Resident Evil 4 - hacks, hacking & tutorial [PC]

get your superiourity here ! be an offline or online GOD of the game. infinite ammo, unlimited nitro, turbo boost, god mode, you name it !

Resident Evil 4 - hacks, hacking & tutorial [PC]

Postby Sethioz » Mon Oct 08, 2007 5:47 pm

Don't know how to hack games ?
Start here > Basic Game Hacking



1. Infinite ammo
well its simple, BUT...
well first how to make it. Search for value u have in inventory screen.
you have to use autohack to get inf ammo for all. it simply takes out command that tells game to dec. the value.
how?
ok. run game in window because u cant minimize it. at least some versions wont go back up...
now. search for value u have in ammo box. TOTAL value. if u have 2 cases of pistol ammo. 50 in one and 12 in other then u search for 62.
then shoot some bullets and RELOAD!!! if u dont reload then value wont dec. in box. if u shot like 10 bullets and RELOADED then search for 52...keep doing that.
i dont member if there was 1 or more addresses but...just freeze one and find out the right one...
-enable autohack
-open autohack window
-right click right address and choose autohack
-shoot some more ammo and RELOAD.
-go into autohack window...c
-mark the address in autohack (one that it found)
-go back in game and test ur ammo ... it should work if u did it RIGHT.
-to keep this...so it never changes....
-highlight the address in autohack window and click on ''tmk'' button
-look for button script.
mine looks like this...

Patched script:
Poke 5681222 90 90 90

UnPatched script:
Poke 5681222 29 4F 02

wht u do is ...
u add 3 new addresses in ur CHEAT LIST.
first will be 5681222
second one is 5681223
u guessed it ! 5681224

now u set 2 hotkeys. one will set values on ALL 3 addys to 90 and other one will change them back to normal which r 29 4F and 02 ..accordingly to addresses...1st 2nd and 3rd.
-save ur cheat list and u r done ! this will work in ur computer only...u cant send addresses to other person. if u uninstall game and reinstall then something MAY change...but usually it dont.

2. Infinite time (mercieneries mode)

]here are 2 values to search...

time values:
23secs left - 46202930
33secs left - 65837871

DO NOT search exact values, search in RANGE, because 23 is NOT exactly 46202930.
u will find 3-5 values ...if i member correctly...just test them one by one ...
some of them r secs only...so it doesnt actually give u inf time...just freezes seconds...etc.
only one address is right that will actually give u infinite time ! find it !

its 4 bytes like u can see
explaination 46 = 1byte 20 = 1byte 29 = 1byte 30 = 1byte so it makes 4
4620 would be 2 bytes...etc
its in hex. 2 digit value is 1byte ... 4 digit is 2bytes ....and so on.

u CAN NOT use autohack on time .. i dont know y but it wont work. time wont change but u still hear chopper and game will end.
only way is just to freeze the right value !

Tips:
how can i use hacks while on full screen?
in Tsearch..set hotkey to choose ur process. so first u open Tsearch and set hotkey, now u boot up game and press ur hotkey u setted.

what hotkey? where ? huh?
click on ''view'' ''options'' ''hotkeys tab''
set key for ''select process'' this will choose the ACTIVE process...which will be the game if u r on full screen.

if u have done that then just keep pressin ur hotkeys u made for cheat list...

and this DOES work just FINE. ive tested it myself.
note that u still have to reload on inf ammo....but i think its cool.


This thread is already too long and most of ppl never check the whole thread, so here's the things i already posted into last posts:

memory mapping of weapon & weapon parameters:
Code: Select all
1-2 - weapon
3-4 - amount of item (not ammo)
5-6 equipped/unequipped (1/0)
7-8 - tuning slots
9-10 ammo in clip (999 is max amount it shows on screen, does not effect real ammo)
11-12 - place and rotation in attach case

huh ? ok let me explain. once you have located your weapon/item in memory, then this is the order it goes.
1 - 2 bytes are weapon value, 2nd byte is only allocated, but weapons dont go over 1 byte usually, only few items, which are not weapons.
for example 9th and 10th byte AFTER the weapon stores the amount of ammo in clip.
if you want to get more grenades, then first find your grenade in memory and then change 3th and 4th byte to FF FF, this will give you maximum amount of grenades which is 65535 (maximum that 2 bytes can store).
dont understand ? well then learn how memory works first...

