Well , i wanna know what do i need to make those itens there on the title.
i know someone here on the forum knw how to make it , cuz i was on the KF section and he said " ok ill finish the hack and ill post SS's.." and after a bit he showed the boxesp , aimbot , and health bars, i wanna how know and what do i need to do that.
all i know is that to make the aimbot i need player base pointer , enemie base pointer , X,y,Z Axis , but how to get those: ???.
to make the chams is pure c++ ( i firstly need to know how, what do i need to know to do that (((i know c++ )))))
ESPboxes the same trick as chams , i need to know what and how do i do this .
if u, seth, know how , please , tell me , and if u know someone that knows it , plesae ,redirect me to him/her.
sorry if i posted this on wrong section , but , this section is most alive than the code one, if u want , make a double treath, please.
tyvm for supprot till now.
Aimbot/Chams/ESP boxes.
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Re: Aimbot/Chams/ESP boxes.
i belive that was TeamRetox who said that, i dont write such hacks
TeamRetox asked me to post the following:
TeamRetox asked me to post the following:
aimbot tut: http://www.oldschoolhack.de/tutorials/W ... rial!.html
esp tut: http://www.mpgh.net/forum/31-c-c-progra ... sraeg.html
chams: hook DrawIndexedPrimitive, compare primcount etc to known models(use a logger if you don't know them) and if its the same disable depth, change color, enable depth, change again
Re: Aimbot/Chams/ESP boxes.
Forgot my pass once again ;) But yeah, those tutorials are as easy as it'll get. Good luck with them ;)
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Re: Aimbot/Chams/ESP boxes.
tyvm for evrything , i lvoe u both guys :) , i ll now read , as today ill be busy , ill enjoy till i can , love u guys !!!! tyvm!
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Re: Aimbot/Chams/ESP boxes.
ouch gez , like , aimbot is like a god-like thig to make , gez ,my head is like a ring xDDDDDD
chams: hook DrawIndexedPrimitive, compare primcount etc to known models(use a logger if you don't know them) and if its the same disable depth, change color, enable depth, change again
Part:1 - hook DrawIndexedPrimitive
How do i Hook Frawindexedprimitive? d3d? or what do i need?
part2: - compare primcount etc to known models(use a logger if you don't know them) and if its the same disable depth, change color, enable depth, change again
logger? whats do i need to make that ? i know its d3d , cuz it involvs things like d3d, drawining is d3d.
what do i need in order to do that? -> hook , log , those things? ( asi can see , chams is the easiest lol
chams: hook DrawIndexedPrimitive, compare primcount etc to known models(use a logger if you don't know them) and if its the same disable depth, change color, enable depth, change again
Part:1 - hook DrawIndexedPrimitive
How do i Hook Frawindexedprimitive? d3d? or what do i need?
part2: - compare primcount etc to known models(use a logger if you don't know them) and if its the same disable depth, change color, enable depth, change again
logger? whats do i need to make that ? i know its d3d , cuz it involvs things like d3d, drawining is d3d.
what do i need in order to do that? -> hook , log , those things? ( asi can see , chams is the easiest lol