Resident Evil 4 - hacks, hacking & tutorial [PC]

get your superiourity here ! be an offline or online GOD of the game. infinite ammo, unlimited nitro, turbo boost, god mode, you name it !
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Re: Resident Evil 4 - Hacking/Tutorial

Post by mnsfhhwtmx0 »

i found this program on a differen site (i forgot what site). anyways it has rapid fire and thermal vision. the rapid fire doesnt work becuase when u use it, its the firepower of a tmp but speed of a tmp. not that great. but the thermal vision works fine.
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RE4_-_RapidFire_Trainer.rar
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Doesn't work. see this is the reason why i do not make trainers. There's lot of versions of RE4 out there. including that Biohazard 4 (RE4 with mouse and some fixes ?). That's why I show how to make them yourself, so it does not matter what version you have, source code of game will still be same (values in game). I haven't had any mood at all lately to hack anything, but i would be very interested HOW the thermal vision was found. I was even trying the LONG way, but nothing at all, this is how i found rapid fire instead, but its gltiching.

Here's what I did:
I took out sniper and held down aiming and searched for unknown value, then i kept filtering for like 20 mins, but still did not find it, instead i came up with rapid fire (animation of weapon). Here:

Code: Select all

rapid fire:
1byte - 1 while aiming, 0 when not aiming, 4 when running. freeze on 0
NOTE - can only be found when 1st search is sniper aiming (1).
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Re: Resident Evil 4 - Hacking/Tutorial

Post by mnsfhhwtmx0 »

well im not sure about u but i have the american version. it works for me. and did u open it AFTER you were in your game and were able to move around and play?
i also have tis trainer that works very very well. btw load it after you get into the game.
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RE4 +36 Trainer [English].rar
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Like dooh, I think I know how to use a trainer. unlike many ppl i don't trash the thing if it doesn't work on first try. I tried it like 3-4 times. started game, then trainer and other way around and also tried to activate in menu and when in playing. It's just for other version.
This last trainer you posted looks quite interesting, but no thermal vision and it doesn't work for me either. One thing i haven't found out, guess im missing something. how does ppl make stuff like "one hit kills"
also none of the trainers i've seen has the weapon upgrades in it, im talking about the custom upgrades. making pistol do like 99 damage or shoot way faster than the limit is. Wierd is that game only allocates 2 bytes for each weapon's upgrade, so its hard to find out the max values for each.
for example 00 00 is no upgrade, 01 00, is like speed 1 upgrade, but speed 2 upgrade would be like 20 00, it is just example. and when you upgrade something else too, it may look like 03 A4 already. only way is to test, but as you know 2 bytes contain 65535. so it will take some time to go thru it.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by mnsfhhwtmx0 »

i really always wanted to like make me weps like 99.9 dmg or something. i never tried or found out or know how to do it. anyways the one hit kill for the trainer really doesnt work :P niether does the costums. (im probobly doing them wrong anyways). but anyway, i was wondering if like you or someone could post a tut on how putting mods. because i get some mods right but some of them fail. so im not realy 100% sure on how to do them. i would also like it if people could post some mods or something.thanks
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

umm actually i haven't heard about RE4 mods.
if you wanna discuss RE4 mods specifically and you know some sites where they have mods, then you should make new topic under mods and editing.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

well ppl keep asking me how to do the weapon hack and how to get any weapon. i did it all again today (cuz i lost my old project). now here's the updated list of all items and weapons and misc stuff. how to use them, is up to you.
Now if you see double items (like handgun exists 2 or 3 times), then it means its for different characters. for example Leon can't hold Ada's handgun. if you change it, then game will crash. Also you can't get silencer (for handgun) with Leon, however if you put yourself a handgun w/ silencer when Leon, by directly equipping it, then it will work fine, but when you go to your case (item list) again, then game will crash.

use your head on how to use this list.
here's few tips and notes:
1. do not try to put items into attach case, which are not meant to be there (like treasures, maps..etc) it will crash game.
2. you can probably find your treasures by searching for single item, then combine it and search for the combined item value, then you can easily change that item to whatever you want. (not tested, just theory)
3. note that those are DEC values, so if you want to edit them in hex, then you need to conver them. (dec, it means you can use a memory scanner to search for them easily)
4. i have not tested all of them. i just made the list, WHY ? because some items will crash the game if you try to equip them or if you go out of item menu and then back in there. so i just checked each value and wrote down what it is. for example "40" says that it is blacktail with silencer, it can be equipped, but it appears as a PRL 412 and its fucked up. it has zoom and no sounds. however "34" which appears as punisher with silencer, can not be equipped. it simply crashes your game.