Weapon / Item values:
DO NOT put things into attach case, which does not belong there. you simply crash your game and thats all. Handgun silencer also crashes your game if you try to go back into menu, you can examine it, but after unpause/pause it will crash. guess because Leon cant have that item.

Code: Select all
DEC values

0 - magnum ammo
1 - hand grenade
2 - incendiary grenade
3 - matilda
4 - handgun ammo
5 - first aid spray
6 - green herb
7 - rifle ammo
8 - chicken egg
9 - brown chicken egg
10 - gold chicken egg
11 - aaa (invalid)
12 - plaga sample (crashes game)
13 - krauser's knife (crashes game)
14 - flash grenade
15 - salazar family insignia
16 - bowgun
17 - bowgun bolts
18 - green herb x2
19 - green herb x3
20 - mixed herbs G+R
21 - mixed herbs G+R+Y
22 - mixed herbs G+Y
23 - rocket launcher special
24 - shotgun shells
25 - red herb
26 - handcannon ammo
27 - hourglass w/ gold decor
28 - yellow herb
29 - stone tablet
30 - lion ornament
31 - goat ornament
32 - TMP ammo 1
33 - punisher
34 - punisher w/ silencer (crashes game)
35 - handgun
36 - handgun w/ silencer
37 - red9
38 - red9 w/ stock
39 - blacktail
40 - blacktail w/silencer (only name, fucked up PRL in game
41 - broken butteryfly
42 - killer7
43 - killer7 w/ silencer (invalid item)
44 - shotgun
45 - striker
46 - rifle
47 - rifle semi-auto
48 - TMP
49 - actication key blue
50 - TMP w/ stock
51 - activation key red
52 - chicago typewriter - model 1 - with normal clip
53 - rocket launcher
54 - mine thrower
55 - handcannon
56 - combat knife
57 - serpent ornament
58 - moonstone right half
59 - insignia key
60 - round insignia
61 - false eye
62 - custom TMP (can be equipped, but cannot go back to menu, crashes)
63 - silencer (handgun)
64 - punisher
65 - PRL 412
66 - stock red9
67 - stock tmp
68 - scope rifle
69 - scope semi-auto rifle
70 - mine darts
71 - shotgun
72 - capture luis sera
73 - target practice
74 - luis memo
75 - castellan memo
76 - female intruder
77 - butler's memo
78 - sample retrieved
79 - ritual preparation
80 - luis memo 2
81 - rifle semi-auto w/ infrared scope
82 - krauser's bow
83 - chicago typewriter - model 2 - with round clip
84 - treasure map castle
85 - treasure map island
86 - velvet blue
87 - spinel
88 - pearl pendant
89 - brass pocket watch
90 - elgant headdress
91 - antique pipe
92 - gold bangle w/ pearls
93 - amber ring
94 - beerstein
95 - green catseye
96 - red catseye
97 - yellow catseye
98 - beerstein w/ G
99 - beerstein w/ R
100 - beerstein w/ Y
101 - beerstein w/ GR
102 - beerstein w/ GY
103 - beerstein w/ RY
104 - beerstein w/ GRY
105 - moonstone left half
106 - chicago typewriter ammo
107 - rifle + scope
108 - rifle semi-auto w/ scope
109 - infinite launcher
110 - king's grail
111 - queen's grail
112 - staff of royalty
113 - gold bars
114 - arrows
115 - bonus time
116 - emergency lock card key
117 - bonus points
118 - green catseye
119 - ruby
120 - treasure box S
121 - treasure box L
122 - blue moonstone
123 - key to the mine
124 - attach case S
125 - attach case M
126 - attach case L
127 - attach case XL
128 - golder sword
129 - iron key
130 - stone of sacrifice
131 - storage room card key
132 - freezer card key
