[REQ] WOT

..if you have any kind of requests regarding what i do or if you want to report a problem with site (download, dead link ..etc)

[REQ] WOT

Postby Koppara » Sun Dec 28, 2014 7:11 pm

Hello again!
What kind of hack is need for WOT (World of Tanks)
XP money etc hacks. It's a client game!

Thx.
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Re: [REQ] WOT

Postby Sethioz » Mon Dec 29, 2014 4:36 am

i'm not really interested in this game, but i might check into it in future. i've had this request before. i'll add it into the check list.
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Re: [REQ] WOT

Postby Koppara » Tue Dec 30, 2014 9:19 pm

I've asked two hackers before you, and they have not been successful. They said that the protection is too good..

Well, let's hope that you have the skills to this game ;)
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Re: [REQ] WOT

Postby Sethioz » Wed Dec 31, 2014 4:25 am

what sort of anti-cheat does it use? i can make hacks for any game, but making them undetectable is another story.
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Re: [REQ] WOT

Postby Koppara » Sat Jan 03, 2015 1:37 pm

I dont know anything about hacking, id like to, but it seems so complicated.
Well, you can try the best you can, if you can. If you want to I can do something for you.

Thanks.
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Re: [REQ] WOT

Postby Sethioz » Sat Jan 03, 2015 8:41 pm

well as i said, it's in my to do list, but not sure when i get around to it.
also depends on what anti-cheat it uses.
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Re: [REQ] WOT

Postby Flubleah » Thu Jan 08, 2015 6:22 am

This game is so old... Also it's not the anti-cheat you need to worry about, they keep EVERYTHING server-sided.

Like possible features are all impossible or pointless:
ESP - Well info is held server-side until you spot them.
Aimbot - Useless, too many tanks, too many parts.
Speed/Health/Dmg/Money/any value - all server-sided.

We used to offer a cheat at my site and we stopped selling it because the demand dropped (game is old), and it really wasn't that helpful. (Yes, we had an aimbot and everything).
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Re: [REQ] WOT

Postby Sethioz » Sun Jan 11, 2015 7:39 am

well i disagree with everything server sided, there's no such thing. I have hacked lot of games that are suppose to be all server sided, but only very few things are.
for example MMOs, such as Guild Wars 2, Last Chaos ..etc, they do check everything, but there are still holes. my friend just made super speed and fly/jump for GW2.

If you're doing it the "geek" way and try to change the actual movement speed, ofcourse you fail. instead i find vehicle stats and edit those, so far i haven't found a single game where such thing is server sided. they're all client sided, you just need to know what to change.

Planetside 2 is all server sided too, even simple things like "jump jets" and "turbo" for tank, but i still managed to bypass them, however i did get banned (probably cuz game takes screenshots and i used a customized vision).

the thing is, everything cant be server sided, cuz if it were, then even a tiny lag spike would kick you out of game or ban you. but absolutely every game allows lagging up to a point, this cap gives you enough to manipulate things like "jump" or higher speed by changing vehicle stats. if everything was server sided, then all you'd have in your pc would be sounds and textures, but we all know that there are tons of data files too, that hold stats and such.

for example in Infestation (WarZ), they have movement and height server sided and it's fucking annoying, small lag spikes can get you disconnected and even more annoying is that at some points when you jump onto a fence and walk, server thinks you are cheating and flying and kicks you out. this is why most games never do such extensive checks, cuz it would start kicking ppl for no reason or for lag.

Flubleah you selling hacks too?
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