Code: Select all

DEC values

1 - hand grenade
2 - incendiary grenade
3 - matilda
4 - handgun ammo
5 - first aid spray
6 - green herb
7 - rifle ammo
8 - chicken egg
9 - brown chicken egg
10 - gold chicken egg
11 - aaa (invalid)
12 - plaga sample (crashes game)
13 - krauser's knife (crashes game)
14 - flash grenade
15 - salazar family insignia
16 - bowgun
17 - bowgun bolts
18 - green herb x2
19 - green herb x3
20 - mixed herbs G+R
21 - mixed herbs G+R+Y
22 - mixed herbs G+Y
23 - rocket launcher special
24 - shotgun shells
25 - red herb
26 - handcannon ammo
27 - hourglass w/ gold decor
28 - yellow herb
29 - stone tablet
30 - lion ornament
31 - goat ornament
32 - TMP ammo 1
33 - punisher
34 - punisher w/ silencer (crashes game)
35 - handgun
36 - handgun w/ silencer
37 - red9
38 - red9 w/ stock
39 - blacktail
40 - blacktail w/silencer (only name, fucked up PRL in game
41 - broken butteryfly
42 - killer7
43 - killer7 w/ silencer (invalid item)
44 - shotgun
45 - striker
46 - rifle
47 - rifle semi-auto
48 - TMP
49 - actication key blue
50 - TMP w/ stock
51 - activation key red
52 - chicago typewriter
53 - rocket launcher
54 - mine thrower
55 - handcannon
56 - combat knife
57 - serpent ornament
58 - moonstone right half
59 - insignia key
60 - round insignia
61 - false eye
62 - custom TMP (can be equipped, but cannot go back to menu, crashes)
63 - silencer (handgun)
64 - punisher
65 - PRL 412
66 - stock red9
67 - stock tmp
68 - scope rifle
69 - scope semi-auto rifle
70 - mine darts
71 - shotgun
72 - capture luis sera
73 - target practice
74 - luis memo
75 - castellan memo
76 - female intruder
77 - butler's memo
78 - sample retrieved
79 - ritual preparation
80 - luis memo 2
81 - rifle semi-auto w/ infrared scope
82 - krauser's bow
83 - chicago typewriter
84 - treasure map castle
85 - treasure map island
86 - velvet blue
87 - spinel
88 - pearl pendant
89 - brass pocket watch
90 - elgant headdress
91 - antique pipe
92 - gold bangle w/ pearls
93 - amber ring
94 - beerstein
95 - green catseye
96 - red catseye
97 - yellow catseye
98 - beerstein w/ G
99 - beerstein w/ R
100 - beerstein w/ Y
101 - beerstein w/ GR
102 - beerstein w/ GY
103 - beerstein w/ RY
104 - beerstein w/ GRY
105 - moonstone left half
106 - chicago typewriter ammo
107 - rifle + scope
108 - rifle semi-auto w/ scope
109 - infinite launcher
110 - king's grail
111 - queen's grail
112 - staff of royalty
113 - gold bars
114 - arrows
115 - bonus time
116 - emergency lock card key
117 - bonus points
118 - green catseye
119 - ruby
120 - treasure box S
121 - treasure box L
122 - blue moonstone
123 - key to the mine
124 - attach case S
125 - attach case M
126 - attach case L
127 - attach case XL
128 - golder sword
129 - iron key
130 - stone of sacrifice
131 - storage room card key
132 - freezer card key
133 - piece of the holy beast, panther
134 - piece of the holy beast, serpent
135 - piece of the holy beast, eagle
136 - jey-ski key
137 - dirty pearl pendant
138 - dirty brass pocket watch
139 - old key
140 - camp key
141 - dynamite
142 - lift activation key
143 - gold bangle
144 - elegant perfume bottle
145 - mirror w/ pearls & rubies
146 - waste disposal card key
147 - elegant chessboard
148 - riot gun
149 - black bass
150 - hourglass w/ gold decor
151 - black bass L
152 - illuminados pendant
153 - rilfe w/ infrared scope
154 - crown
155 - crown jewel
156 - royal insignia
157 - crown with jewels
158 - crown with an insignia
159 - salazar family crown
