Resident Evil 4 - hacks, hacking & tutorial [PC]

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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

for time i meant. it seems he really wants it, but im really out of mood these days to make the time tutorial.
about knife, i think its not possible in this way, because character does not have the animation. however thru modding it should be possible. for example i have some mods that change the kicks (animation of kick). so if you are able to "give" ada the slash animation and then weapon, then it should work, but its lot of work and its more like modding. Here's the RE4 Modding topic, in case you are interested. actually its fun to change sounds..i have some hl2 sounds in them and those are kick ass. weapons make so real sound.

as about adding whole new item, as far as i know there is no specific position for items, so im quite sure its just the specific memory range where you can add new items.
or maybe items are linked to other addresses, so you cant really make new like this. not sure, i havent done more research.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

Well I have finally accomplished infinite time and now i'm on to my next accomplishment. This hacking stuff is really fun but I am craving more! After getting the infinite ammo cheat i beat the game twice just for the hell of it. Now i am wanting to figure out weapons in general; getting them in the attche without actually having them by finding them and such and then i want to move onto the weapons modifications. Breaking the limits off the gun you know, so i guess my next big question is how do i go about finding a gun on tsearch? If I undertsand what you have said in previous replies to people I can use the ammo to find gun(s) right? I am curious because after beating the mercanaries i got the handcannon and it is maxed, but now how can I get that same handcannon on an infinite time mercanary level so i can go on a killing spree? I also understand that you are probably tired of explaining these things but I say the truth when i say that I am very interested!
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

you can use any value that changes to find weapon, ammo, rotation, equipped/unequipped. hideo had problems with it too, but he figured it out, so read it over again, its just logic, not science.
to max out handcannon on merc mode, simply check the weapon tuning i posted, its VERY simple. you just change the tuning and thats all.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

well better still if you alr know your weapon type
for instance u want to find handgun then just equip the handgun...u can prob search using t search hex editor --> go to and search for hex
23 00 01 00 01 00 11 11 0D 00 and then the rotation or smt like that
and yeah im still trying to produce weapon or items out of thin air, if i succeeded then i will post it on this forum sethioz
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Don't forget to mention the tuning slots hideo, in the example "23 00 01 00 01 00 11 11 0D 00" tuning seem to be level 1 in all (the first tuning you can apply).
a lil more advanced thing you can do is to convert that HEX string to DEC and then do a normal scan. well problem is that you can only do 8 bytes scan max. so pick out 8 bytes (23 00 01 00 01 00 11 11), convert to dec and search, then tune your weapon's firepower for example (check my first post to see the mapping of tuning), then generate the new HEX string which should look something like this "23 00 01 00 01 00 21 11" < one of them will change to 2), now convert to DEC again and filter for that value. you should find it with just 1 filter, ofcourse ammo works too.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

ok, so now I have to find the weapon in memory. For the sake of arguement we say the handgun. I just bought it, so now how do i find the memory location? I can find the infinite ammo location but that isn't the handgun location in HEX. Since i just bought it and have not up graded it the HEX should look like this?23 00 01 00 01 00 11 11 ? So if i want to search that for DEC i would put what? 35010101717? Also hideo what do you mean weapon type? I understand what you are saying but when i search for that strings (i copied and pasted it) it came up with nothing. This is in HEX and i click the magnifying glass and put 23 00 01 00 01 00 11 11 0D 00 and nothing comes up. What am i doing wrong?
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Albert Wesker »

Hi, I've already had about a month before asking how the program TSearch games to go hacking. The Resident Evil for me was one of the heaviest ever, because I'm apparently not as a master hacker as you. I wanted to ask you again as you with the Chicago Typewritter what you just so in the mini-game Mercernaries of a weapon by this substitute could have done. Can you give me, perhaps with an example, it would also be a lot better when you action from scratch, you also in the video shown to me to describe. I only hope you have my text to understand. Thanks in advance.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Itachi you still make a mess
the string is in HEX, not in DEC. the mag glass is for DEC values and NO, the handgun you buy has 00 00 of tuning, not 11 11.
cmon ppl use your brain and logic lil bit :)

