Battle pirates , flash game on FB

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Battle pirates , flash game on FB

Post by amr1243 »

in this game i can hack builds and researches for tech and repairs for units using cheat engine 6,4 . anyway i cant hack the XP numbers that my ships get after a battle , if any1 can plz take a look on the game and tell me what to do
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Re: Battle pirates , flash game on FB

Post by XaneXXXX »

Since this is a request i moved the thread.
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Re: Battle pirates , flash game on FB

Post by amr1243 »

how do i increase that number 2269 , it s not using exact value and nxt scan when number increase so what should i do
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Re: Battle pirates , flash game on FB

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Re: Battle pirates , flash game on FB

Post by amr1243 »

the game i play is multiplayer , this makes it hard then ? i already hack the build and repair times for units
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Re: Battle pirates , flash game on FB

Post by Sethioz »

you have to consider that some things are server sided and they're extremely hard to hack. I never say impossible, because in computers everything is possible, but the amount of effort and knowledge needed can be very high.

for example if every transaction is checked with server, you have to reverse engineer and understand the entire structure and how game + server works, then you are able to manipulate some of the transactions and give yourself more cash, experience ..etc.

for example in "The Crew" game, money was server sided and every transaction was checked, but we found lot of bypasses there, such as tampering with the rewards. it's always possible.
for example in GTA 5, money is also being checked, but not just in multiplayer, but also in single player, it just changes back, so there's another check somewhere that resets the money, in such case you need to find out what resets it and remove the check ..etc.
i can't give any details, because its different in every app / game.

packet editing works too, but you need to know how game protocol works.
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Re: Battle pirates , flash game on FB

Post by amr1243 »

it has something to do with array of bytes injection , any advices ?
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Re: Battle pirates , flash game on FB

Post by Sethioz »

no offense, but i don't think you know what "array of bytes" is.
and further more, injection?

let me explain. a code injection, is where you inject your own code into game, not modify, but inject OWN code.
here's simplified example:

Original code:
01 02 03 04 05 06 07 08
01
02
03

Modified code:
01 02 02 02 FF FF FF FF
01
02
03

Code Injection:
Jmp newmem
01
02
03

See, in code injection, you make a jmp (jump), which jumps to new memory that you allocate, there you will write your own code, as long as necessary. So when game comes accross the jump, it jumps to your custom code and executes that instead of original code, then at end of custom code you must make it jump back, so it won't crash the game.

a code modification is where you modify the original code, without injecting a custom code.

so when you say "array of bytes injection", it doesn't make much sense. nobody injects array of bytes. every custom code has commands, at least i have never seen AoB injection.
AoB can be used to modify code, which is very useful in lot of games or to find correct memory location without the need of static address, but AoB injection ... ummm.
you should really learn the basics.

lot of beginners think that you need to know programming to hack .. not at all. programming and hacking are completely different fields. In order to make hacks, you only need to find the right place. Programming comes in play when you want to write tools or trainers so that others can use them, you do not need programming skills to hack games.
Same with code injection, it is only used to program your own hacks, such as wallhack or aimbot. you don't need code injection to create a money hack for example (well sometimes, in case value is encrypted or game has protection).
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Re: Battle pirates , flash game on FB

Post by amr1243 »

thanx for the explanation . anyway i saw a hack tool getting u 500xp every time ur fleet returns without doing anything (doing nothing gives 0) , i dont know what methode to follow , thought it was related to array of bytes , hope u know what to do nxt . i hope u can help me figure this out cuz thanx to one of ur vids i knew how to hack repair times for units
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Re: Battle pirates , flash game on FB

Post by Sethioz »

lol ... seriously you need to learn what byte even is.
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Re: Battle pirates , flash game on FB

Post by amr1243 »

lol , i really dont know , thats why im asking 4 help
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Re: Battle pirates , flash game on FB

Post by Sethioz »

well learn, it's not that hard. it's common sense really and bit of math. i have good tutorials on youtube and articles in knowledge database. it would take you no longer than 1 day to get onto basic level, depending on your intelligence, from there it can go really fast.
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Re: Battle pirates , flash game on FB

Post by amr1243 »

ok i will learn some and then come back later here in 2 weeks maybe and ask if i need anything
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Re: Battle pirates , flash game on FB

Post by amr1243 »

here s what i ve done so far , every time my fleet returns to base and the report of vxp and res appears i see 10 results that keep changing from zero to a number which isdifferent every time , numbers of adresses r zero when at map and a number when report appears, im sure this r the adresses for res and vxp but after i find the correct one of them how i change number of vxp gained ?
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Re: Battle pirates , flash game on FB

Post by Sethioz »

breakpoint the address, once you find the opcode, then you have to place code injection and write a modified version of the opcode to give like 900000 instead of xxx amount you get every time.

Then later you can use AoB to locate the opcode you looking for. Here's example script i've used in some game:

Code: Select all

[ENABLE]

aobscanmodule(INJECT,game.exe,F1 1F 12 88 B8 07 02 02)
alloc(newmem,$1000,"game.exe"+5B6000)
registersymbol(nameofhack)
label(nameofhack)
label(return)


newmem:
  mov [esi+00000708],3F800000

nameofhack:
  mov [esi+00000708],3F800000
  jmp return

INJECT:
  jmp nameofhack
  nop
  nop
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
 db F1 1F 12 88 B8 07 02 02

unregistersymbol(INJECT)
unregistersymbol(nameofhack)
dealloc(newmem)
You need to understand basic assembly tho.
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Re: Battle pirates , flash game on FBi think i might have fo

Post by amr1243 »

i think i might have found the wrong adress , or i dont understand enough assembly , tried to know that r ecx and edx and eax but dont understand ,
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Re: Battle pirates , flash game on FB

Post by Sethioz »

eax, edx, ecx ..etc are registry entries, they hold values.
mov stands for move.

Did all those instructions pop up when you breakpointed the address?
if so, you have to find the one that pops up on the exact moment game checks/gives that XP (or whatever it was).
or you can right click on "check registry" or something like that (don't remember that option from head), or i think if you left click on them to highlight, it shows somewhere on bottom which values the registry has. Convert HEX to Dec and see which registry value fits the XP you get. For example if "edx" registry in first line would equal to your XP, then you'd have to replace edx with like 0x90000000 to set a fixed value (see the example script).
but as i said, first you'd have to find which instruction is responsible for changing / giving you the XP.
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Re: Battle pirates , flash game on FB

Post by amr1243 »

thanks for all the help
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Re: Battle pirates , flash game on FB

Post by amr1243 »

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Re: Battle pirates , flash game on FB

Post by Taki »

I know only fleet repair with ce 6.4 in battle pirates. will u give me some idea for ship build and research and dock repair with ce 6.4
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Re: Battle pirates , flash game on FB

Post by amr1243 »

link is above ur reply taki
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Re: Battle pirates , flash game on FB

Post by Taki »

very fast video cant catch the message.
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