160 - rifle ammo (infrared)
161 - emerald
162 - bottle caps
163 - gallery key
164 - emblem right half
165 - emblem left half
166 - hexagonal emblem
167 - castle gate key
168 - mixed herbs RY
169 - treasure map village
170 - scope (mine thrower)
171 - mine thrower+scope
172 - playing manual 1
173 - info on ashley
174 - playing manual 2
175 - alert order
176 - about the blue medallions
177 - chief's note
178 - closure of the church
179 - anonymous letter
180 - playing manual 3
181 - sera and the 3rd pary
182 - two routes
183 - village's last defense
184 - butterfly lamp
185 - green eye
186 - red eye
187 - blue eye
188 - butterfly lamp w/ G
189 - butterfly lamp w/ R
190 - butterfly lamp w/ B
191 - butterfly lamp w/ GR
192 - butterfly lamp w/ GB
193 - butterfly lamp w/ RB
194 - butterfly lamp w/ RGB
195 - prison key
196 - platinum sword
197 - infrared scope
198 - elegant mask
199 - green gem
200 - red gem
201 - purple gem
202 - elegant mask w/ G
203 - elegant mask w/ R
204 - elegant mask w/ P
205 - elegant mask w/ GR
206 - elegant mask w/ GP
207 - elegant mask w/ RP
208 - elegant mask w/ RGP
209 - golden lynx
210 - green stone of judgement
211 - red stone of faith
212 - blue stone of treason
213 - golden lynx w/ G
214 - golden lynx w/ R
215 - golden lynx w/ B
216 - golden lynx w/ GR
217 - golden lynx w/ GB
218 - golden lynx w/ RB
219 - golden lynx w/ GRB
220 - leon w/ rocket launcher
221 - leon w/ shotgun
222 - leon w/ handgun
223 - ashley graham
224 - luis sera
225 - don jose
226 - don diego
227 - don esteban
228 - don manuel
229 - dr. salvador
230 - merchant
231 - zealot w/ scythe
232 - zealot w/ shield
233 - zealot w/ bowgun
234 - leader zealot
235 - soldier w/ dynamite
236 - soldier w/ stun-rod
237 - soldier w/ hammer
238 - isabel
239 - maria
240 - ada wong
241 - bella sisters
242 - don pedro
243 - J.J
244 - letter from ada
245 - luis memo 3
246 - paper airplane
247 - our plan
248 - luis memo 4
249 - krauser's note
250 - luis memo 5
251 - our mission
252 - aaa (invalid item ?)
253 - aaa (invalid item ?)
254 - tactical vest (crashes)
255 - aaa
256 - punisher
257 - handgun (crash)
258 - shotgun
259 - mine thrower
260 - handcannon
261 - mine thrower+scope
262 - mission directives 1
263 - mission directives 2
264 - mission directives 3
265 - mission directives 4
266 - mission directives 5
267 - mission 1 treasure map
268 - mission 2 treasure map
269 - mission 3 treasure map
270 - mission 4 treasure map
271 - mission 5 treasure map
272 - discard all the items outside the case?  (invalid ....up to 500..didnt check more)
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Re: Resident Evil 4 - Hacking/Tutorial

Post by marksinnl »

my game keeps crashing if i try to do infinite ammo it crashes at the autohack part...
can you help me????? i use tsearch
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

in what part it crashes exactly, what do you exactly do when it crashes ? did you change something, did you enable debugger..etc
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Re: Resident Evil 4 - Hacking/Tutorial

Post by marksinnl »

my game keeps crashing if i use tsearch so i use moonlight (that works the best for me) i can do infinite ammo .dh.
but i dont know how to do that hack that you can get any weapon i only hafe handgun and im to lazy to start al over again so do you know how to do it???????
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Re: Resident Evil 4 - Hacking/Tutorial

