"ORION: Prelude" Cheat Table Request (Steam - Beta)

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"ORION: Prelude" Cheat Table Request (Steam - Beta)

Postby Magic_Gonads » Thu Jan 22, 2015 7:56 am

"ORION: Prelude" (Steam) http://store.steampowered.com/app/104900/
Developer: 'Trek Industries' as 'Spiral Game Studios' (http://trek-industries.com/)
Game Version: Steam - Beta "sdkbeta -"
Cost: $0.99

I plan to use this game to practice creating cheat tables, and I would love to have one made by you for me to study.

Cheat Table Specifications:
Type: Lua Script with all default forms intact (Scan Tab, List Menus)
Right click "Properties" In the Steam Game Library then switch to the "BETAS" Tab and choose "sdkbeta -" in the list "Select the beta you would like to opt into." so your version matches mine.
To be made for 'Solo Mode' of both Survival and Conquest.
If you don't feel like making it, at least help me make the scripts. (Please)

Syntax: (Words placed within [] are to be a parent group of all Headers with a semicolon after them and the brackets ([]) should be visible)
[Pointers]
Header;
- Child
[Scripts]
Header;
- Child

Pointers:
Ammo;
- Each Weapon's Magazine
- Each Weapon's Reserves
- Displayed Ammo
- Vehicle Ammo
- Special Use Cooldown (Turrets, Teleporter, etc.)
Credits; (Different modes have different addresses for Credits)
- Survival
- Conquest
Class Abilities Cooldown; (Referred to as 'Energy')
- Jetpack (Assault)
- Medigun (Support)
- Cloak (Recon)
Player;
- Health
- Armor
- Movement Speed
Enemies;
- Remaining Dinosaurs
- Dinosaurs Killed
Timers;
- Wave Time
- Time Until Next Wave

Scripts:
Ammo;
- No Mag Usage
- No Reserve Usage
- No Vehicle Ammo Usage
- Instant Special Use Cooldown (Turrets, Teleporter, etc.)
Credits;
- Free Purchases
Class Abilities Cooldown; (Referred to as 'Energy')
- Infinite Class Ability Usage
OR
- Instant Class Ability Recharge
Player;
- No Damage Taken
Enemies;
- XP Per Kill
- Credits Per Kill
- Credit Drop Rate
- 1 Hit Kill

Optional: (Probably impossible)
Spiral Coins; (Real Currency)
- Spiral Coins (Pointer)
- Free Purchases (Script)
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Re: "ORION: Prelude" Cheat Table Request (Steam - Beta)

Postby Magic_Gonads » Thu Jan 22, 2015 8:01 am

Can I please either have this deleted so I can repost with an edit, enable edits, or edit this for me;
Move "If you don't feel like making it, at least help me make the scripts. (Please)" to under "I plan to use this game to practice creating cheat tables, and I would love to have one made by you for me to study." So it makes more sense. (I'm a perfectionist, the notion that I cannot edit my post annoys me :/)
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Re: "ORION: Prelude" Cheat Table Request (Steam - Beta)

Postby Magic_Gonads » Thu Jan 22, 2015 8:32 am

I just noticed that your trainers are paid. The "Cost:" refers to the cost of the game, not the desired cost of the trainer. I'd pay $5 for a trainer that I know will work and has most of the features there, I hack for fun and don't like buying products that cost more than the game it is meant to hack.

I'm rather spoilt with cheat tables because I use TechnoJacker's tables, which are free and get added to by the community, I assumed you were similar, now I know that is not the case.
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Re: "ORION: Prelude" Cheat Table Request (Steam - Beta)

Postby Sethioz » Fri Jan 23, 2015 3:28 pm

we don't share cheat tables.
do you have any idea how much it would cost me to do all those hacks you listed? if you want my personal help, it would be 50eur per hour and i can make you personal cheat table, but doing week of free work and then paying expenses out of my own pocket? sry i'm not charity. what you asked probably takes more than a week.

however if you need help with some code, feel free to post your script and i'll take a look at it. i also have video tutorials on youtube showing how to get started with CE and i also have 1 hit kill tutorial.
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Re: "ORION: Prelude" Cheat Table Request (Steam - Beta)

Postby Magic_Gonads » Sun Jan 25, 2015 3:21 am

What I listed there was the same amount of stuff that TechnoJacker or SunBeam puts out. I didn't expect you to do any of that, it was meant as a suggestion and I suspected that it would take at least a month to get working. My previous statement explains why I don't want to pay much. I've already seen those videos and they aren't too helpful, perhaps if you released a video showing how scripts work more about the script than finding memory values to edit, like, what syntaxes are present, where to put them, and what things you can do with a single script then that would be extremely helpful to me. I haven't entered the enterprise world, I don't have income, and I am trying to learn these things now so I don't have to later.

Here is a TechnoJacker cheat table for reference; http://www.se7ensins.com/forums/threads ... e.1225273/
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Re: "ORION: Prelude" Cheat Table Request (Steam - Beta)

Postby Sethioz » Mon Jan 26, 2015 3:11 am

well lot of kids can live in their parents place and they have nothing to do all day long and they don't understand that game hacks is a serious business nowdays, so yeah sure some ppl do it for free, but after 1-5 years they will all be gone, because they realize that they need a job and while having a job, they no longer have time to do free work.

so that said, if you want to learn scripts, look up lua tutorials. CE has full lua support and you can write interfaces and such in lua.
i often use pointer scan, because you dont need any coding for that and its undetectable by any game. cheathappens was struggling with Resident Evil 5 trainers, because those idiots did not realize that xlive has a protection that checks opcodes every now and then, if it changes, you get a crash. I used pointer scan and my hacks never crashed.

However pointers will only work on 1 version of game.


another good way is using AoB scan, but it works only for static stuff. for example in Alien Isolation i used AoB to modify weapons, because weapon code is always the same, well you have to use ?? in some places, but in general it was quite easy to get AoB that didn't change.
so in this case, again you don't need any coding at all. using AoB is very easy and i have video on it too, to show how to convert normal script with addresses into script that uses AoB instead of address.
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