1. I already put up the memory mapping (order) of bytes
2. theres LOT of values that can be changed (in game, which means they are searchable)
- for example: ammo in clip, rotation, tuning and equipped/unequipped. and i mean "ammo in clip" not the total ammo you have.
-find ammo in clip > go to that location in HEX > look at my 'memory map' to see where is weapon value
-find rotation (hideo should know the values) > look at my 'memory map' to see where is weapon value
-equip weapon > search 1 > unequip weapon > search 0 (keep doing that for like 20 times and you have it > look at my 'memory map' to see where is weapon value
-buy handgun > search for 0 at 2 bytes > go to merchant and buy lvl1 on all tuning ( 11 11 in HEX ) > convert it to DEC ( 4369 ) > filter for that value > if you didnt find it > sell it and rebuy it

as you see theres many ways to find it, its just logic guys, nothing less or more, you dont have to know about hacking at all, all you need is just the basic of HEX - DEC and basics of Tsearch (how to search and filter and how to open and search stuff in HEX view).

Wesker its already here, we have discussed it lot of times, just read it all over
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Albert Wesker »

Hej, I've just wondered how you with the Chicago Typewriter do it and nothing else.
You have me then but apparently not really well understood. I tell you again I just wanted to know how you are with the Chicago Typewritter have done, but now I think I already understood.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

just like with all other weapons
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

I did it! I found the handgun and was able to tweek it! Ok, so i guess now my question is that I;ve seen you just make guns appear out of other items or else thin air. how do i accomplish this feat?
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

just change the value of handgun to something else (or any other item).
in memory all of the items in attach case are quite close to each other, so if you find one, you find all of them. you just have to check my item list, find same values and try changing them and see what changes in attach case.
do what i do, just mess around with them and change values.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

holy crap i just tuned my blacktail i dont know why its firepower is 50.0, haha
i have to quickly reset the game because i dont want to spoil the fun of the game
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

Success! I have accomplished making other weapons and such. Now I have another question, can I save these locations or something. I saw your video on how to get weapons anywhere and anytime but how did you do that without the proper stuff,(tuning, ammo) when i saw the video you it looked like you had the locations and cheats pre-made. hhow do i go about doing that? Ps. You couldn't really see how it was done in the vid, i know it was just a demonstration, but still.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

so itachi, you can make weapon out of thin air now??
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Itachi to 'save' those locations, you need to know more about memory, specifically about code injection (trainer making).
when you succeed with that, then it only works on THIS specific version of game, so its quite useless i think.
in short, you can find breakpoint of weapon by selling it and buying another weapon, it should use same memory location (or sell and buy same weapon) < autohack stuff in Tsearch.
However what i do, is i just save the addresses. RE4 is made the way that it usually won't change addresses on your pc, sometimes it does, but it happens when you run some other programs with RE4 that may interfere with it's memory, otherwise addresses should be same.

Tsearch has quite good tutorial in it, on how to find breakpoint and make a quick code injection. so if you are able to find breakpoint of weapon and do lil bit of debugging you can write a quick trainer that will allow you to get the weapon/s with just one or two clicks in trainer.
I don't write trainers, since it seems pretty pointless to me (as mentioned, it only works with one specific version and 99% of games have shit loads of versions).

Umm and yes i would like to know too, you was able to successfully make weapon out of thin air ?
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

i think creating weapons or items out of thin air is very difficult because you need to know the specific memory address to insert the memory mapping and there are like thousands of them...but who knows atachi manage to do that...u never know
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

Oops, I did say that didn't I, my bad. What I did do was able to change guns into other guns. I thiink it is possible to do make guns out of thin air, by finding the attchi box in memory and then just write in the weapons values(all of the; amount tunes, rotation and such) into the empty parts of the attchi box within memory. But that could only work if you have alot of space and i do not know the exact value of rotation or anything. But i did succeed in making weapons. Also i found that there is a strange glithe that happen sometime swhere the weapon i make will appear as a black white space in invetory wich is weird.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

If placing the weapon into attach case with all the necessery values doesnt work, then you have to find the breakpoint of a weapon by selling/buying it and from there you can write a quick code injection trainer. you can use Tsearch's "Easy Write" for that.
Changing some item to a weapon is enought so giving items/weapons doesn't really interest me that much, however when I try it again on RE4 i'll post it and update the first post.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

yo sethioz btw u forgot to include magnum ammo inside the item dec list
it is 0
and gd luck with the experimentation
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

hmm how can it be 0 ? i mean 00 is when there is nothing, i don't think it can be 0. how did you change the item/weapon ? did you directly changed it in HEX or added the address and then changed there ?
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