Post by marksinnl »

Sethioz wrote:in what part it crashes exactly, what do you exactly do when it crashes ? did you change something, did you enable debugger..etc
ummhh first
1. i search that adress of the ammo (no problems)
2.then i enable the debugger
3.and then open the hack window.
4. right click on the adres line in cheat list and chose aotohack.
5 then i try to open resident evil 4 again to shoot some more ammo to get it in the hack window and then sudenly it crashes

anyway im using moonlight atm but i dont know how to do the weapon hack
if you know a solution to the tsearch problem il be glad te hear it ;) :P
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

memory mapping of weapon & weapon parameters:

Code: Select all

    1-2 - weapon
    3-4 - amount of item (not ammo)
    5-6 equipped/unequipped (1/0)
    7-8 - tuning slots
    9-10 ammo in clip (999 is max amount it shows on screen, does not effect real ammo)
    11-12 - place and rotation in attach case
This is the part you need. look CLOSELY. there's searchable things.
equipped/unequipped can be searched, also tuning and ammo in clip. by those you can easily find the weapon. read the first post closely, there's lot of things that can be found and i have also wrote down all the values you may need (weapons, EXACT tuning ..etc).

Actually i already explained that some versions of RE4 can NOT be minimized and maximized, so run it in window mode. whole thing is covered. i also have videos on site and youtube which even show you how to get them working on fullscreen after finding them in window mode.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by marksinnl »

Sethioz wrote:memory mapping of weapon & weapon parameters:

Code: Select all

    1-2 - weapon
    3-4 - amount of item (not ammo)
    5-6 equipped/unequipped (1/0)
    7-8 - tuning slots
    9-10 ammo in clip (999 is max amount it shows on screen, does not effect real ammo)
    11-12 - place and rotation in attach case
This is the part you need. look CLOSELY. there's searchable things.
equipped/unequipped can be searched, also tuning and ammo in clip. by those you can easily find the weapon. read the first post closely, there's lot of things that can be found and i have also wrote down all the values you may need (weapons, EXACT tuning ..etc).

Actually i already explained that some versions of RE4 can NOT be minimized and maximized, so run it in window mode. whole thing is covered. i also have videos on site and youtube which even show you how to get them working on fullscreen after finding them in window mode.
i think i found out what to do if imk right as soon as i found the weapon adres i hafe to change the byte to 11 or 12 am i right
but it only shows binary,byte ,2byte, 4 byte, 8 byte, float, double , text, and aray of bytes whic one do i hafe to chose???
and how can i find the the weopen adreses because if i chose 1 byte and then the value of the weapon it shows like a 100 adreses how do i find the right one is there a way to filter??? :o
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

uh no. this is the mapping in MEMORY.
00 01 02 03 04 05 06 07 08 09 0A 0B = THIS is how it would look like in memory (ofcourse values are different).
AND THERE you change them doh. 00 and 01 (those 2 bytes) holds the weapon values, 08 09 would hold the amount of ammo you have in clip ..etc. doh you need to read how memory works.. as i said in first post im not going to teach ppl here how memory works and what is BYTE.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Albert Wesker »

Excuse me, but I´ve a problem with the TSearch Programm. Can you maybe help me? It's really about how you it done as soon have a weapon by another to replace it. Because I've already provided a lot of time, through this program TSearch lost. Please can you do to me somehow maybe explain. Thanks in advance. If I made mistakes in this Text, I´m Sorry. If you obviously do not understand something, write me back. Thanks in advance for everything.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

this is not really RE4 related question. if you have problem with Tsearch, then you should read some tutorials. also i have made a Basic game hacking tutorial. there is also 'HELP' in Tsearch, which is very useful for beginner users. it is step-by-step and even has pictures.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Albert Wesker »

And the best hack / tutorial program for a beginner is probably the TSearch program or was I wrong?
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

yes Tsearch is very easy to use and it has good guides in it, under help. Tsearch is all you need to hack RE4.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Albert Wesker »

