Mass Effect 2 hacks and hacking + other cool stuff

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Mass Effect 2 hacks and hacking + other cool stuff

Postby Sethioz » Mon Feb 01, 2010 9:33 pm

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Knowledge Database article of Mass Effect 2 Hacking and Modding has been written.
This article includes all the tools (downloads) and details needed to hack and mod me2
i strongly recommend reading that article, instead of this thread, if you have questions after you have read the article, come back here and ask

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If you do not know how to hack games on basic level and use memory tools, then read my Knowledge Database articles. search for simple things like "unlimited ammo hack" or "basic game hacking"
additionally you can look here:

> How to hack / get unlimited ammo in single player games
> Basic game hacking tutorial & Toolz for it

> Video demonstration of weird hacks and unlimited ammo

use any good memory tool (im using Tsearch) and simply search for the values you have.

1. Probes: use 4byte search - you can not have over the limit, if you want to have more without freezing them, then you need to find the max amount of probes and increas that.

2. Fuel: little bit trickier than normal search. you have to use Float type.
- if you have 300 fuel, then search "Float - range - 299-301"
- now fly lil bit. lets say you have 250 left now. search for "Float - range - 249-251"
- get the point ? you can not search for exact. if you have 900, then most likely it is 900.39232. something like this. so you would have to do 899 - 901 to get the right address.

3. Credits: use 4byte search - same, you can change it to whatever you want.

> 4bytes is just easier to use, because on 1 byte there are way more results (or 2 bytes..etc). game allocates 4 bytes to those values anyway, so 4 bytes will reduce the time and effort.

4. Editing files > unlimited ammo, costumes ..etc
ME2.rar
.ini editor for ME2
(107.18 KiB) Downloaded 224 times
< extract anywhere, but keep content in same folder. follow the instructions in the tool.

5. Unlimited ammo for weapons that mod does not change, such as DLC new weapons
- go into your ME2 folder
- search for "BIOWeapon.ini
- open all of them in notepad++ (NOT normal notepad)
- either change
"bInfiniteAmmo=false" to "bInfiniteAmmo=true"
- or add this line into each of those files, where it does not exist
Code: Select all
bInfiniteAmmo=true

- here's example of the file, where this line has been added manually
Code: Select all
[SFXGameContentDLC_CER_Arc.SFXHeavyWeapon_ArcProjector]

;; Damage and Ammo
Damage=(X=400.0,Y=400.0) ;; This is damage per second
DamageDuration=10 ;; The number of seconds to damage the target
DamageFalloff=0.25f
NumberOfCharges=5
MaxJumpDistance=10000
JumpDelay=0.4f
RobotDamageMultiplier=1.3f
RobotStunLength=4f

RateOfFire=(X=1200,Y=1200)
MagSize=(X=10,Y=10)
LowAmmoSoundThreshold=0
bIsAutomatic=true
bInfiniteAmmo=true

;; Burst Settings
BurstRounds=1

- click on "save all" to save them and then close notepad++


6. Weapon Customizing

This includes all the weapon stats
use the mod tool that i included and open "Coalesced.ini"
there you will find all the weapon stats, but its a mess. for example weapon names cannot be searched.
- here's how to find snipers
- in the "only show entries containing xxxxxxxx in path" write "sniper"
- in the "in data values" write the base damage of a sniper, here's the list:
Code: Select all
M-92 Mantis    263.1
M-97 Viper     81.9
M-98 Widow    368.3
M-29 Incisor    53.6


- google for "mass effect 2 weapon list" or something like that or "mass effect 2 faq" to find the full weapon lists, with damage and all. that makes editing much more easier.


- if you have non legal copy with DLC, you have to run the patch (dlc crack) again or game will give error that could not validate DLC

If you want resources, then simply search for them, im sure it will work just like credits.
ammo should also work fine.