133 - piece of the holy beast, panther
134 - piece of the holy beast, serpent
135 - piece of the holy beast, eagle
136 - jey-ski key
137 - dirty pearl pendant
138 - dirty brass pocket watch
139 - old key
140 - camp key
141 - dynamite
142 - lift activation key
143 - gold bangle
144 - elegant perfume bottle
145 - mirror w/ pearls & rubies
146 - waste disposal card key
147 - elegant chessboard
148 - riot gun
149 - black bass
150 - hourglass w/ gold decor
151 - black bass L
152 - illuminados pendant
153 - rilfe w/ infrared scope
154 - crown
155 - crown jewel
156 - royal insignia
157 - crown with jewels
158 - crown with an insignia
159 - salazar family crown
160 - rifle ammo (infrared)
161 - emerald
162 - bottle caps
163 - gallery key
164 - emblem right half
165 - emblem left half
166 - hexagonal emblem
167 - castle gate key
168 - mixed herbs RY
169 - treasure map village
170 - scope (mine thrower)
171 - mine thrower+scope
172 - playing manual 1
173 - info on ashley
174 - playing manual 2
175 - alert order
176 - about the blue medallions
177 - chief's note
178 - closure of the church
179 - anonymous letter
180 - playing manual 3
181 - sera and the 3rd pary
182 - two routes
183 - village's last defense
184 - butterfly lamp
185 - green eye
186 - red eye
187 - blue eye
188 - butterfly lamp w/ G
189 - butterfly lamp w/ R
190 - butterfly lamp w/ B
191 - butterfly lamp w/ GR
192 - butterfly lamp w/ GB
193 - butterfly lamp w/ RB
194 - butterfly lamp w/ RGB
195 - prison key
196 - platinum sword
197 - infrared scope
198 - elegant mask
199 - green gem
200 - red gem
201 - purple gem
202 - elegant mask w/ G
203 - elegant mask w/ R
204 - elegant mask w/ P
205 - elegant mask w/ GR
206 - elegant mask w/ GP
207 - elegant mask w/ RP
208 - elegant mask w/ RGP
209 - golden lynx
210 - green stone of judgement
211 - red stone of faith
212 - blue stone of treason
213 - golden lynx w/ G
214 - golden lynx w/ R
215 - golden lynx w/ B
216 - golden lynx w/ GR
217 - golden lynx w/ GB
218 - golden lynx w/ RB
219 - golden lynx w/ GRB
220 - leon w/ rocket launcher
221 - leon w/ shotgun
222 - leon w/ handgun
223 - ashley graham
224 - luis sera
225 - don jose
226 - don diego
227 - don esteban
228 - don manuel
229 - dr. salvador
230 - merchant
231 - zealot w/ scythe
232 - zealot w/ shield
233 - zealot w/ bowgun
234 - leader zealot
235 - soldier w/ dynamite
236 - soldier w/ stun-rod
237 - soldier w/ hammer
238 - isabel
239 - maria
240 - ada wong
241 - bella sisters
242 - don pedro
243 - J.J
244 - letter from ada
245 - luis memo 3
246 - paper airplane
247 - our plan
248 - luis memo 4
249 - krauser's note
250 - luis memo 5
251 - our mission
252 - aaa
253 - aaa
254 - tactical vest (crashes)
255 - aaa
256 - punisher
257 - handgun (crash)
258 - shotgun
259 - mine thrower
260 - handcannon
261 - mine thrower+scope
262 - mission directives 1
263 - mission directives 2
264 - mission directives 3
265 - mission directives 4
266 - mission directives 5
267 - mission 1 treasure map
268 - mission 2 treasure map
269 - mission 3 treasure map
270 - mission 4 treasure map
271 - mission 5 treasure map
272 - discard all the items outside the case?
273 -