I thank you for this advice.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

can someone pls explain about the grenade cheat or cheating items that are not numbered??? how to search for the quantity at the first place?
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

i have posted this like 3 times in this topic already :

memory mapping of weapon & weapon parameters:

Code: Select all

        1-2 - weapon
        3-4 - amount of item (not ammo)
        5-6 equipped/unequipped (1/0)
        7-8 - tuning slots
        9-10 ammo in clip (999 is max amount it shows on screen, does not effect real ammo)
        11-12 - place and rotation in attach case
This is all you need to find it. this is the memory allocation. you can't search the quantity of grenades or herbs, because values never change, but other things do. so search them, then go that that memory position and check the table which is what and you can just find it that way.

3-4 bytes are the amount of item (the thing you want).[/color]
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

oh i see... so when i open the game file with the hex...row 3-4 in the hex memory is the ammo or herbs item??
okay..so can u inspect and see if my steps is correct so far :

1) i run the game
2) select the process
3) open hex editor?
then im stuck because i dun know how to access the game with the hex editor, do i have to click on something like open process in the hex editor itself?? because any programme that i opened using the hex, the hex structure is always the same...so i dont think that possible
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

yeah quite correct, but you use memory hex editor (the one that is included in Tsearch).
it is not the 3-4 row, but the bytes that come after weapon itself (item). HEX = HEXadecimal is just the language, nothing else. when you search in Tsearch, then you search same values. HEX just shows it in HEX, not DEC = decimal.

as i said im not going to explain the computer languages here. those are byte orders in game's memory.
ill give an example:

60 00 01 00 00 00 11 11 F4 01 2D 1A = this contains 12 bytes / 12 addresses in HEX view, where 60 is WEAPON (60 00) and 01 means that you have 1 item (01 00). as explained game allocates 2 bytes for each value, even tho only ammo in clip and tuning uses 2 bytes.
11 11 < this is the weapon tuning, where weapon has level 1 in every tune slot
2D 1A < this is the rotation and place in attach case
F4 01 < this is the amount of ammo you have in clip
-NOTE game flips the values. so type 1F4 into calculator and then convert it into dec, it will be 500. also note that in RE4 ammo is x8
-if you have 10 rounds left in clip, then actual value is 80.

So in short, you need to find location of your weapon "60 00 01 00 00 00 11 11 F4 01 2D 1A" and then you can edit it directly in hex view. theres plenty of things you can use to find it, like ammo in clip, rotation, tuning ..etc. SPECIALLY where i explained the tuning of weapon. you can tune it and then search, tune it and search..etc. once you find it, then go into HEX view and use the 'go to' button and type in the address of the tuning slot you found .. and there you go.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

okay i think im starting to understand here..thanx for ur guidance
but then let me confirm again

so if i want to cheat herb,,then i have to first search using the init search command for an unknown value?? and then keep rotating the item in my inventory??? and then after i found those address i copy and use the hex editor find system to locate it??? and then change the 2 bytes which is the quantity to FF FF for maximum?

and for the shotgun...if i want to cheat my tuning or ammo, must i use the init search or the hex editor's find system??
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

exactly, however there's an easier way to find it.
you can use either weapon tuning or ammo in clip to find WEAPON, then use HEX "go to" (address) to find that place in hex view, then you can keep rotating the weapon you just found and check the exact values for weapon.
then you can make some kind of a 'map' of the rotation (which you could post here too), and THEN you already know the exact values of rotation, so you don't have to use unknown search for herbs or grenades.

I think that rotation is same for all weapons. for example 01 is right side up, 02 is upside down, 03 is sideways (left) and like 04 is sideways (right), i never checked, but it should be and other byte is for location. best way is to test it out on some weapon.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

finally i am able to cheat my grenades and y+r+g herb, thanx for ur help.
i will try to map my item number...is it right? u meant mapping is the item hex number?
anyway my item mapping is kind of different from your list.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