well i looked through ur item id list and i realized you dont have magnum ammo inside the list so i decided to search for magnum ammo id
i acquire a handgun ammo and i start from(this is hex) 01 until ur last code and its true there is really no magnum ammo...so i try to put 00 as my item id and guess what...the handgun ammo turns to magnum ammo..and there you go, magnum ammo id is 00 or 0 in dec. why dont u try it..i think item id are all the same right??
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

interesting, but it can't be 00, because value is already 00 when you have nothing in that slot. there has to be something else. ill update when i check it.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

hmm it did work for me but yeah you better double check it
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

yeah you was right, 0 is magnum ammo. only way it may work, is that there is another address which tells the game that there is an item in attach case, otherwise game won't read it at all, this is the address you have to find to 'spwan' a weapon into attach case. so i suggest to go for old good 1 and 0, where 1 = item/weapon is there, 0 = item/weapon does not exist.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

im guessing that we need to increase the memory mapping range...those few bytes after and before the "12 bytes" can mean something and we also need to know all the hex code for the attache location first of all
what do you think?
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

exactly what i meant, there's more after and/or before those 12 bytes. i just brought those out. there has to be something that tells the game that item/weapon actually exists. maybe there's some kind of a 'header' for attach case, which tells game where there is item.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

ya im going to take 10 cheat address and then compare their before/after the "12 bytes mapping"...hopefully i can find any clue
oh and also usually my cheat address is always at the 00A something range
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

ok after some research i finally found the item starting brackets..i think...
so i start out by having 3 ammo slots and i arranged them side by side...ok so i cheat each and everyone of them
so i have now 3 handgun ammo boxes all cheat and i have the 3 addresses. each box has 50 ammo so = 39 in hex
put inside t-search hex editor
and then after studying those hex number for long time i realized that even though some of the address are far apart...but in the hex data they are always next to each other
so example lets say first address is 0A1122FF and second is 0A6633FF
if u check the 0A1122FF it will say like 04 01 00 39 00 and so on but then if you continue it then it will have the hex code of the second handgun ammo box so another 04 01 00 39 00...so its like each attache box area has their own memory bracket...and also if you check all the address, see the hex editor right side where it is not hex map but like text full of .....W...P something like that, check that corner and you will notice that before each address they always have like the alphabet P...O.. at the right hand corner that shows the beginning of the memory address bracket
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

seems like you mean that each ammo box has own address, yes ofcourse they do.
if it comes to infinite ammo, then onle one breakpoint will do, because game uses same function for all ammo, so if you "nop" that function, then game don't know how to decrease any of the ammo, so it just does nothing and won't decrease your ammo upon reload, but yes each ammo box is different address obviously. they have to be..otherwise it would be just one box of ammo.

language on right side is called ASCii, thats the symbolic view of memory. left is HEX view of memory and right is ASCii view of memory. it doesn't matter which one you use to look at the things, its still same.
in some games its just way easier to find models like this, because in lot of games names are actually written out in ASCii, like "/models/weapons/handgun" and this allows you to find handgun model, then you can look hex string for it and replace it with other model if you want (thats what i did in AvP2, changed my sniper to machine gun and had rapidfire sniper).

You should try ArtMoney, because AM is more powerful if it come to HEX. for example AM can take a whole chunk of memory in HEX and replace it with other, so you should be able to take the whole item/weapon and put into other place (like onto empty place and see what happens).
also i don't think that you can just put it into any empty place, it has to begin where item/weapon is suppouse to begin, otherwise game won't read it. so maximize the HEX view window and take a screenshot of it, then start new game so you have no weapons, make sure your attach case is same size as before < best way is to use cleared game save, so you begin with empty box or just sell all items and buy 2 new to test with. then make screenie, start it again and sell ALL weapons, then try to inject (paste) that part into SAME place. im quite sure that it WILL make a weapon pop up in same place as before.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

ya that's what i've been doing lately, i will update you again sometime soon. btw im going to purchase RE2 pc soon...is it the same way to hack?? i heard RE2 is much easier and u can spawn item?
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

no idea about RE2, but yes you can spawn items there. my friend was playing it and found some tutorials too.

but why buy it ? are you mad at the money ?
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

because i think RE2 is the best RE in the series, basically RE4 is nice too but it is not like a survival horror..hmm was wondering if u have the link to your friend RE2 tutorial or smt?? thanx
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

sethioz any luck with the cheating for item??? its very hard but imo its possible, just that its difficult
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sharpster441 »

i have only one problem i dont know witch program to use
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

obviously you have not read the first post. anyways if you know nothing about game hacking, then you should start here > "Basic game hacking & Toolz for it !"
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Re: Resident Evil 4 - Hacking/Tutorial