weapon tuning system:

firepower and firing speed are on first byte
reload speed and capacity are on second byte

memory mapping order:

01 00 - lvl2 firepower
10 00 - lvl2 firing speed
00 01 - lvl2 reload speed
00 10 - lvl2 capacity

increase by 1 to get next level
06 is exclusive, you have to raise right slot in order to get it. For Striker you need to change Capacity to 06. on Rifle you need to change FirePower to 06 to get 30.0 FP.

10 10 - lvl2 FS + lvl2 Ca
11 11 - all on lvl2
22 22 - all on lvl3
33 33 - all on lvl4
44 44 - all on lvl5
55 55 - all on lvl6

List of max tuning:
FS = Firing Speed
FP = Firepower
Ca = Capacity
RS = Reload Speed

normal means that it cannot be tuned beyond normal.
first value after = is the value you have to insert in order to get that tuning level, here's example:
Handgun
FP = D, 6.5
to get that, in memory change "00 00" to "0D 00"

NOTE: you can not get higher reload speed if weapon animation does not support it. same goes for firing speed.
however sometimes if you change RS and/or FS beyond normal, it may show some high (low) values, but the firing animation of weapon still does not allow you to shoot faster. It MAY work on some weapons, like Handgun.


Handgun:
FS = normal
FP = D, 6.5
Ca = 8, 512 bullets
RS = normal

TMP:
FP = 7-D, 10.0
Ca = 8, 816
RS = normal

Punisher:
FS = normal 0.47
FP = normal 1.9
Ca = 8-9, 256 in clip
RS = normal 0.83

Red9
FS = normal 0.40
FP = F, 15.0 max
Ca = 8, 768

Shotgun:
RS = normal, 1.53
FP = C, D, 12.0
Ca = F, 24
RS = normal, 1.67

Rifle:
FS = normal 2.73
FP = normal 30.0
Ca = 8, 304
RS = normal

HandCannon:
cannot be tuned beyond normal at all
06 62 = max tuning that can be (normal)

Infinite Launcher:
cannot be tuned

PRL 412:
cannot be tuned

UPDATE:
The other RE4 version i had (biohazard fuck-up) was totally screwed up version. it had all places lighted up, which sucked ass and it wasn't possible to minimize and maximize. however this version i have now, with the 1.10 euro patch works just fine with minimize and maximize, however it seems that this version has 30fps max, which kind a suck. in biohazard im quite sure i had 75fps max @ 1600x1200.

I also took a look into attach case and tactical vest, it seems its possible to change your attach case size and also get tactical vest (whereever you want), but its lil bit more complicated. Basically you have to find the memory position for the item and remember it..and when you change to hard mode or merc mode, then it should remain same, so you can just write it into memory and have it.
just check the item list i put up.
also NOTE that if you change your weapon, you need to change the tuning too. i guess this is why the Silencer crashed my game, because i put silencer where weapon was..so it had tuning slots..etc. maybe if you change sniper scope to silencer, or stock to silencer, then it may work.
For example make a pic of the memory position of the silencer when playing as wesker, then try to write that into memory, by replacing some item, while playing as Leon ..etc.
Im really not that interested in it, so i cant be bothered, but theres lots of things that can be done.


*Chicago Typewriter
I found out that there's 2 different models of CT. One has a normal magazine and only one grip (the place where you hold the weapon) other model has a round magazine (the mafia type) and 2 grips. I'm not sure, but i think that the one with normal mag is Ada's.
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Sethioz » Wed Feb 20, 2008 9:59 am

I made video tutorial on how to make ammo hack in Tsearch. That includes quick view on how to get them working while on full screen.
< Thanks to retarded hosting24 this video have now been lost, check my youtube maybe you find something there >
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Skizoteq » Wed Feb 20, 2008 7:48 pm

lol i have done it before but not on RE4 I see you like teaching people how to hack games now
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Sethioz » Sat Jun 28, 2008 1:46 pm

got an good idea. it seems that ppl are quite intrested in RE4 hacks these days (lots of views in youtube)
i tought i will try to make model and weapon hacks.
i know its possible to play story line with other characters and i know that its possible to get other weapons into single player (like krauser's bow and Wesker's pistol with silencer).
it should also be possible to make the item box even more bigger.

right now i dont have much ideas where to start, but if somebody comes up with something then feel free to help.

