one of those "smart" guides is talking about things that are not even remotely related, makes me sick to see such AUTISTIC RETARDS mumbling about things they don't understand, here are some examples:

first of, he calls himself "expert" and then uses task manager??
task manager is for beginners and noobs only.
if you really want to know what is going on in your PC, use process explorer and/or process hacker, both are free tools, just google.
secondly, you DO NOT have to close anything if you have enough RAM to have them open.
that autistic fucktard doesn't even talk about it.
you see task manager can't change resource allocation, but process explorer can. in process exporer, you can right-click and change priority of each process between idle (lowest) and real time (highest). you don't have to close anything, it's enough to use procmon to set priority to high or real time for game and lower for others, there's specific option for low memory and I/O usage. i often do that for steam's "helper" service as it hogs memory for no reason, but it doesn't actually slow games down, because you see windows 10 and 11 are designed to priority full-screen programs over everything else, so if your game runs in full screen, there's no need to close programs.
if you're really low on RAM, then it might help indeed, but usually not.
another good tool is rammap (ram map, one word), it's also free. it can free up memory if windows fails to do so.

adjusting nvidia control panel settings? what is that autistic fart mumbling about now? what if you have AMD? then what you autistic RETARD?
those settings don't do much at all, there's been only maybe 2-3 games where you can slightly increase performance by messing with nvidia settings, but usually it won't help. i have played over 1000 games and first thing i do in every game, is OPTIMIZE SETTINGS. i usually spend 1-2 hours on testing settings (unlike noobs who use a preset).
so take my word for it, there's not much point messing with those settings and it ONLY helps if your GPU is under 100% load and you getting low FPS, which typically just means that you need better GPU.
in ICARUS, my GPU is around 50% usage only, so those settings won't do squat. that autistic moron just mumbling nonsense and confusing people.

SERIOUSLY?? he thinks pagefile will improve game's performance? again, this won't make a difference unless you are very low on RAM and usually windows allocates enough virtual memory, so in normal conditions you don't really need to mess with this at all.
for example when using cheat engine to do certain tasks, then you can run out of RAM very fast, but pagefile on SSD is still thousands of times slower than RAM .. what makes it such sick horses mumbling, is the part that if you put pagefile on SSD, then pagefile is operating at speed of SSD, not at speed of RAM, so if your game is already on SSD, then it DOESN'T MATTER if you have bigger pagefile or not, since it's all on SSD and it has same read/write.. that horse mumbling autist doesn't know what pagefile even is or means, he just copy pastes autism.