Post by TonyLeong81 »

Sethioz wrote:1. Infinite ammo
well its simple, BUT...
well first how to make it. Search for value u have in inventory screen.
you have to use autohack to get inf ammo for all. it simply takes out command that tells game to dec. the value.
how?
ok. run game in window because u cant minimize it. at least some versions wont go back up...
now. search for value u have in ammo box. TOTAL value. if u have 2 cases of pistol ammo. 50 in one and 12 in other then u search for 62.
then shoot some bullets and RELOAD!!! if u dont reload then value wont dec. in box. if u shot like 10 bullets and RELOADED then search for 52...keep doing that.
i dont member if there was 1 or more addresses but...just freeze one and find out the right one...
-enable autohack
-open autohack window
-right click right address and choose autohack
-shoot some more ammo and RELOAD.
-go into autohack window...c
-mark the address in autohack (one that it found)
-go back in game and test ur ammo ... it should work if u did it RIGHT.
-to keep this...so it never changes....
-highlight the address in autohack window and click on ''tmk'' button
-look for button script.
mine looks like this...
Dear sir,

I am a huge fan of Resident Evil franchise ever since the 1st one came in 1996 / 97...and Resident Evil 4 for me just takes the cake as it's full of suspense and thrills, not to mention the cool stuff we can use in the game. But it's hard to survive it even when I use my RE skills over the years, (which makes me bad, I know)...so I have downloaded the Tsearch thing...now what? Please bear with me as I am not an expert in programming...so please tell me STEP BY STEP how to apply the infinite ammo thing and the stuff I saw with Droog's...THAT"S AWESOME!!! But the trainers don't seem to work...do I have to re-install the game again and THEN use the trainer? PLEASE HELP..you're my only hope.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

It has already been discussed and i have tutorial. here's 2 things that will help:
> Video Tutorial
> How to hack / get unlimited ammo in single player games

In case the unlimited ammo tut is not clear on this game, the value you search is the amount of bullets in your inventory screen. you start game with only 10 bullets, so this is what you search for.

Important things to know:
1. this has nothing to do with programming, it is hacking and debugging, which is much easier than programming
2. trainer, well this is exactly why i don't write trainers. you probably have different version of game, i show ppl how, so there is no version problems like you have with trainer. and specially RE4, there's lot of different versions out there..so you never know if trainer works or not.
3. once you get it done, you will never have to make it again in this computer. however when you install it into other pc, you may have to make it again, since breakpoints may change.
4. you can load that hack just like it would be trianer, using Tsearch
5. if you have further questions about the basic unlimited ammo hack, then post it there, not here.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by TonyLeong81 »

Sir,

I have gone through the basic tutorials and now I was able to use the infinite ammo stuff well. Thank you.

But I have a small problem, I bought the gamepad and I use it smoothly...just one problem...I CAN'T ZOOM...even when it tells me to use the right stick (up / down)...it won't zoom and it's a bit of a headache as long range targets are cool to play especially seeing it being done in demos...and I CAN"T SPIKE the lake monster when I am being towed whereas I see in demos that you can spike the creature when being towed by the anchor to minimize waiting for it to come attack...how do i solve these problems? Please help. Is there a setting in the control panel I should know about? please help/
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Re: Resident Evil 4 - Hacking/Tutorial

Post by TonyLeong81 »

Oh, and by the way, Mr Sethioz,

I noticed that you already had a few special weapons in the case as you were giving the demo for infinite ammo...

1. do you have a a list of byte codes depicting every weapon besides 1 byte for handgun ammo?
2. Does the infinite life / or strength as you called it work the same way as you did with ammo?
3. Do you have to complete one "Normal" game in order to get that lightning gun you had in the very beginning of the demo?

BTW: My PC version is the one where everything is lighter compared to PS2.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Use EDIT button if you forgot something from last post and nobody replyd during that time.

gamepad is not really hacking, but use the config tool to setup your controller, all buttons and analogs work fine for me after setup.

