Resident Evil 4 - hacks, hacking & tutorial [PC]

get your superiourity here ! be an offline or online GOD of the game. infinite ammo, unlimited nitro, turbo boost, god mode, you name it !
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

i have posted this like 3 times in this topic already :

memory mapping of weapon & weapon parameters:

Code: Select all

        1-2 - weapon
        3-4 - amount of item (not ammo)
        5-6 equipped/unequipped (1/0)
        7-8 - tuning slots
        9-10 ammo in clip (999 is max amount it shows on screen, does not effect real ammo)
        11-12 - place and rotation in attach case
This is all you need to find it. this is the memory allocation. you can't search the quantity of grenades or herbs, because values never change, but other things do. so search them, then go that that memory position and check the table which is what and you can just find it that way.

3-4 bytes are the amount of item (the thing you want).[/color]
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

oh i see... so when i open the game file with the hex...row 3-4 in the hex memory is the ammo or herbs item??
okay..so can u inspect and see if my steps is correct so far :

1) i run the game
2) select the process
3) open hex editor?
then im stuck because i dun know how to access the game with the hex editor, do i have to click on something like open process in the hex editor itself?? because any programme that i opened using the hex, the hex structure is always the same...so i dont think that possible
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

yeah quite correct, but you use memory hex editor (the one that is included in Tsearch).
it is not the 3-4 row, but the bytes that come after weapon itself (item). HEX = HEXadecimal is just the language, nothing else. when you search in Tsearch, then you search same values. HEX just shows it in HEX, not DEC = decimal.

as i said im not going to explain the computer languages here. those are byte orders in game's memory.
ill give an example:

60 00 01 00 00 00 11 11 F4 01 2D 1A = this contains 12 bytes / 12 addresses in HEX view, where 60 is WEAPON (60 00) and 01 means that you have 1 item (01 00). as explained game allocates 2 bytes for each value, even tho only ammo in clip and tuning uses 2 bytes.
11 11 < this is the weapon tuning, where weapon has level 1 in every tune slot
2D 1A < this is the rotation and place in attach case
F4 01 < this is the amount of ammo you have in clip
-NOTE game flips the values. so type 1F4 into calculator and then convert it into dec, it will be 500. also note that in RE4 ammo is x8
-if you have 10 rounds left in clip, then actual value is 80.

So in short, you need to find location of your weapon "60 00 01 00 00 00 11 11 F4 01 2D 1A" and then you can edit it directly in hex view. theres plenty of things you can use to find it, like ammo in clip, rotation, tuning ..etc. SPECIALLY where i explained the tuning of weapon. you can tune it and then search, tune it and search..etc. once you find it, then go into HEX view and use the 'go to' button and type in the address of the tuning slot you found .. and there you go.
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

okay i think im starting to understand here..thanx for ur guidance
but then let me confirm again

so if i want to cheat herb,,then i have to first search using the init search command for an unknown value?? and then keep rotating the item in my inventory??? and then after i found those address i copy and use the hex editor find system to locate it??? and then change the 2 bytes which is the quantity to FF FF for maximum?

and for the shotgun...if i want to cheat my tuning or ammo, must i use the init search or the hex editor's find system??
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

exactly, however there's an easier way to find it.
you can use either weapon tuning or ammo in clip to find WEAPON, then use HEX "go to" (address) to find that place in hex view, then you can keep rotating the weapon you just found and check the exact values for weapon.
then you can make some kind of a 'map' of the rotation (which you could post here too), and THEN you already know the exact values of rotation, so you don't have to use unknown search for herbs or grenades.

I think that rotation is same for all weapons. for example 01 is right side up, 02 is upside down, 03 is sideways (left) and like 04 is sideways (right), i never checked, but it should be and other byte is for location. best way is to test it out on some weapon.
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

finally i am able to cheat my grenades and y+r+g herb, thanx for ur help.
i will try to map my item number...is it right? u meant mapping is the item hex number?
anyway my item mapping is kind of different from your list.
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

