Test Drive unlimited - handling editor / editing / hack

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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sambo » Sun Oct 11, 2009 5:42 am

Hey F14.Maverick, you're not the Maverick who did the Police car mod on TDU-Central are you?
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sambo » Sun Oct 11, 2009 5:44 am

Just an update notification for anyone subscribed to this thread. I've done a heap of changes to my monster physics editing post and I have the final versions of my car mods up! :)
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Re: Test Drive unlimited - handling editor / editing / hack

Postby f14.maverick » Sun Oct 11, 2009 9:57 pm

Hi Sambo! Wasn't me who created the Police car mod. I think the Ford Maverick has so many fans xD

And indeed it is right Sethioz. The AI will not be affected by the changes. I think my problem will be solved by downloading some IGE race files for hardcore mode. Or edit the original IGE files to enable in hardcore mode.

Thanks for help!
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sambo » Sun Oct 11, 2009 10:11 pm

Cool, just checking : )

I guess you could just play in hard-core mode and adjust the parameters from there...
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sethioz » Mon Oct 12, 2009 4:40 am

I think my problem will be solved by downloading some IGE race files for hardcore mode. Or edit the original IGE files to enable in hardcore mode.


umm not sure what you mean with this. however it seems more like modding, so if you up for it, you could post about that in Games > Mods and Editing.

I guess you could just play in hard-core mode and adjust the parameters from there...

what parameters you mean exactly ?


also about this police mod, if its available somewhere, isnt it easier to download it and then extract the whole thing to see what it replaces or changes ?
as you ppl may know, im not much into modding myself.


NOTE: if you guys feel like talking about tdu modding, then plz make new topic into "Games > Mods and Editing"
stuff about police mod and such. maybe a modding tutorial from Sambo :)
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sambo » Mon Oct 12, 2009 7:20 am

I mean just adjust the normal physics parameters, but test them in hard-core mode.
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sethioz » Mon Oct 12, 2009 4:18 pm

eem confused, there's a video tutorial about it.
it is very hard to explain if you do not know what you are doing. you just change it back, if you replaced comma with new line.
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sambo » Mon Oct 12, 2009 11:55 pm

Umm, are you sure you're replying to the right thread? I'm confused now : )
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sethioz » Tue Oct 13, 2009 12:28 am

well obvously somebody deleted one post .. there was another post i replyd to. i cant even member who, i didnt look name, but somebody said that its crashing and something like "what do you mean by changing 3B comma back".
i hate when ppl delete their posts, i should disable delete for all users.
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sambo » Tue Oct 13, 2009 12:40 am

Heh, that would explain it then! I didn't actually realise that you could delete posts! Most forums don't have that function / permission enabled.
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Re: Test Drive unlimited - handling editor / editing / hack

Postby youdgin » Sun Oct 18, 2009 3:16 am

Made the motorcycle MV Augusta Tamburini go to 722 km/h and again pretty drivable but with one exception: at straight and constant acceleration it tends to flip over.
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sambo » Sun Oct 18, 2009 3:25 am

Haha, that's pretty funny.

Have you tried increasing the downforce on the bike? You could also try playing with the front/rear weight distribution, but that could result in some.... interesting... handling characteristics...
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sethioz » Sun Oct 18, 2009 3:36 am

what are you using as controls ? if you use keyboard, then its normal.
with analog controller you can adjust your balance just the way you want or just apply less than 100% acceleration.

ofcourse as Sambo said, try the downforce and weight balance, it would be better if it can drive on max acceleration and not flip over.
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Re: Test Drive unlimited - handling editor / editing / hack

Postby youdgin » Mon Oct 19, 2009 6:43 am

960 km/h(motorcycle) with a lot of problems in driving. I use keyboard and played a lot with down-force weight balance and other characteristics but when increasing the power is a bit difficult for the motorcycle to find an proper balance : when the acceleration is high it tends to flip backward(less when the down-force is high) , when the speed is high and still accelerating it tends to flip forward(the result of high down-force), the characteristics are strong related between them. I'm done for today with tdu. Hope my english was good.
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sethioz » Mon Oct 19, 2009 8:31 am

hmm makes sense, but again, keyboard is very, very bad control for such game.
in my demonstration videos, you can clearly see that i had some acceleration problems too, when i hit too much, then RPM got stuck on maximum, so i had to apply acceleration carefully in order to prevent it.

ugh i still haven't tested downforce on my KITT version, i have really bad place for steering wheel and it is surely no motivation.
however with your bike, if you like the game, then buy yourself analog controller (steering wheel is not much use with bikes). then you can give it insane acceleration and leave the downforce as it should be. well not default, but increase both, front and rear. so with analog you can carefully accelerate to prevent the flipping and once you are like 300km/h or more, then you can use 100% acc.
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sambo » Mon Oct 19, 2009 9:18 am

Another option is to reduce the coefficient drag to nothing and then reduce the power, this may help you get to the high speeds you're wanting without having to have too much power.
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Re: Test Drive unlimited - handling editor / editing / hack

Postby minime891 » Tue Dec 01, 2009 2:38 am

Hi i was just wondering if you have found away to go online with TDU with changed physics. And also how can i PM you cause i want to show you a pic but i dont want people to see.
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sethioz » Tue Dec 01, 2009 11:45 am

i haven't tried it yet, but you can edit the physics directly in memory with a memory editor/scanner (like Tsearch).
i have some tutorials under game hacking (sticky topics, read them, if you dont know how).
you can use PM on site (not on forum).
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Re: Test Drive unlimited - handling editor / editing / hack

Postby jeremy1992 » Mon Dec 07, 2009 8:33 pm

Hey sethioz I used your awesome tutorial but im stuck with something.
do you know how to get a higher redline because I'f changed the redline but it wont get higher then 8336 rpm(i filled in "14500")

if modded the alfa brera
{Power_bhp} i (550)
{Power_RPM} i (11500)
{Torque_Nm} i (999)
{Torque_RPM} i (13500)
{Red_Line} i (14500)

any help is usefull :-)

P.S. Sorry if i spelled wrong im Dutch :-P
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Re: Test Drive unlimited - handling editor / editing / hack

Postby Sethioz » Mon Dec 07, 2009 10:20 pm

worked for me. remember what i said about filesize. it has to be same or it wont work. if you add 1 digit, then you have to remove 1 digit from somewhere else. like price or something.
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