right now.
You can't edit posts, because some idiots kept deleting their post's content after they got answer, it's like "Edit - i got the answer", it got annoying, because they don't realize that forum is for everyone to read, maybe someone else has same issue? for example this thread, it has 400 views already, im sure someone else is following it and would be annoyed too if something gets deleted (edited out). so i just removed the permission to edit posts.
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Re: Blur: single player modifications
I know procedure, readed few times that tut, but you see; my english is weak and sometimes i have a big problems with correctly understanding what you mean + new things what i never do = precisely these problems. You must translate me many things like for disabled, lol
I dont understand that window:
![Image](https://sethioz.com/mediawiki/images/8/85/Pointerscanning6.jpg)
You maked scan for 17B64CB4 but on this window is changed ending 17B64CCC why CC ? from where u taked it? it's randomly value or what?
That my scans:
![Image](http://zdj.comoj.com/images/664pointerscan.jpg)
What write in "adres to find" box ? I tryed few combinations with ending my value 011A7520 but always out crappy rezultats -.-
I dont understand that window:
![Image](https://sethioz.com/mediawiki/images/8/85/Pointerscanning6.jpg)
You maked scan for 17B64CB4 but on this window is changed ending 17B64CCC why CC ? from where u taked it? it's randomly value or what?
That my scans:
![Image](http://zdj.comoj.com/images/664pointerscan.jpg)
What write in "adres to find" box ? I tryed few combinations with ending my value 011A7520 but always out crappy rezultats -.-
Re: Blur: single player modifications
Because it's the 2nd address. You see, you do pointer scan on address 1, then quit game and find the same value again and the address will be different if its not static, in the above it went from B4 to CC. So you rescan for the new(2nd address).MateusBlur wrote: You maked scan for 17B64CB4 but on this window is changed ending 17B64CCC why CC ? from where u taked it? it's randomly value or what?
In the pic you posted, after that point you have to quit the game and then search the value again, and then you'll have a new address. Then click pointer scanner and then rescan for the address you find.
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Re: Blur: single player modifications
yes as Ken said, this is the SECOND scan, you have to quit your game before you do that.
17B64CCC is "random" and you should not be looking at it at all, you have to replace it with the address that changes your player name (you must find it again after you have rebooted the game).
If first time you scan for player name and find 17B64CB4, then you quit game, start game again and find the player name address again. this time it will NOT be 17B64CB4, it will be something else, but it will look similar, lets say it will be 17B63A64, then in the rescan pointerlist you will write 17B63A64.
hope you understood this example.
suggestion > you should learn english a lot more :) because most of the best hackers / programmers use only english, meaning that 95% of best tutorials are in english and even if someone translates them, it isn't what it used to be. That's not only because english speaking people are superior to others, it is because whole base of the computer was made in english, like C language, all the commands like "int" ..etc are based on english. if you learn programming in any other language, it is very difficult, because in english those commands make sense. such as "if" and "if else" ..etc
17B64CCC is "random" and you should not be looking at it at all, you have to replace it with the address that changes your player name (you must find it again after you have rebooted the game).
If first time you scan for player name and find 17B64CB4, then you quit game, start game again and find the player name address again. this time it will NOT be 17B64CB4, it will be something else, but it will look similar, lets say it will be 17B63A64, then in the rescan pointerlist you will write 17B63A64.
hope you understood this example.
suggestion > you should learn english a lot more :) because most of the best hackers / programmers use only english, meaning that 95% of best tutorials are in english and even if someone translates them, it isn't what it used to be. That's not only because english speaking people are superior to others, it is because whole base of the computer was made in english, like C language, all the commands like "int" ..etc are based on english. if you learn programming in any other language, it is very difficult, because in english those commands make sense. such as "if" and "if else" ..etc
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Re: Blur: single player modifications
I thought I was an idiot but thanks to you this misunderstanding was solvedKEN wrote:will be different if its not static
Always when i run cheat engine and load blur, these values still having same adres as previous and work correctly (they always load default data (kom/2/3/4)) and dont saving my previous changes in names, but when i change it manualy again, they work in Blur.
I ask previous in topic what green values does mean:
MateusBlur wrote:~17 results and 2 results was green (that was static value?) so i taked green values to change
The answer i find there:Sethioz wrote:i'm not even sure what green means...
Code: Select all
http://wiki.cheatengine.org/index.php?title=Cheat_Engine:Memory_Scanning
So Pointer Scans only for black values, green no needed that :) and by the way newbie learn something a master ;p...There are two types of addresses in this list: Green ones and black ones. Green means static addresses. Whenever you load the application these addresses will stay the same/hold the same value. These addresses show up as normal addresses in the list, but are actualy like this: ApplicationName.exe+75FFB0 (This is merely an example.)