1. Getting any weapon part has been explained already in this topic + the item list (weapons, items, keys..etc)
2. Infinite health is also explained in the basic tutorial (you need to use unknown search cuz you can't see the health)
3. can't remember, but you can just get it with the weapon hack.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by TonyLeong81 »

Mr Sethioz,

I have managed to now fully remember the steps for hacking the ammo stuff and it's working wonders, thank you. And I have found some solutions to the gamepad configurations problem I had earlier. Thank you for the guidance. .dh.

I have one inquiry though: After setting the hotkeys and saving it into my program files section, and then save the game in its respective space, quit the game to go out for dinner and come back on again, and press the hotkey...

BUT THE AMMO cheat doesn't work .oomga. ...do I have to keep Tsearch open the whole time that I play the game? and I find that when the hotkey don't work, I have to go through the whole process of finding and hacking for the the cheats all over again one by one....

does it have anything to do with the location of where the hotkey file is saved? Please advice. Thank you.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by TonyLeong81 »

Here are some helpful tips which should come in handy to all out there. (for some of you who already know these, don't read it unless you want to find some TRAINER TROUBLESHOOTING guidelines, so I am just being helpful to those who don't know...LIKE ME). I will give it a try tonight when I play RE4 and will post the result of my tryout tomorrow. Enjoy & I hope it helps/ .dh.

Trainers, like any other piece of software, will sometimes have compatibility problems. The important thing to remember is that you're cheating. You're trying to manipulate the game to work in a way that the programmers never intended. Sometimes the programmers go out of their way to make this more difficult. Here's a few things you can try if you're having problems getting trainers (ours or any other) to work:

Make sure you have the right version. If the trainer is written for v1.1 and your game has been patched to v1.2 then this is a good reason for the trainer to fail. Trainers are looking for very specific places in memory or the executable and updates tend to shift these locations around. Many times you can reinstall the game back to the level needed to get the trainer to work. Otherwise you will need to wait for a new version of the trainer to be released.

Disable any third-party programs you may be using such as FRAPS and/or Antivirus. These third party programs sometimes cause issues with the video system or with the memory space the trainer is trying to occupy. Some antivirus programs protect memory locations and can actually stop the trainer from modifying those values. Disabling them while playing can many times cause the trainer to start working. You should always scan the trainer with your antivirus or anti-spyware application to make sure it's clean before disabling to run with the game.

Always read the instructions that are included with the trainer. Usually this is in a readme or .nfo file. Open these files with Notepad to read them. You can also download and install the DAMN NFO FILE VIEWER. Some trainers need to be run AFTER the game has started (by pressing ALT+TAB to go back to the desktop) and some need to be loaded BEFORE the game is started. Some need to be placed in the same directory as the game and others can be placed anywhere. Using the wrong method can cause the trainer to fail. Some trainers require additional files before they can work and may be noted in the readme/nfo files.

Sometimes the game's copy protection itself can interfere with the trainer's functions. If you have LEGALLY purchased the game, you can visit sites such as megagames . com or gameburnworld . com and download a game 'fix' that will disable the protection and allow the trainer to function properly. Always make a backup of your original files so you can return the game back to it's original state after the necessary cheats have been applied. Just like with trainers, make sure the fix you download matches the version of the game you have.

Are you trying to use the trainer in multiplayer mode? Most trainers are made to work with SINGLE PLAYER MODE only. Here at Cheat Happens, we never intentionally create or post cheats that work in a multiplayer environment. Cheats (in our opinion) should only be used for single player modes and trying to use them in multiplayer will cause the cheats not to work and may possibly get you banned from that game's multiplayer servers.

Are the keys the trainer has assigned to cheats also mapped to controls in the game? If so, this will cause the trainer to fail as the game's control keys will almost always override the trainer's hotkeys. If this happens, re-map your game's controls to different keys and then the trainer keys should work fine.

Are you using any type of multimedia keyboard that has software running which makes the special keys work? Some people have trouble with these types of programs as they overwrite the trainer's built-in hotkeys. Try disabling any software like this before running the trainer/game. If your keyboard has a F-Lock key or NumLock key and the trainer uses the function keys or numpad for its options, make sure you have them turned on.

Are you using Windows Vista? Try running the game and trainer in compatibility mode. You can also try running the trainer as Administrator. Also, make sure you're using 32-bit mode and not 64-bit. Some newer trainers may work fine on Vista 32-bit and 64-bit without the need to run in compatibility mode. You will almost always have to run the trainer as Administrator however.