I mean mapping it like i mapped the weapon tuning (check first post). I have explained there how weapon tuning works, you should do same with the rotation and position. im sure lot of ppl would find it interesting (including me).
if you know the exact rotatoin and position, then it is possible to simply 'give' yourself any item you want.
btw you can also get tactical vest and other items (treasures, maps, keys, caps ..etc) if you only know where exactly they are stored, i tested the tactical vest, but i only managed to crash game and then i got annoyed.
ah and yes, FF FF is indeed the max value of ammo and/or amount of item you can have FF FF = 65535, NOTE that game is unable to show more than 999 ammo and 99 (or 999) for item quantity on attach case, however it does not effect the actual amount you have. so if you put FF FF then counter reaches 0 and then starts from 999 again.

im not sure about this one, but it seems that game has allocated certain memory range for attach case, so game automatically scans that range for any items. SO in theory if you will write a whole new item into empty space within the allocated range (attach case), then you should be able to just get anything.
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

it seems u r correct about the position code, like left = 1, right =2..yours is right
im trying to cheat the armor vest too but with no success..yet
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

thing with tactical vest is that it is not in attach case. to make things lil bit easier for you (or maybe it confuses you), but here's what i tried:
Tactical Vest is 254 (FE in hex), so i bought vest and searched for 254 on 2 bytes
-why 2 bytes ? because as you see RE4 allocates 2 bytes for values, even tho they fit on 1 byte, so to reduce falso positives i used 2 bytes instead of 1.
then i sold vest and (exited the merchant) and search for 0, you get the idea.
NOTE - you have to exit merchant, otherwise the values wont change (im sure they do change somewhere, but not in your attach case or item case, or whereever items are stored).
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

that tactical vest hack will really come in handy in professional difficulty as you cannot have one lol...i was wondering if u have a tactical vest in proff because u hacked the game will the game crash?? considering you are not supposed to have a tactical vest at the first place

and one more thing, is it normal that my item/weapon values is different from the one you have??
for me, mixed g+r+y herb is 15 but yours is 24
and then my shotgun shell ammo value is 18 and it is different from yours
but some of them are the same for instance egg and brown egg and hand grenade and incendiary grenade. im trying to find the item value for flash grenade here...any suggestion how to obtain them fast??
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

i never got vest working, thats what i just tested. I think its not only the vest value, i think its the whole long string.
1. get vest working on difficulty where you can buy it
2. check the memory position to see how long vest string could be.. like with items/weapons, where 12 bytes are important data.
3. copy that string and try pasting it into same (or near) memory position on hard. (this may work on other diffs too)

as about weapon/item values. are you SURE that you looked the right value ? 15 and 24 if its the exact values you said, then no idea, because 15 and 24 are not HEX and DEC. first i tought that you had HEX value and i had DEC, but hmmm.
also note that some items are more than once in my list. some items have 2 or more values.
for example theres 2 different types of chicago typewriters too. so check my list, maybere herbs and stuff are doubles and its just one of the values ?! uh or maybe it depends where you do it lol .. i mean when playing as ada its different.

Here's how i made the list:
i found the weapon/item address
i added it into cheat list on 2 bytes
now i went into attach case and highlighted the item/weapon (the one i found)
now in tsearch i made hotkey for that address "add 1 to value"
now in RE4 i was on the weapon and keeping it highlighted, then i just clicked the hotkey and it had instant effect.
NOTE - only text below changes, item icon does not change instantly, it only changes when you exit and reenter attach case, also dont worry about crashing it, because it doesnt crash when you do this, game MAY crash only when you exit and reenter the attach case.
for example it may say like "pocket watch", but when you exit and then reenter attach case, game will crash.
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

oh ya the value is the same, i forgot to convert the value, haha my bad
i heard RE5 is coming out for pc soon,, i hope we can cheat like this to for RE5
Itachi4376
Newbie..
Newbie..
Posts: 8
Joined: Sun Apr 12, 2009 6:06 pm

Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

I signed up! I'm the Angel of Death from youtube. Ok, so as I stated in my message (if you read it) you would see that I have had some trouble with the infinite time hack. I understand the HEX language and the DEC uses but when I search for the 23 secs and 33 secs values you have given I run across thousands of values. What am I doing wrong? Are these values different for me then they would be for you? If so how can I search them/ find them? Oh yes. I do not knwo if you celebrate Easter, but Happy Easter!
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

well you filter for the values until you have ended up with 2-10 addresses, then you try them one by one.
23secs left - 46202930
33secs left - 65837871
as i said..you CANT search exact values. you do a RANGE search. if time shows 23, then search for 45000000 to 47000000, then decreased when time decreases. you can also pick up the time and the search for increased.
Itachi4376
Newbie..
Newbie..
Posts: 8
Joined: Sun Apr 12, 2009 6:06 pm

Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

let me see if I've got this down. When the timer is a 23 secs (or is it multiples of 23 or any time with 23 in it) and i search for the range and then filter it out by searching for what after that? As you said I cannot search for an exacte number so how am I suppose to come down to a small amount of addresses? I understand the process just not the steps. :cry:
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

23 = 23 seconds left (not 1.23 or 2.23 or whtever, but 23 seconds !)
you search range as i already gave you example.
you keep filtering until you end up with 10 or less.
also when i tried to make it again while ago, i found out that one of those values didnt work on some reason, maybe i wrote it down wrong. so if you cant find it then you can always do "unknown" and then keep doing decreased and increased, depending on what time does in game. you lose time = decreased, you pick up time + increased. 20-50 searches WILL get you 10 or less addresses.
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

you know what, if you're actually trying to freeze the timer because you want to obtain 60000 points and above...then i suggest you can hack the score instead of the time, much easier that way =)
Itachi4376
Newbie..
Newbie..
Posts: 8
Joined: Sun Apr 12, 2009 6:06 pm

Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

So when it is at 23sec or less and it's counting down I would filter the search of the 4500000-47000000 range by the "decreased" setting in the filter options. Or am I still going about this wrong. By the way on the first page of this topic your link to the basic hacking tutorial does not work. At least it does not work for me.
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Itachi if you only want to get high score, then hideo is right, just search for score. if you just wanna have fun with infinite time (survivor mode), then yes time is way to go..
no you are totally lost. oh well..

1. when time is 23, first scan is RANGE 4500000-47000000 (4bytes)
2. next is filter (scan 2). WAIT until your time have decreased to like 19 seconds (because if its over 19 it MAY still be in the range you searched) and search for "DECREASED"
3. now wait 1 sec (time is 18) and search for DECREASED again.
-wait 1 sec (17) and decreased again. keep doing that until you end up with 10 or less.
NOTE, i would make hotkey for (search 2 - decreased - 4 bytes), so you dont have to switch between game and Ts.
ALSO, use your brain. its not a rocket science, its only logic. for example you DONT have to keep doing decreased all the time, go pick up TIME and then search for "INCREASED" instead. OR pause game and then do 2-4 "NOT CHANGED", this also helps you to get rid of wrong addresses.

Maybe hideo can make a video tutorial hehe.

Basic game hacking
< fixed
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

you mean video tutorial for the score hack or time?? haha i think you are better qualified sethioz, lol
anyway sethioz do you notice about some chars like ada of not able to use knife slash during the mercenaries mode..i have been trying to give her that "knife" command but failed a lot of times..maybe it cannot be done..but im just curious..

and 1 more thing...right now all i can do is to change item id in order to have another type of item...so i've studied the mapping and then when i try to "create item without using another item" the game crashes...do you think i must input the memory mapping inside a specific address line or smt??
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

for time i meant. it seems he really wants it, but im really out of mood these days to make the time tutorial.
about knife, i think its not possible in this way, because character does not have the animation. however thru modding it should be possible. for example i have some mods that change the kicks (animation of kick). so if you are able to "give" ada the slash animation and then weapon, then it should work, but its lot of work and its more like modding. Here's the RE4 Modding topic, in case you are interested. actually its fun to change sounds..i have some hl2 sounds in them and those are kick ass. weapons make so real sound.

as about adding whole new item, as far as i know there is no specific position for items, so im quite sure its just the specific memory range where you can add new items.
or maybe items are linked to other addresses, so you cant really make new like this. not sure, i havent done more research.
Itachi4376
Newbie..
Newbie..
Posts: 8
Joined: Sun Apr 12, 2009 6:06 pm

Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

Well I have finally accomplished infinite time and now i'm on to my next accomplishment. This hacking stuff is really fun but I am craving more! After getting the infinite ammo cheat i beat the game twice just for the hell of it. Now i am wanting to figure out weapons in general; getting them in the attche without actually having them by finding them and such and then i want to move onto the weapons modifications. Breaking the limits off the gun you know, so i guess my next big question is how do i go about finding a gun on tsearch? If I undertsand what you have said in previous replies to people I can use the ammo to find gun(s) right? I am curious because after beating the mercanaries i got the handcannon and it is maxed, but now how can I get that same handcannon on an infinite time mercanary level so i can go on a killing spree? I also understand that you are probably tired of explaining these things but I say the truth when i say that I am very interested!
~itachi4376~
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

you can use any value that changes to find weapon, ammo, rotation, equipped/unequipped. hideo had problems with it too, but he figured it out, so read it over again, its just logic, not science.
to max out handcannon on merc mode, simply check the weapon tuning i posted, its VERY simple. you just change the tuning and thats all.
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

well better still if you alr know your weapon type
for instance u want to find handgun then just equip the handgun...u can prob search using t search hex editor --> go to and search for hex
23 00 01 00 01 00 11 11 0D 00 and then the rotation or smt like that
and yeah im still trying to produce weapon or items out of thin air, if i succeeded then i will post it on this forum sethioz
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Don't forget to mention the tuning slots hideo, in the example "23 00 01 00 01 00 11 11 0D 00" tuning seem to be level 1 in all (the first tuning you can apply).
a lil more advanced thing you can do is to convert that HEX string to DEC and then do a normal scan. well problem is that you can only do 8 bytes scan max. so pick out 8 bytes (23 00 01 00 01 00 11 11), convert to dec and search, then tune your weapon's firepower for example (check my first post to see the mapping of tuning), then generate the new HEX string which should look something like this "23 00 01 00 01 00 21 11" < one of them will change to 2), now convert to DEC again and filter for that value. you should find it with just 1 filter, ofcourse ammo works too.
Itachi4376
Newbie..
Newbie..
Posts: 8
Joined: Sun Apr 12, 2009 6:06 pm

Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

ok, so now I have to find the weapon in memory. For the sake of arguement we say the handgun. I just bought it, so now how do i find the memory location? I can find the infinite ammo location but that isn't the handgun location in HEX. Since i just bought it and have not up graded it the HEX should look like this?23 00 01 00 01 00 11 11 ? So if i want to search that for DEC i would put what? 35010101717? Also hideo what do you mean weapon type? I understand what you are saying but when i search for that strings (i copied and pasted it) it came up with nothing. This is in HEX and i click the magnifying glass and put 23 00 01 00 01 00 11 11 0D 00 and nothing comes up. What am i doing wrong?
Albert Wesker
Newbie..
Newbie..
Posts: 6
Joined: Fri Mar 13, 2009 12:57 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by Albert Wesker »

Hi, I've already had about a month before asking how the program TSearch games to go hacking. The Resident Evil for me was one of the heaviest ever, because I'm apparently not as a master hacker as you. I wanted to ask you again as you with the Chicago Typewritter what you just so in the mini-game Mercernaries of a weapon by this substitute could have done. Can you give me, perhaps with an example, it would also be a lot better when you action from scratch, you also in the video shown to me to describe. I only hope you have my text to understand. Thanks in advance.
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Itachi you still make a mess
the string is in HEX, not in DEC. the mag glass is for DEC values and NO, the handgun you buy has 00 00 of tuning, not 11 11.
cmon ppl use your brain and logic lil bit :)

1. I already put up the memory mapping (order) of bytes
2. theres LOT of values that can be changed (in game, which means they are searchable)
- for example: ammo in clip, rotation, tuning and equipped/unequipped. and i mean "ammo in clip" not the total ammo you have.
-find ammo in clip > go to that location in HEX > look at my 'memory map' to see where is weapon value
-find rotation (hideo should know the values) > look at my 'memory map' to see where is weapon value
-equip weapon > search 1 > unequip weapon > search 0 (keep doing that for like 20 times and you have it > look at my 'memory map' to see where is weapon value
-buy handgun > search for 0 at 2 bytes > go to merchant and buy lvl1 on all tuning ( 11 11 in HEX ) > convert it to DEC ( 4369 ) > filter for that value > if you didnt find it > sell it and rebuy it

as you see theres many ways to find it, its just logic guys, nothing less or more, you dont have to know about hacking at all, all you need is just the basic of HEX - DEC and basics of Tsearch (how to search and filter and how to open and search stuff in HEX view).