yet another mumble by autistic retard. this does NOT improve anything, in fact it can screw up everything else. windows already manages memory the way it's suppose to. messing with that option can cause other problems on your PC, including crashes or even BSOD.
furthermore, he doesn't even say HOW to do it .. he just copy pasted it cuz he thought it's "cool".
i just wanted to say that such "guides" make my blood boil, fucking autistic retards talking about things they don't even understand.
REAL FIX on how to improve performance and fix stuttering / lag:
now that i have explained how AUTISTIC those "guides" can be, here's a real fix that actually helps:
1. disable tesselation
2. turn shadows on low
3. turn contact shadows off
4. disable terrain deformation (not even sure what it does, because i didn't notice any deformation at all)
5. decrease view distance
6. decrease grass density (forgot the option name, think it had something to do with foliage, just hover over it to see description, it clearly says it decreases grass density, that's the option you need to decrease)
7. enable DLSS or FSR and set it according to your GPU, if your GPU is below 90%, then that option most likely won't do much, but it can help.
8. change LOD settings, there's specific option for it. i think default was 1.0. test and see if it helps. LOD = Level of Detail. this usually refers to detail at distance, i forgot how it works in ICARUS, if it's lower value = less detail or vice versa, but there's description in-game, so just read it. this can greatly improve performance.
9. disable or lower other shadow related settings.
Summary:
while those settings can significantly improve performance, the main reason why ICARUS is stuttering and lagging, is because it's very poorly optimized game, so you won't get rid of stuttering and lag completely. i was stuck between 25-35fps and it started to piss me off, so i started testing and settings mentioned above are the ones that significantly improved performance.
mainly tesselation, terrain deformation, view distance and shadow-related settings (grass shadows, contact shadows ..etc). I didn't have any lag til i started building bigger buildings, this is where it became unbarable, it started stuttering even when i was far from buildings, but those settings got me to 45-55fps with occasional drops to 30, but it's much better.
any of you "faf faf get new pc faf faffers" can go jump out of a window you autistic retards, this stuttering and lag has nothing to do with faffafnewpcfaf, it happens because game is BADLY optimized.
for example Satisfactory has much better graphics and i have built much bigger buildings there, like 100x bigger and it has complex mechanics aswell, such as conveyor belts, yet it runs smooth in 60fps with occasional loading stuttering if you moving too fast towards another building, but that stuttering/lag disappears within few seconds if you just stop and let it load, but in ICARUS that stuttering / lag is constant.
i have explained this on many videos and in many posts, that some devs are stupid and/or lazy, so they make game load things that are not even visible on map.
one example of this is dual universe, you can be underground and have nothing more than basic texture on screen, yet it renders in everything that is in near proximity aswell. this is extreme stupidity from developers side.
if you don't know how graphics work in a game, then go learn basics before talking shit. i have had this arguement so many times where total autistic retards talk shit without knowing what they even saying.
in very short, GPU = Graphics Processing Unit, it means that it renders GRAPHICS!
if your GPU, CPU nor RAM are under 100% use, then it means game is badly optimized. in some games RAM can get full, but this doesn't mean it's the bottleneck, because windows is designed in a way that the more RAM you have, the more it uses. it simply means that unloading things from RAM requires processing power, so windows tries not to do that if there's enough RAM to spare.
so when you're looking NORTH in-game, then everything BEHIND you, is not rendered in at all. so your GPU only renders what is visible on your screen, but BADLY optimized games render in things that are not visible, which is why they lag so bad. they waste resources for no reason.
in some well optimized games, you can see how it works by "glitching" your view thru certain corners or thru certain objects, then behind the object you see just blank background (sky, ground, sea or just black). this happens because well optimized games UNLOAD everything that is not needed, which means your GPU has to do a lot less work.
this concept is perfectly illustrated in Cyberpunk 2077, where if you driving really fast and your game is on HDD, then you will notice how LOD works, some objects have very low quality and some stuff doesn't load in at all. for example road markings are not loading, traffic lights are not loading ..etc.
in other words, cyberpunk prioritizes higher FPS over visual quality, so if there's bottleneck, then it prioritizes basic stuff first, like the lower level of details, so you don't get frame drops.
ICARUS has this aswell, but it doesn't work as well as it should, it has other issues with loading.
i'm thinking the BIGGEST issues in ICARUS is that devs have linked physics to graphics, it means that if game needs to do certain things, then graphics rendering will be halted til those other things are processed, which is why it stutters.
for example if it needs to spawn a bear, but bear is not visible to you, like if you're going towards certain area and behind a mountain there's a bear spawning, then this causes graphics lag because game prioritizes loading that bear rather than rendering graphics, while it should be other way around. if you get to that bear too fast, then you'd see a very low quality model, but you'd have higher FPS.
this is what optimization means and how it works, but most devs nowdays don't know how to do it. ICARUS and Satisfactory both run on unreal engine. i think Satis runs on UE5 and Icarus on UE4, but they're both really good. there are games running on UE4 that are really well optimized aswell, so it's not the game engine, it's how developers make the game load resources.
WORST thing that devs can do, is link physics to graphics, which i just described. that's the case in ICARUS, because my GPU, CPU and RAM usage are all way below 90%. CPU is probably like 25%, GPU 50-60% and RAM is around 90% full, but as i said, windows uses more if there's more to spare, so unless it constantly stuck at 99-100%, then it's not the issue.
I hope this post clears up some of the misleading autism that people have been posting about ICARUS' optimization.