Black means dynamic addresses. These will change location whenever you load the application, even during the application's run. Using pointers you can find static addresses for these dynamic ones.
suggestion > you should learn english a lot more :) because most of the best hackers / programmers use only english, meaning that 95% of best tutorials are in english and even if someone translates them, it isn't what it used to be. That's not only because english speaking people are superior to others, it is because whole base of the computer was made in english, like C language, all the commands like "int" ..etc are based on english. if you learn programming in any other language, it is very difficult, because in english those commands make sense. such as "if" and "if else" ..etc[/quote]
Yah, i know it soooo good, today without English you are nothing, the world language, you haved easier because if i mean it yours national lang ,others (like me) must hammer it to head ;o
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Re: Blur: single player modifications
you got it working i take?
i've seen green addresses in some games, never were static for me. I'm not sure how cheat engine finds out that address is static, but i guess it can give false positives too.
i've seen green addresses in some games, never were static for me. I'm not sure how cheat engine finds out that address is static, but i guess it can give false positives too.
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Re: Blur: single player modifications
I dont know too how it works, but works ;)
I have those values saved i cheat engine, it looks like this
![Image](http://zdj.comoj.com/images/288valuesy.jpg)
Addres always was the same (on pic only kom and 2 values was active because player 3 and 4 was not logg in) but if i now change 2 or kom, ofcourse it changes in Blur too.
-Tell me now, is possible save my values (Daniel, Damian ....)? because always when i off game its going to default ( kom, 2 ....). How keep my changes?
-I cant find in Cheat Engine string: "Gracz" so i want delete them from language file, but later i cant repack Gamedata.pak.
You say its possible:
I have those values saved i cheat engine, it looks like this
![Image](http://zdj.comoj.com/images/288valuesy.jpg)
Addres always was the same (on pic only kom and 2 values was active because player 3 and 4 was not logg in) but if i now change 2 or kom, ofcourse it changes in Blur too.
-Tell me now, is possible save my values (Daniel, Damian ....)? because always when i off game its going to default ( kom, 2 ....). How keep my changes?
-I cant find in Cheat Engine string: "Gracz" so i want delete them from language file, but later i cant repack Gamedata.pak.
You say its possible:
Luigi says the opposite:Sethioz wrote:You CAN repack files, but you need different script for it.
Wed, 20 Nov 2013 21:32:05 +0100
>
> ...Next problem, now during reimporting.
> I do all as in your tutorial, (...) push enter to start repack
> process and: ERROR: script invalid for reimporting, it uses
> MEMORY_FILEs
>
> Whats going wrong?
[Luigi Auriemma]
Nothing wrong, it's just that the script uses MEMORY_FILEs for
extracting the chunks and reimporting works only with files extracted
without using MEMORY_FILEs.
So you can't reimport that specific file and probably also most of the
others.
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Re: Blur: single player modifications
Those are not exactly addresses, those are blur.exe+offset, that's different, it's more like a pointer than address. once blur.exe is loaded, it adds the offset and gets address.
if your game is running, then addresses it shows (the bottom screenshot) are always different.
you can't save names, because it is done in memory (RAM), cheat engine will not modify your game files, so changes are temporary.
as i said before, you need to make hotkey/s. When you press hotkey once, it sets all the names to what you chose.
as about Gracz, i think it's because game still works in english, player is still player, it just translate it on screen. i think you need to search for Player, this is why everyone should install games only in ENGLISH.
I remember there was some bug with Steam where only english worked, if any other language was used it crashed, can't remember what it was exactly, but it's very normal, because as said, all programming languages are english only.
as about what Luigi said, i think what he means is that you can't repack using same method, i don't see him saying its impossible.
it sure is possible, if you can unpack/decrypt something, then you can surely repack/encrypt.
if your game is running, then addresses it shows (the bottom screenshot) are always different.
you can't save names, because it is done in memory (RAM), cheat engine will not modify your game files, so changes are temporary.
as i said before, you need to make hotkey/s. When you press hotkey once, it sets all the names to what you chose.
as about Gracz, i think it's because game still works in english, player is still player, it just translate it on screen. i think you need to search for Player, this is why everyone should install games only in ENGLISH.
I remember there was some bug with Steam where only english worked, if any other language was used it crashed, can't remember what it was exactly, but it's very normal, because as said, all programming languages are english only.
as about what Luigi said, i think what he means is that you can't repack using same method, i don't see him saying its impossible.
it sure is possible, if you can unpack/decrypt something, then you can surely repack/encrypt.