I mean mapping it like i mapped the weapon tuning (check first post). I have explained there how weapon tuning works, you should do same with the rotation and position. im sure lot of ppl would find it interesting (including me).
if you know the exact rotatoin and position, then it is possible to simply 'give' yourself any item you want.
btw you can also get tactical vest and other items (treasures, maps, keys, caps ..etc) if you only know where exactly they are stored, i tested the tactical vest, but i only managed to crash game and then i got annoyed.
ah and yes, FF FF is indeed the max value of ammo and/or amount of item you can have FF FF = 65535, NOTE that game is unable to show more than 999 ammo and 99 (or 999) for item quantity on attach case, however it does not effect the actual amount you have. so if you put FF FF then counter reaches 0 and then starts from 999 again.

im not sure about this one, but it seems that game has allocated certain memory range for attach case, so game automatically scans that range for any items. SO in theory if you will write a whole new item into empty space within the allocated range (attach case), then you should be able to just get anything.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

it seems u r correct about the position code, like left = 1, right =2..yours is right
im trying to cheat the armor vest too but with no success..yet
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

thing with tactical vest is that it is not in attach case. to make things lil bit easier for you (or maybe it confuses you), but here's what i tried:
Tactical Vest is 254 (FE in hex), so i bought vest and searched for 254 on 2 bytes
-why 2 bytes ? because as you see RE4 allocates 2 bytes for values, even tho they fit on 1 byte, so to reduce falso positives i used 2 bytes instead of 1.
then i sold vest and (exited the merchant) and search for 0, you get the idea.
NOTE - you have to exit merchant, otherwise the values wont change (im sure they do change somewhere, but not in your attach case or item case, or whereever items are stored).
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

that tactical vest hack will really come in handy in professional difficulty as you cannot have one lol...i was wondering if u have a tactical vest in proff because u hacked the game will the game crash?? considering you are not supposed to have a tactical vest at the first place

and one more thing, is it normal that my item/weapon values is different from the one you have??
for me, mixed g+r+y herb is 15 but yours is 24
and then my shotgun shell ammo value is 18 and it is different from yours
but some of them are the same for instance egg and brown egg and hand grenade and incendiary grenade. im trying to find the item value for flash grenade here...any suggestion how to obtain them fast??
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

i never got vest working, thats what i just tested. I think its not only the vest value, i think its the whole long string.
1. get vest working on difficulty where you can buy it
2. check the memory position to see how long vest string could be.. like with items/weapons, where 12 bytes are important data.
3. copy that string and try pasting it into same (or near) memory position on hard. (this may work on other diffs too)

as about weapon/item values. are you SURE that you looked the right value ? 15 and 24 if its the exact values you said, then no idea, because 15 and 24 are not HEX and DEC. first i tought that you had HEX value and i had DEC, but hmmm.
also note that some items are more than once in my list. some items have 2 or more values.
for example theres 2 different types of chicago typewriters too. so check my list, maybere herbs and stuff are doubles and its just one of the values ?! uh or maybe it depends where you do it lol .. i mean when playing as ada its different.

Here's how i made the list:
i found the weapon/item address
i added it into cheat list on 2 bytes
now i went into attach case and highlighted the item/weapon (the one i found)
now in tsearch i made hotkey for that address "add 1 to value"
now in RE4 i was on the weapon and keeping it highlighted, then i just clicked the hotkey and it had instant effect.
NOTE - only text below changes, item icon does not change instantly, it only changes when you exit and reenter attach case, also dont worry about crashing it, because it doesnt crash when you do this, game MAY crash only when you exit and reenter the attach case.
for example it may say like "pocket watch", but when you exit and then reenter attach case, game will crash.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

oh ya the value is the same, i forgot to convert the value, haha my bad
i heard RE5 is coming out for pc soon,, i hope we can cheat like this to for RE5
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

I signed up! I'm the Angel of Death from youtube. Ok, so as I stated in my message (if you read it) you would see that I have had some trouble with the infinite time hack. I understand the HEX language and the DEC uses but when I search for the 23 secs and 33 secs values you have given I run across thousands of values. What am I doing wrong? Are these values different for me then they would be for you? If so how can I search them/ find them? Oh yes. I do not knwo if you celebrate Easter, but Happy Easter!
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

well you filter for the values until you have ended up with 2-10 addresses, then you try them one by one.
23secs left - 46202930
33secs left - 65837871
as i said..you CANT search exact values. you do a RANGE search. if time shows 23, then search for 45000000 to 47000000, then decreased when time decreases. you can also pick up the time and the search for increased.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

let me see if I've got this down. When the timer is a 23 secs (or is it multiples of 23 or any time with 23 in it) and i search for the range and then filter it out by searching for what after that? As you said I cannot search for an exacte number so how am I suppose to come down to a small amount of addresses? I understand the process just not the steps. :cry:
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