Did you download the game from Direct2Drive or STEAM? Many times these digital download services sell a slightly modified version of the game in order to make them compatible with downloading and playing without a CD/DVD. Trainers rely on very specific memory locations or game files in order to work. The slightest change in the game's code could cause the trainer to fail. If you're using one of these downloaded versions, this could be the case. Always mention if you have one of these versions if you're reporting a problem with a trainer. Sometimes applying a no-cd "fix" to these downloaded versions will make them compatible with the trainer and is always something to try.

Where did you put the trainer file? Sometimes trainers need to be run from the same folder that the game is installed in. Sometimes it doesn't matter. For the sake of troubleshooting, it's always best to put the trainer in the same folder as the game and run it from there.

Have you tried running the trainer different ways? Some trainers need to be run BEFORE the game is started and others AFTER the game is started (using ALT+TAB once in the game to go back to Windows). If you're having trouble always try both ways to see if it makes a difference.

At the end of the day, sometimes trainers just simply won't work with your version of the game. Sometimes game publishers put out multiple versions of the same game (international, etc) with slight changes to the code, but they use the same version number.

We always try to associate the correct version with the trainers that we post, but sometimes it isn't available and we don't know how many versions are out there.

Good luck everyone and we hope you appreciate all of the hard work that goes into creating some of these trainers (some take days and days of programming). We certainly do and we appreciate everyone that works hard to find and/or create these cheats.

How To Use a Trainer

Read the readme or .nfo file included with the trainer. The .nfo files can be opened using Notepad or Wordpad. These files usually contain important instructions or information regarding the trainer.

Extract the trainer to the game folder on your hard drive. This location is not always important, but some trainers will not work without being in the same folder as the game.

Depending on the trainer, you should either run the trainer BEFORE you start the game or after the game is already running. Most trainers are run AFTER the game is loaded (by pressing ALT+TAB while in the game to go back to the desktop -- run the trainer then press ALT+TAB again to go back to the game). Try it both ways or check the .nfo file if you're not sure.

Use the keys assigned by the trainer to activate the trainer's cheats while playing. Sometimes the keys used by the trainer are already mapped to functions in the game. You may need to re-map game controls to other keys in order for the trainer to work properly.

Do not close the trainer until you have closed the game. Sometimes the cheats stop working or the game will crash.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

again plz use EDIT button, don't double post.

I think you did not use debugger to find the breakpoint for the ammo address..this is why you have to do it. if you simply save your ammo address, then ofc address changes each time you quit game (it has nothing to do with tsearch).
Read Tsearch's guide (how to defeat DMA) or google for it. This is the part you probably did not do, you found the ammo address and just froze it ?!
OR you made very noob mistake by not openeing your RE4 process after you run the tools again.
anyways i included the screenshot of the tutorial available in Tsearch, this is very basic how to beat DMA. it is lil bit different than mine, but use your brains, it gives SAME result. in that one it puts the breakpoint into trainer, but i use the breakpoint's addresses (bytes) and add them into cheat list one by one.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by TonyLeong81 »

I am happy with the infinite ammo hack and finished the game in both versions....however I cant seem to get the infinite health thing done as end up getting killed a gazillion times before I manage to actually complete the game. I understand there is no value for health...so is it "float" or "double" instead of bytes? I know it is "unknown value"...but what about its type?
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

most likely its still bytes. try 4, its most common. i haven't read about double, but float is for negative and positive values, for example speed in car games can be float, when reversing it would go with -
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Re: Resident Evil 4 - Hacking/Tutorial

Post by TonyLeong81 »

thank you, Sir. Will try it out tonight and let you know the result tomorrow. God bless
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Re: Resident Evil 4 - Hacking/Tutorial

Post by thekandza »

When i want to hack RE4 infinity ammo i get all what i need except 1 thing. where i need 3 adresses, first one is 8ABF28 second is 8ABF29 and would third look like.? please help me i`m new one in this hacking thing.
Sry for bad english
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

8ABF2A
how ? open calc.exe in your windows (assuming you are on windows) or you can use a normal calculator (yes the real one), but it has to be the scientific one.
click on "Hex", input your address (8ABF29) and then + 1 and = result will be 8ABF2A.
addresses are in hex, so you can easily add with calc.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by thekandza »

i menaged to get infinity ammo, made lots of PTAS and made no reload. But i dont`t understand how to change items in inventory and how to get infinity health. I readed all posts but i think i`m stupid or something like that. Can somebody help me,it vuold be nice tuturial...
Sry for bad english
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