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Re: Blur: single player modifications
check mailbox..
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Re: Blur: single player modifications
nah i don't do teamviewer, best i can do is just write tutorials and give explanations if someone's having problems.
i mean i could do teamviewer, but i can't do it for free.
it's better for yourself if you learn it, if you have done it once, then next time it will be easy, all the games work the same, so you can use same method on almost any game.
i mean i could do teamviewer, but i can't do it for free.
it's better for yourself if you learn it, if you have done it once, then next time it will be easy, all the games work the same, so you can use same method on almost any game.
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Re: Blur: single player modifications
I see u want make with me a big hacker; "renaming specialist" lol
Was two ways:
- Find D class ai value and paste it in place O class (O = free class/all cars)
or
- Find cars values and changing into them something to be able to choose them in D class
what values was be easier to find ?
Ok, so then take now a second part ,with cpu classMateusBlur wrote:I want change two things.
-Game dont give you the possibility change player name (default called "player 1,2,3,4"), during game is all biged mess. I want change that in language file.
-In game is imposible to choose opponent car class, they always drive same as you. I want in free car class mode lock cpu on D car class.
Was two ways:
- Find D class ai value and paste it in place O class (O = free class/all cars)
or
- Find cars values and changing into them something to be able to choose them in D class
what values was be easier to find ?
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Re: Blur: single player modifications
this is quite difficult, i think it would be best to find ALL car classes and then change them all to same, so it means that whatever class you have, all are same, so it would be everything mixed in same.
..but how to find the classes .. no idea really.
maybe select car in class and search for unknown .. then restart race and select different class and changed value ..etc.
read the article on my wiki about finding unknown values if you don't know how it works. that's only thing i can think of.
keep in mind that most likely it is decimal value (numeric), not a string. even if class says like "Class D" most likely it is just a simple number, maybe it is 1 2 3 4. in fact, first thing i would try is that weakest class number either 0 or 1, then select next class and filter for 1 or 2 (based on first search). try all possible combinations:
- class A = 0
- class A = 1
- class E = 0
- class E - 1
Note - i don't know what classes there are, so i assume "E" is last class, whatever is last, consider it as 0 or 1, try with both.
if nothing, then move on to unknown value, BUT do this:
- select any class
- search for unknown value, using 4 bytes
- now select 1 class up (from whatever you chose before)
- filter for "increased by 1"
get the point?
if none of this helps, you have to move onto total "unknown" search, it might take you like 30-60 min, but that's only option left. well you can use dissect data too, based on other addresses, like find some car stats or car speed ..etc and look in which address range they are, then you can use dissect data or just open memory view and look around, might get lucky.
i don't have tutorial on dissect data tho.
..but how to find the classes .. no idea really.
maybe select car in class and search for unknown .. then restart race and select different class and changed value ..etc.
read the article on my wiki about finding unknown values if you don't know how it works. that's only thing i can think of.
keep in mind that most likely it is decimal value (numeric), not a string. even if class says like "Class D" most likely it is just a simple number, maybe it is 1 2 3 4. in fact, first thing i would try is that weakest class number either 0 or 1, then select next class and filter for 1 or 2 (based on first search). try all possible combinations:
- class A = 0
- class A = 1
- class E = 0
- class E - 1
Note - i don't know what classes there are, so i assume "E" is last class, whatever is last, consider it as 0 or 1, try with both.
if nothing, then move on to unknown value, BUT do this:
- select any class
- search for unknown value, using 4 bytes
- now select 1 class up (from whatever you chose before)
- filter for "increased by 1"
get the point?
if none of this helps, you have to move onto total "unknown" search, it might take you like 30-60 min, but that's only option left. well you can use dissect data too, based on other addresses, like find some car stats or car speed ..etc and look in which address range they are, then you can use dissect data or just open memory view and look around, might get lucky.
i don't have tutorial on dissect data tho.
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Re: Blur: single player modifications
There is my first modification,
Nick changer for Blur split screen
![Image](http://zdj.comoj.com/images/136Bez_tytu_u.jpg)
Have fun ;)
Nick changer for Blur split screen
![Image](http://zdj.comoj.com/images/136Bez_tytu_u.jpg)
Have fun ;)
- Attachments
-
- BLUR-nick changer.zip
- USE:
*required CE
-Open downloaded modification > select player > Ctrl+H > change top value for your own nick > confirm-
-Dont change "empty" values-
-F1 to active-
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