[DirectDraw] Overlayed dot

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TeamRetox
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[DirectDraw] Overlayed dot

Post by TeamRetox »

Screenshot proof(since its a directdraw overlay =D)

Its on as soon as you start the exe, the color is black(have to figure out how to change colors later)
no toggles/whatsoever since it doesnt show on screenshots anyway :)

Tested on:
Killing Floor

ANTICHEAT SECURE WOOT
Attachments
OverlayedDot.rar
rawr
(80.84 KiB) Downloaded 465 times
msvcp71.rar
extract to C:\WINDOWS\System32\
(92.17 KiB) Downloaded 476 times
Last edited by TeamRetox on Wed Oct 28, 2009 5:16 pm, edited 3 times in total.
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Re: [DirectDraw] Overlayed dot for 1280x1024

Post by Sethioz »

MSVCP71.dll not found (i included it into my downloads section)
you should include it, because not everybody has this .dll. its easy to google for it, but better if its included in package.
its also not black, it seem to be blinking green.

1600x1200
1680x1050
1024x768
1280x800
these would be nice. source code ?!
TeamRetox
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Re: [DirectDraw] Overlayed dot

Post by TeamRetox »

it now adjusts the center to your CURRENT(when you launch the app) resolution.
not sure if it will adjust if the resolution switches to something else.

Ill put the sourcecode in the allies section
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Re: [DirectDraw] Overlayed dot for 1280x1024

Post by Sethioz »

two problems. one is major.
mouse goes on top of it, so its not on top (wont matter i guess)
and other is major LAG.
when i launch it, then it even takes 1-2 seconds to load a webpage (graphics, not internet).
i mean when page is loaded and i scroll up/down it lags 1-2 seconds. also winamp's hud lags badly. its like 5fps max. whats up with that ?
TeamRetox
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Re: [DirectDraw] Overlayed dot for 1280x1024

Post by TeamRetox »

Well it uses DirectDraw which is deprecated since DX7.
Alot of video cards have removed hardware acceleration for DDraw.
It's NVidia that stopped the hardware acceleration, ATI cards should still have hardware acceleration(unless you have a very very new card)

edit:
ATI cards use RGB for directdraw overlays while nvidia only supports YUV(of which I have no clue on how to convert)
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