Wesker its already here, we have discussed it lot of times, just read it all over
Albert Wesker
Newbie..
Newbie..
Posts: 6
Joined: Fri Mar 13, 2009 12:57 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by Albert Wesker »

Hej, I've just wondered how you with the Chicago Typewriter do it and nothing else.
You have me then but apparently not really well understood. I tell you again I just wanted to know how you are with the Chicago Typewritter have done, but now I think I already understood.
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

just like with all other weapons
Itachi4376
Newbie..
Newbie..
Posts: 8
Joined: Sun Apr 12, 2009 6:06 pm

Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

I did it! I found the handgun and was able to tweek it! Ok, so i guess now my question is that I;ve seen you just make guns appear out of other items or else thin air. how do i accomplish this feat?
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

just change the value of handgun to something else (or any other item).
in memory all of the items in attach case are quite close to each other, so if you find one, you find all of them. you just have to check my item list, find same values and try changing them and see what changes in attach case.
do what i do, just mess around with them and change values.
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

holy crap i just tuned my blacktail i dont know why its firepower is 50.0, haha
i have to quickly reset the game because i dont want to spoil the fun of the game
Itachi4376
Newbie..
Newbie..
Posts: 8
Joined: Sun Apr 12, 2009 6:06 pm

Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

Success! I have accomplished making other weapons and such. Now I have another question, can I save these locations or something. I saw your video on how to get weapons anywhere and anytime but how did you do that without the proper stuff,(tuning, ammo) when i saw the video you it looked like you had the locations and cheats pre-made. hhow do i go about doing that? Ps. You couldn't really see how it was done in the vid, i know it was just a demonstration, but still.
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

so itachi, you can make weapon out of thin air now??
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Itachi to 'save' those locations, you need to know more about memory, specifically about code injection (trainer making).
when you succeed with that, then it only works on THIS specific version of game, so its quite useless i think.
in short, you can find breakpoint of weapon by selling it and buying another weapon, it should use same memory location (or sell and buy same weapon) < autohack stuff in Tsearch.
However what i do, is i just save the addresses. RE4 is made the way that it usually won't change addresses on your pc, sometimes it does, but it happens when you run some other programs with RE4 that may interfere with it's memory, otherwise addresses should be same.

Tsearch has quite good tutorial in it, on how to find breakpoint and make a quick code injection. so if you are able to find breakpoint of weapon and do lil bit of debugging you can write a quick trainer that will allow you to get the weapon/s with just one or two clicks in trainer.
I don't write trainers, since it seems pretty pointless to me (as mentioned, it only works with one specific version and 99% of games have shit loads of versions).

Umm and yes i would like to know too, you was able to successfully make weapon out of thin air ?
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

i think creating weapons or items out of thin air is very difficult because you need to know the specific memory address to insert the memory mapping and there are like thousands of them...but who knows atachi manage to do that...u never know
Itachi4376
Newbie..
Newbie..
Posts: 8
Joined: Sun Apr 12, 2009 6:06 pm

Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

Oops, I did say that didn't I, my bad. What I did do was able to change guns into other guns. I thiink it is possible to do make guns out of thin air, by finding the attchi box in memory and then just write in the weapons values(all of the; amount tunes, rotation and such) into the empty parts of the attchi box within memory. But that could only work if you have alot of space and i do not know the exact value of rotation or anything. But i did succeed in making weapons. Also i found that there is a strange glithe that happen sometime swhere the weapon i make will appear as a black white space in invetory wich is weird.
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