I am not sure about PC version, but xbox version has invisibility and model hacks built-in (like some secret codes, no not simple cheats)
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Droog » Sat Jun 28, 2008 6:39 pm

Sorry, I don't have that game anymore (only the PS2 version).
As far as I remeber I wasn't really happy with the controls on the PC version. There's some mouse aim patch, but it doesn't work so well, so I've deleted the game.
Maybe I'll re-install it in the near future...
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Sethioz » Sat Jun 28, 2008 7:22 pm

ah yes the mouse aim patch. well it does work, but its kind a fucked. you need to set speed first.
im not using mouse anyways, im using analog game controller (like the PS2 controller..something similiar).
controller is a must have hardware :) i have 2 steering wheels and 3 controllers. 1 is the analog controller for games like RE4 and for some car games (like cobra 11) and other controller is for winamp (remote for winamp)
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Droog » Sun Jun 29, 2008 3:20 am

controller is a must have hardware :)

Is the PC version of RE4 good playable with a controller?
I still have some Logitech analog-controller somewhere in a cupboard. Bought that thing for 60 bucks about 4 years ago and NEVER used it. :lol:
Maybe I should install it...
Short time ago I've also installed GTA: Vice City (I loved playing it on the PS2 in former times). The controller might come in handy for that game, too.
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Sethioz » Sun Jun 29, 2008 2:14 pm

yeah it works great on RE4. just like playing PS2 version (have tht too), but it doesnt make much difference if you only searching for some stuff.
i got one idea related to controllers. its not really a hack, but i guess it can be put into this category.
some games dont even allow game controllers (dont reconize them or dont take half of buttons as input, like GTAs, need to use racer_s's advanced control tool) so i came up with idea ..to change keyboard button from ''on'' and ''off'' to an axis (ranged, like analog). I know that keyboard button can NOT be used like tht, BUT with xpadder i can map any keyboard button on game controller. so if the keyboard button acts like axis and i map that button under analog it should work as analog (axis/slider)

for example in GTA san andreas. originally it is NOT possible to map accelerate/brake onto any kind of analog (axis), but game still have the function so if you do map analog as acc/brake then it will act normally and you can still drive with 10% of acceleration (like using pedal in real car). thats where i got the idea to make keyboard button act like an axis and then map that button on game controller's analog.

why i put it here ? because RE4 fucks up when i have more than 1 USB controller connected and its ANNOYING. as soon as i plug anything else in then buttons fuck up .. and i cant map them again. RE4 simply starts using mix of controllers (shoot is on one controller, movement on other ..etc) its just stupid, so i have to unplug all other controllers. this ''hack'' would be very useful for RE4.

ok but it is half-offtopic lol.



Now back to RE4 hacking. I know theres hacks for RE1,2,3. hacks where you can get yourself any weapon at start, by simply editing a savegame. V was reading those tutorials (he played thru all old parts some time ago). Im thinking that its possible here too, but how the hell they know WHERE exactly the game stores weapons ?! think i found the item box once, but i didnt save it on some reason.
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Droog » Wed Jul 16, 2008 3:01 pm

Here's some stuff I've made so far after re-installing the game a few days ago...
The package contains a +7 Trainer and a SaveGame for the EU/PAL Version of "Resident Evil 4" (Version 1.1.0).

The Trainer offers the following functions:

Image

Infinte Ammo:
All weapons get infinite ammo, including bows and grenades.

Infinite Health:
Your main character and Ashley become invincible.

+10000 PTAS:
You will get +10000 PTAS every time you press the F3 button (the inventar has to be opened).

Freeze Timer:
Stops the timer in missions with a time limit (for example during some boss fights or 'The Mercenaries' mode).

High Score (M):
You will get at least 10000 points for each kill in 'The Mercenaries' mode.

Save Counter always 1:
You can save as many times as you want, but the counter will always say "1 Saves".

Play Time 00:00:00:
You will beat the game with a play time of "00:00:00".

Cheats OFF:
All cheats will get deactivated.