23 = 23 seconds left (not 1.23 or 2.23 or whtever, but 23 seconds !)
you search range as i already gave you example.
you keep filtering until you end up with 10 or less.
also when i tried to make it again while ago, i found out that one of those values didnt work on some reason, maybe i wrote it down wrong. so if you cant find it then you can always do "unknown" and then keep doing decreased and increased, depending on what time does in game. you lose time = decreased, you pick up time + increased. 20-50 searches WILL get you 10 or less addresses.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

you know what, if you're actually trying to freeze the timer because you want to obtain 60000 points and above...then i suggest you can hack the score instead of the time, much easier that way =)
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

So when it is at 23sec or less and it's counting down I would filter the search of the 4500000-47000000 range by the "decreased" setting in the filter options. Or am I still going about this wrong. By the way on the first page of this topic your link to the basic hacking tutorial does not work. At least it does not work for me.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Itachi if you only want to get high score, then hideo is right, just search for score. if you just wanna have fun with infinite time (survivor mode), then yes time is way to go..
no you are totally lost. oh well..

1. when time is 23, first scan is RANGE 4500000-47000000 (4bytes)
2. next is filter (scan 2). WAIT until your time have decreased to like 19 seconds (because if its over 19 it MAY still be in the range you searched) and search for "DECREASED"
3. now wait 1 sec (time is 18) and search for DECREASED again.
-wait 1 sec (17) and decreased again. keep doing that until you end up with 10 or less.
NOTE, i would make hotkey for (search 2 - decreased - 4 bytes), so you dont have to switch between game and Ts.
ALSO, use your brain. its not a rocket science, its only logic. for example you DONT have to keep doing decreased all the time, go pick up TIME and then search for "INCREASED" instead. OR pause game and then do 2-4 "NOT CHANGED", this also helps you to get rid of wrong addresses.

Maybe hideo can make a video tutorial hehe.

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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

you mean video tutorial for the score hack or time?? haha i think you are better qualified sethioz, lol
anyway sethioz do you notice about some chars like ada of not able to use knife slash during the mercenaries mode..i have been trying to give her that "knife" command but failed a lot of times..maybe it cannot be done..but im just curious..

and 1 more thing...right now all i can do is to change item id in order to have another type of item...so i've studied the mapping and then when i try to "create item without using another item" the game crashes...do you think i must input the memory mapping inside a specific address line or smt??
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

for time i meant. it seems he really wants it, but im really out of mood these days to make the time tutorial.
about knife, i think its not possible in this way, because character does not have the animation. however thru modding it should be possible. for example i have some mods that change the kicks (animation of kick). so if you are able to "give" ada the slash animation and then weapon, then it should work, but its lot of work and its more like modding. Here's the RE4 Modding topic, in case you are interested. actually its fun to change sounds..i have some hl2 sounds in them and those are kick ass. weapons make so real sound.

as about adding whole new item, as far as i know there is no specific position for items, so im quite sure its just the specific memory range where you can add new items.
or maybe items are linked to other addresses, so you cant really make new like this. not sure, i havent done more research.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

Well I have finally accomplished infinite time and now i'm on to my next accomplishment. This hacking stuff is really fun but I am craving more! After getting the infinite ammo cheat i beat the game twice just for the hell of it. Now i am wanting to figure out weapons in general; getting them in the attche without actually having them by finding them and such and then i want to move onto the weapons modifications. Breaking the limits off the gun you know, so i guess my next big question is how do i go about finding a gun on tsearch? If I undertsand what you have said in previous replies to people I can use the ammo to find gun(s) right? I am curious because after beating the mercanaries i got the handcannon and it is maxed, but now how can I get that same handcannon on an infinite time mercanary level so i can go on a killing spree? I also understand that you are probably tired of explaining these things but I say the truth when i say that I am very interested!
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