What im really after, is the unlimited stealth (tactical cloak - all powers). i took a quick look, but found nothing. game is too interesting to put more time into hacking :)
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Re: Mass Effect 2 hacks - lots of stuff

Postby Sethioz » Thu Feb 04, 2010 2:56 pm

seems its harder than i tought, i can't seem to be able to make a simple ammo hack, i can easily make without reload, but the "nuke weapon" doesn't have stored ammo.
it simply won't freeze and if i NOP the function, then whole game freezes.
there's also no working trainers out there that can do that, so it seems it is up to me once again, to make a working ammo trainer for this game. noobs are just too noobs to be able to handle this :)
i did found one trainer (attached to post), which has few things, like no cooldown, squad points and such, but no ammo and ofcourse the biggest fuck-up, it crashes the game during the load point/s. totally useless, those idiots didn't even put an option to turn it off lol.
i doubt i release trainer, but if i have mood for it i will instead put here easywrite code for Tsearch, im not 100% sure it would work for you, but you can always make a small change for the addresses if it doesn't (i will include tutorial in that case).

anyways if you want to use this faulty piece of shit trainer, here it is

UPDATE:
who wants to take a look at it ? seems like there is something about memory i don't understand after all, ammo in clip simply cannot be frozen, it won't freeze. if i nop the function then whole game freezes as i said before. it means that heavy weapon ammo cannot be frozen either, cuz its only in one big clip. never seen anything like this before.
same with probes, i can easily change them and freeze, but can't nop out the function.
Attachments
Mass_Effect_2_V1.0_Plus_7_Trainer_By_KelSat.rar
(66.49 KiB) Downloaded 197 times
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Re: Mass Effect 2 hacks - lots of stuff

Postby MagicalSilence » Fri Dec 17, 2010 10:49 pm

There is a trainer with rapidfire,ammo,speed,etc,god,stats,fame but best one ive tryed is useless after u update the game to newer version.
for DLC's after that i havent seen good trainers to newest versions
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Re: Mass Effect 2 hacks - lots of stuff

Postby Sethioz » Sat Dec 18, 2010 4:39 am

i found editor, it has some small mods and allows infinite ammo too, including heavy weapons, which i never figured out, very odd.

i have updated the first post with infinite ammo for heavy weapons and attached the mod / editor too, see first post for these hacks.
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Re: Mass Effect 2 hacks - lots of stuff

Postby Sethioz » Sun Dec 19, 2010 5:40 am

another update, you can modify "Coalesced.ini" file located in "C:\Games\Mass Effect 2\BioGame\Config\PC\Cooked"
this has pretty much everything,

    shield regeneration rate
    shield regeneration delay
    health
    ammo regeneration
    infinite ammo
    max fuel
    max probes
    storm (run) stamina
    and lot more...

you can not save it using a text editor, game won't run if you save this file using text editor, instead use the editor i included in first post.
it has .ini editor, which is very simple to use. it even has "search" (filter) field, where you can search for specific things and change them.

- However one thing remains, which i can't seem to find. its cloak duration.
if anybody finds out how, post it up !
i have searched thru all .ini files located in me2 directory, ill go for the user data and savegame for next, maybe they contain something, but i highly doubt. cloak duration cannot be user data, it must be in game files, somewhere.
- anything will do, if you have found a trainer that gives unlimited cloak (not cooldown, but being cloaked forever, until player attacks) or any other way to do that, post it.
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Re: Mass Effect 2 hacks and hacking + other cool stuff

Postby MagicalSilence » Sat Dec 25, 2010 8:05 pm

By looking more deeply into "Coalesced.ini"

you can see Skill names being listed as they are Core stuff and limited by certain class/job, it seems logical that if you are able to unpack some of them (cant bother to look up name for example) but anyhow and by looking into Hex in the game their location is also listed there.

So... get a tool to unpack the pcc. files and take a look most likely you will find the text file and script/models concerning that skill,
but since it's not mentioned much on modders forums its easy to gues that we're unable to modify them to actually make mod out of it..
you may find values to make a Cloak hack but thats about it . *such a shame thot*

il update if i bother to look more, also i attached a tool to open them..

a nice and easy cmd tool by Konstantin Nosov


Updated*

After a closer look its pretty useless least to me as files are Functions pretty much but if someone feels like looking more deeper who knows might find something.
Attachments
extract.zip
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Re: Mass Effect 2 hacks and hacking + other cool stuff

Postby Sethioz » Sat Dec 25, 2010 9:40 pm

seems like powers are hard coded and cannot be changed then, but this still leaves the hex editing. there must be only one value.
either way, in file or in game's memory, this value can be changed.

i have done small search with Tsearch only.
unknown - float
between 0 and 8
cloak on - 8 seconds left, searched range from 7 to 9
cloak off - 0

and long ago i tried Tsearch and unknown, but cant remember if it was float, bytes or both. i might just test again today.
but theres so many variables. it could be 0 when cloak on, so it runs from 0 to 8. increased. or it could be from 8 to 0, decreased.
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