The hacked SaveGame has data stored in two slots:

Slot 1:

You start a new round in the main game on 'Professional' mode with the following extras/items:

- All special costumes available
- Fully upgraded health bar
- All files
- All treasures
- 10000000 PTAS
- XL Attache Case
- P.R.L. 412 with infinite ammo
- Infinte Launcher with infinite ammo
- Chicago Typewriter with infinite ammo
- Handcannon with infinite ammo (+ hacked weapon specs, resulting in a Fire Speed of 0.33)
- Matilda @ exclusive tuning with 999 bullets
- Mine Thrower @ exclusive tuning with 999 mine darts
- Rifle (semi-auto) @ exclusive tuning with both special scopes and 999 bullets (+ hacked weapon specs, resulting in a Firing Speed of 0.10)
- 999 Hand Grenades
- 999 Incendiary Grenades
- 999 Flash Grenades
- 999 First Aid Sprays

Image


Slot 3:

You start a new round in 'Separate Ways' with the following items:

- Fully upgraded health bar
- All files
- All treasures
- 10000000 PTAS
- XL Attache Case
- Chicago Typewriter with infinite ammo
- Blacktail with 999 bullets (+ hacked weapon specs, resulting in a Firepower of 4.5)
- Shotgun with 999 shells (+ hacked weapon specs, resulting in a Firepower of 12.0)
- TMP with 999 bullets (+ hacked weapon specs, resulting in a Firepower of 10.0)
- Rifle (semi-auto) with Scope and 999 bullets (+ hacked weapon specs, resulting in a Fire Speed of 0.10)
- Bowgun with 999 Bowgun bolts
- 999 Hand Grenades
- 999 Incendiary Grenades
- 999 Flash Grenades
- 999 First Aid Sprays

Image


For more infos read the Readme's...


Doanload --> http://www.speedshare.org/download.php?id=BA674FD82
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Sethioz » Wed Jul 16, 2008 9:31 pm

nice stuff, really nice. gonna test trainer soon. :)
ive also found a rapid fire with simple addresses (the pm i sent)
i would really love to find this thermal vision, but it doesnt seem to be working at all. at least i dont think values change, because i did unknown on 4bytes and went with the changed or not changed.
was grenades as i tought ? like that 1 slot is always 1 and values does not change. each box has its own address. ?!

btw does Ada's bow work on Leon too ? tried once today, but didnt look any further in it, but i would still like to find the item box values. ..so i can get ANY weapon there. including silencer for 9mm handgun ..etc.

INFO - use forum's attachment option instead of that stupid rapidshare ;) you can attach pics, rar, zip ..etc files.
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Droog » Fri Jul 18, 2008 5:14 pm

Sethioz wrote:btw does Ada's bow work on Leon too ?

No, only the "legal" weapons of the character work without any bugs/crashes.
I could use HUNK's TMP and Wesker's silenced Pistol as Leon, but the game crashed as soon as I re-opened the inventar.

I have also installed RE2 two days ago... Hacking this old game is easy like hell. About 10 minutes after installing the game I already had all the extra-weapons in my inventar.
In RE2 you can actually fill your inventar with everything you want within a few minutes. You don't have to pick up other items first and change them into the stuff you want, like you have to do in RE4.
I'm pretty sure it's just as easy in RE1 and RE3, too... I've also tryed to hack RE1, but the game crashes every time when I minimize and maximize it (I guess it's some compatibility problem with Windows XP and/or my 8800GTX's). Do you know a way to play it in windowed mode (kinda want to play this old classic again)?
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Sethioz » Fri Jul 18, 2008 9:51 pm

yeah i know about other RE parts. that you can simply give weapons, but i never figured out HOW you actually find it in frist place. ive googled yes, but never found out HOW they find the weapons.
you didnt reply either
do you compare savegame or something ? i tried to search for all possible strings (weapon, pistol, ammo, vision ..etc), but RE memory doesnt work tht way, it barely has any word strings in memory. so HOW exactly you know where to look ?

as about window mode, i cant remember the program i used, but theres several tools that allow you to run full screen apps on window mode (apps that dont support window mode). i think one of them is ''DXWnd'' im pretty sure that was the program i used to run flatout2 in window mode (window was not moveable, it was stuck on left upper corner, but hey ! it was window mode lol)
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Droog » Sun Jul 20, 2008 9:55 pm

you didnt reply either
do you compare savegame or something ? i tried to search for all possible strings (weapon, pistol, ammo, vision ..etc), but RE memory doesnt work tht way

I did reply...
There are no ASCII strings that you have to search for. RE4 is not like AVP2 at all. And you don't have to change/compare save games.
Just read again what I've written in a previous PM about the code patterns... That's the way to find it.


