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[DirectDraw] Overlayed dot

Posted: Tue Oct 27, 2009 9:56 pm
by TeamRetox
Screenshot proof(since its a directdraw overlay =D)

Its on as soon as you start the exe, the color is black(have to figure out how to change colors later)
no toggles/whatsoever since it doesnt show on screenshots anyway :)

Tested on:
Killing Floor

ANTICHEAT SECURE WOOT

Re: [DirectDraw] Overlayed dot for 1280x1024

Posted: Wed Oct 28, 2009 7:03 am
by Sethioz
MSVCP71.dll not found (i included it into my downloads section)
you should include it, because not everybody has this .dll. its easy to google for it, but better if its included in package.
its also not black, it seem to be blinking green.

1600x1200
1680x1050
1024x768
1280x800
these would be nice. source code ?!

Re: [DirectDraw] Overlayed dot

Posted: Wed Oct 28, 2009 10:01 am
by TeamRetox
it now adjusts the center to your CURRENT(when you launch the app) resolution.
not sure if it will adjust if the resolution switches to something else.

Ill put the sourcecode in the allies section

Re: [DirectDraw] Overlayed dot for 1280x1024

Posted: Wed Oct 28, 2009 10:19 am
by Sethioz
two problems. one is major.
mouse goes on top of it, so its not on top (wont matter i guess)
and other is major LAG.
when i launch it, then it even takes 1-2 seconds to load a webpage (graphics, not internet).
i mean when page is loaded and i scroll up/down it lags 1-2 seconds. also winamp's hud lags badly. its like 5fps max. whats up with that ?

Re: [DirectDraw] Overlayed dot for 1280x1024

Posted: Wed Oct 28, 2009 10:27 am
by TeamRetox
Well it uses DirectDraw which is deprecated since DX7.
Alot of video cards have removed hardware acceleration for DDraw.
It's NVidia that stopped the hardware acceleration, ATI cards should still have hardware acceleration(unless you have a very very new card)

edit:
ATI cards use RGB for directdraw overlays while nvidia only supports YUV(of which I have no clue on how to convert)