If placing the weapon into attach case with all the necessery values doesnt work, then you have to find the breakpoint of a weapon by selling/buying it and from there you can write a quick code injection trainer. you can use Tsearch's "Easy Write" for that.
Changing some item to a weapon is enought so giving items/weapons doesn't really interest me that much, however when I try it again on RE4 i'll post it and update the first post.
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

yo sethioz btw u forgot to include magnum ammo inside the item dec list
it is 0
and gd luck with the experimentation
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

hmm how can it be 0 ? i mean 00 is when there is nothing, i don't think it can be 0. how did you change the item/weapon ? did you directly changed it in HEX or added the address and then changed there ?
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

well i looked through ur item id list and i realized you dont have magnum ammo inside the list so i decided to search for magnum ammo id
i acquire a handgun ammo and i start from(this is hex) 01 until ur last code and its true there is really no magnum ammo...so i try to put 00 as my item id and guess what...the handgun ammo turns to magnum ammo..and there you go, magnum ammo id is 00 or 0 in dec. why dont u try it..i think item id are all the same right??
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

interesting, but it can't be 00, because value is already 00 when you have nothing in that slot. there has to be something else. ill update when i check it.
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

hmm it did work for me but yeah you better double check it
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

yeah you was right, 0 is magnum ammo. only way it may work, is that there is another address which tells the game that there is an item in attach case, otherwise game won't read it at all, this is the address you have to find to 'spwan' a weapon into attach case. so i suggest to go for old good 1 and 0, where 1 = item/weapon is there, 0 = item/weapon does not exist.
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

im guessing that we need to increase the memory mapping range...those few bytes after and before the "12 bytes" can mean something and we also need to know all the hex code for the attache location first of all
what do you think?
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

exactly what i meant, there's more after and/or before those 12 bytes. i just brought those out. there has to be something that tells the game that item/weapon actually exists. maybe there's some kind of a 'header' for attach case, which tells game where there is item.
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

ya im going to take 10 cheat address and then compare their before/after the "12 bytes mapping"...hopefully i can find any clue
oh and also usually my cheat address is always at the 00A something range
hideo
User
User
Posts: 33
Joined: Mon Apr 06, 2009 8:16 am

Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

ok after some research i finally found the item starting brackets..i think...
so i start out by having 3 ammo slots and i arranged them side by side...ok so i cheat each and everyone of them
so i have now 3 handgun ammo boxes all cheat and i have the 3 addresses. each box has 50 ammo so = 39 in hex
put inside t-search hex editor
and then after studying those hex number for long time i realized that even though some of the address are far apart...but in the hex data they are always next to each other
so example lets say first address is 0A1122FF and second is 0A6633FF
if u check the 0A1122FF it will say like 04 01 00 39 00 and so on but then if you continue it then it will have the hex code of the second handgun ammo box so another 04 01 00 39 00...so its like each attache box area has their own memory bracket...and also if you check all the address, see the hex editor right side where it is not hex map but like text full of .....W...P something like that, check that corner and you will notice that before each address they always have like the alphabet P...O.. at the right hand corner that shows the beginning of the memory address bracket
User avatar
Sethioz
Admin
Admin
Posts: 4762
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

seems like you mean that each ammo box has own address, yes ofcourse they do.
if it comes to infinite ammo, then onle one breakpoint will do, because game uses same function for all ammo, so if you "nop" that function, then game don't know how to decrease any of the ammo, so it just does nothing and won't decrease your ammo upon reload, but yes each ammo box is different address obviously. they have to be..otherwise it would be just one box of ammo.

language on right side is called ASCii, thats the symbolic view of memory. left is HEX view of memory and right is ASCii view of memory. it doesn't matter which one you use to look at the things, its still same.
in some games its just way easier to find models like this, because in lot of games names are actually written out in ASCii, like "/models/weapons/handgun" and this allows you to find handgun model, then you can look hex string for it and replace it with other model if you want (thats what i did in AvP2, changed my sniper to machine gun and had rapidfire sniper).

You should try ArtMoney, because AM is more powerful if it come to HEX. for example AM can take a whole chunk of memory in HEX and replace it with other, so you should be able to take the whole item/weapon and put into other place (like onto empty place and see what happens).
also i don't think that you can just put it into any empty place, it has to begin where item/weapon is suppouse to begin, otherwise game won't read it. so maximize the HEX view window and take a screenshot of it, then start new game so you have no weapons, make sure your attach case is same size as before < best way is to use cleared game save, so you begin with empty box or just sell all items and buy 2 new to test with. then make screenie, start it again and sell ALL weapons, then try to inject (paste) that part into SAME place. im quite sure that it WILL make a weapon pop up in same place as before.
Post Reply