''DXWnd''

I've already tried DXWnd, but it doesn't seem to work for RE1.
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Sethioz » Mon Jul 21, 2008 7:30 am

my bad about the tool, try 3D Analyzer. (attached it)
yeah i know what you said about the pattern, but HOW you even know what to look ? memory makes no sense in RE4, no strings at all. theres thousands of repeating things..how i know what is the item box ? specially if it doesn't change then how i know what is what ? thats what i mean. its ovious that things have patterns...but how i exactly find the weapon or item box, this is the part that is confusing.
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Sethioz » Wed Aug 06, 2008 6:06 am

Droog, wht you think ? Thermal vision hack ?
ive tried, but kind a failed and found other funny shit, also crashed my game lot of times. found rapid fire and re-reload lol. it keeps reloading. i guess its some animation i found.
im 100% sure that thermal vision can be done, because sniper infrared scope has it. dunno why its called infrared in game, but its surely thermal vision. not gonna expalin here, but i know EXACTLY what is infrered imaging and what is thermal imaging. theres a big difference.
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Sethioz » Sat Aug 23, 2008 4:51 am

damn Droog, you totally CONFUSED me, by saying that weapons have pattern. i tought that each weapon has like some kind of a memory pattern before or after weapon values. like 01 99 B1 AA ..like a signature or something, but it was totally different. anyways, not gonna discuss it here as you wanted. It really is very easy, made a demonstration video of weapon changing and tuning.
its funny how i always keep telling stuff about memory (about ''pattern'', at least you called it that way) and totally mislooked this one. anyways nice find :) If i think about it now, then it all makes sense. i mean the way how game maps values in memory.
So if you think that it should be public, then post values and tip where to find them. Actually its not easy at all for a person who doesn't know much about memory tools.
-RE4 hack - weapons & weapon tuning-


Now i will take a look into thermal vision hack and also trying to figure out why the attache case size doesnt work so well. making case bigger at start is not THAT simple at all. gonna figure it out soon. maybe its even possible to make case even bigger than the original BIG case (XL i think)
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Re: Resident Evil 4 - Hacking/Tutorial

Postby abc_123 » Fri Oct 17, 2008 10:46 am

Hi, Sethioz !

I watched your videos about Re4 unlimited ammo and Weapon tunning. Follow your guide, I downloaded TSearch, ArtMoney (I think this tool is useless), and Hex Editor, and trying to make some weapons better (Punisher with 2.5 max FirePower instead of 1.9, for example...). I don't know if it's possible :-??

I think , If I knew the memory address of a weapon, I'll go to a merchant (in game), tune it up, and maybe I'll find out the way to change its stats by seeing what hex bytes changed in memory. But, where's the addresses of them ? I don't know how to find out.. Can you tell me ?

Sorry about my English.
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Sethioz » Fri Oct 17, 2008 2:05 pm

yeah you are very close to it. Droog actually pointed me there too, but first he confused me a lot by saying "there's a pattern"
so i automatically tought that there's pattern like "00 0C CC EF" for every weapon, but he meant that every weapon has values stored in same way.
like:
stats, ammo, weapon type...etc, which i knew, but problem was that i just misunderstood what he meant. Dunno where Droog is lol .. havent seen him for like 2 months or so.
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Re: Resident Evil 4 - Hacking/Tutorial

Postby mnsfhhwtmx0 » Sun Nov 30, 2008 12:11 am

So... I'm kinda new to this stuff and I really dont know whats going on or what to do. All I've been really heading for is to find some Resident Evil 4 hacks to play around with. I'm not really that bright so thats probobly why i dont understand. I would like some info on whats going on and what to do. Only thing i know how to do is the unlimi ammo hack, and im only 12. I just want some help and i want to help out a little bit.
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Re: Resident Evil 4 - Hacking/Tutorial

Postby Sethioz » Sun Nov 30, 2008 8:00 pm

What's going on is that I'm using Tsearch (memory editor) to hack RE4.
You should first read the Basic game hacking tutorial
This will explain how memory editors work and how to find stuff.
What exactly you want to make ? I haven't made infinite health or infinite health for ashley or anything else but the hacks that i listed, because i only made what i used, but its extremely easy to make them (if you check the tutorial).
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