you can use any value that changes to find weapon, ammo, rotation, equipped/unequipped. hideo had problems with it too, but he figured it out, so read it over again, its just logic, not science.
to max out handcannon on merc mode, simply check the weapon tuning i posted, its VERY simple. you just change the tuning and thats all.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by hideo »

well better still if you alr know your weapon type
for instance u want to find handgun then just equip the handgun...u can prob search using t search hex editor --> go to and search for hex
23 00 01 00 01 00 11 11 0D 00 and then the rotation or smt like that
and yeah im still trying to produce weapon or items out of thin air, if i succeeded then i will post it on this forum sethioz
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Don't forget to mention the tuning slots hideo, in the example "23 00 01 00 01 00 11 11 0D 00" tuning seem to be level 1 in all (the first tuning you can apply).
a lil more advanced thing you can do is to convert that HEX string to DEC and then do a normal scan. well problem is that you can only do 8 bytes scan max. so pick out 8 bytes (23 00 01 00 01 00 11 11), convert to dec and search, then tune your weapon's firepower for example (check my first post to see the mapping of tuning), then generate the new HEX string which should look something like this "23 00 01 00 01 00 21 11" < one of them will change to 2), now convert to DEC again and filter for that value. you should find it with just 1 filter, ofcourse ammo works too.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Itachi4376 »

ok, so now I have to find the weapon in memory. For the sake of arguement we say the handgun. I just bought it, so now how do i find the memory location? I can find the infinite ammo location but that isn't the handgun location in HEX. Since i just bought it and have not up graded it the HEX should look like this?23 00 01 00 01 00 11 11 ? So if i want to search that for DEC i would put what? 35010101717? Also hideo what do you mean weapon type? I understand what you are saying but when i search for that strings (i copied and pasted it) it came up with nothing. This is in HEX and i click the magnifying glass and put 23 00 01 00 01 00 11 11 0D 00 and nothing comes up. What am i doing wrong?
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Albert Wesker »

Hi, I've already had about a month before asking how the program TSearch games to go hacking. The Resident Evil for me was one of the heaviest ever, because I'm apparently not as a master hacker as you. I wanted to ask you again as you with the Chicago Typewritter what you just so in the mini-game Mercernaries of a weapon by this substitute could have done. Can you give me, perhaps with an example, it would also be a lot better when you action from scratch, you also in the video shown to me to describe. I only hope you have my text to understand. Thanks in advance.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

Itachi you still make a mess
the string is in HEX, not in DEC. the mag glass is for DEC values and NO, the handgun you buy has 00 00 of tuning, not 11 11.
cmon ppl use your brain and logic lil bit :)

1. I already put up the memory mapping (order) of bytes
2. theres LOT of values that can be changed (in game, which means they are searchable)
- for example: ammo in clip, rotation, tuning and equipped/unequipped. and i mean "ammo in clip" not the total ammo you have.
-find ammo in clip > go to that location in HEX > look at my 'memory map' to see where is weapon value
-find rotation (hideo should know the values) > look at my 'memory map' to see where is weapon value
-equip weapon > search 1 > unequip weapon > search 0 (keep doing that for like 20 times and you have it > look at my 'memory map' to see where is weapon value
-buy handgun > search for 0 at 2 bytes > go to merchant and buy lvl1 on all tuning ( 11 11 in HEX ) > convert it to DEC ( 4369 ) > filter for that value > if you didnt find it > sell it and rebuy it

as you see theres many ways to find it, its just logic guys, nothing less or more, you dont have to know about hacking at all, all you need is just the basic of HEX - DEC and basics of Tsearch (how to search and filter and how to open and search stuff in HEX view).

Wesker its already here, we have discussed it lot of times, just read it all over
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Albert Wesker »

Hej, I've just wondered how you with the Chicago Typewriter do it and nothing else.
You have me then but apparently not really well understood. I tell you again I just wanted to know how you are with the Chicago Typewritter have done, but now I think I already understood.
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Re: Resident Evil 4 - Hacking/Tutorial

Post by Sethioz »

just like with all other weapons
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