Page 1 of 1

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Thu May 26, 2011 10:41 pm
by Sethioz
this is not a protection, most likely it is a simple socket ID change. learn about WPE pro on my wiki. it might be packet id, but then it wouldnt accept any packets at all. must be socket id. read the wiki and search forum fella, theres so much stuff already explained on how to use wpe pro and other mentioned tools.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Fri Jul 08, 2011 4:50 am
by JayPak
Sorry for asking just didn't wanna waste my time looking for something that might not even be there. So, does it work for xbox 360 without a jtag to have unlimited time for RE5? Can I just hex edit or no?

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Thu Aug 25, 2011 7:08 am
by darkmastergeo
sir is there a chance that you can make a bypass.dll file for the game cabal online?ihave one but it is patched recently due to some abusive players.i onlu use it to hunt in the dungeons...and may ask do you know a program called heatbreak?and pls canyou teach me how to disable it?tnx sir set godbless pls reply to me

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Thu Aug 25, 2011 4:27 pm
by Sethioz
never heard of such game or bypass.
what is it suppouse to do ? bypass something, what ?
never heard heatbreak, how does it have anything to do with MMO hacking ? remember that this is GENERAL MMO hacking, not a game specifc. if you wish to discuss cabal online, you should open new topic with proper title (like Cabal online hacking and hacks, as long as its specific to wht you asking).

UPDATE: my bad, Cabal has been discussed already, fucking USE SEARCH before posting ! when you search for "cabal" it shows up clearly, stop being idiots ppl. you are wasting your OWN time.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Sat Oct 29, 2011 6:39 am
by rakgi
i was wondering if anyone could help regarding creating hacks for mmos

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Sat Oct 29, 2011 4:03 pm
by Sethioz
this is very general and quite offtopic. what is it you want exactly ?
if it is specific game you are talking about, then make new topic and call it "Game name - hacking" or something like that.
if you generally asking what tools to use, how, where ..etc, then your answers are already in this topic, if not .. ask, but add details what you are trying to do.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Fri Dec 23, 2011 2:41 pm
by Hackz45
Sethioz, it is so nice to meet you sir. So, I was trying to hack the health for a online game called "ROBLOX." I found the address, but when I go to add it to the Cheat List and change the value along with freezing it, I go to test it and it doesn't stay at that value point. It seems to show as if it is actually working, the health is 100. But when your health decreases, it actually decreases and goes to that value point instead of the one I set for it along with freezing. I'm not sure what to do and I was hoping you had some tips on what I could do to make it stay at that point. I'm thinking it has pointers, but then again it probably needs a breakpoint.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Fri Dec 23, 2011 3:13 pm
by Sethioz
that's because health cannot be hacked in MMO games. its server side.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Fri Dec 23, 2011 3:52 pm
by Hackz45
So I'm guessing I have to use a Packet Editor, alright, I'll try to examine each packet to try and find it, since it is server sided.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Fri Dec 23, 2011 5:41 pm
by MagicalSilence
i think i shold spare you from trouble and say God modes in MMO are waste of time :) if its comes to PVE specially..
Packet editor is a good choice but again once you know What is Server Side and what is Client side you may find something more usefull. Usually Skill cooldown/skill Range/ATK speed/Run speed/ are client sided not always thought.
But if there is private server version of the game your trying to hack you may as well get direction in where to look most of the time they are not far away in "clean P.Server files" if such exist for the game. also.. Cordinates are almost always client side :P Sky hack/wall hack / Range hack of the normal atk (depends)

But for example Monster Aggression toward player can be changed with packets :)
Best way to notice difference between things is to compare packets from skills for example if your unable to get any sence from them. /encrypted
Another thing "i havent tryed it thot.." but filtering Item effect into different item's effect.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Wed Jan 11, 2012 4:45 am
by Hackz45
You're right :) Thing is though, Hex Editing for me is pretty hard when it comes to the ATK, speed, etc. Unless the value changes and I can use the search method. But sadly, it doesn't for the games I want to hack like World of Warcraft, and Need for Speed World.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Wed Jan 11, 2012 10:57 am
by Sethioz
NFS World hacks have been discussed HERE and i have released few trainers for it.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Sat Jan 14, 2012 8:37 pm
by Hackz45
Thanks! I'll think about buying a copy. Do you still Tsearch?

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Sun Jan 15, 2012 12:02 pm
by Sethioz
like any other MMO, in NFSW it's possible to hack lot of things, however i lost interest in NFSW. i released so called "freeride" trainer. just make sure to read the details under a trainer before buying one.
further NFSW hacking should go HERE

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Thu Apr 26, 2012 10:58 pm
by RichardShivers
I have used packet sniffers in the past to hack a couple of games successfully, however, my latest endeavors have turned out to be total failures. I will first explain the issue that i first came across, my somewhat successful fix, and the problem i am now facing.

When i attach wpe pro or redox PE to my game and press capture, the packet sniffer finds no packets from the game. I have tried using CommView and it shows that the game transmits packets through the System process and not the actual game client. Anyways, correct me if i am wrong but it is my understanding that if i send packets using CommView it doesn't actually send it through the game client, but rather directly from my network (hope that makes sense). I have also tried using Proxocket, I even found the ws2_32 string when i open the the client.exe with a hex editor, but again no .cap files are created in my game directory or anywhere else on my hard drive for that matter.

I have used the following method in the past successfully, solely to bypass anti-hack software that cause the game to exit if it detects a process it feels may be used to hack. I will not go in great detail here since this isn't an actual tutorial. Anyways, i install a proxy hosting software and a proxy client. I use the proxy client to connect to my proxy host and attach wpe pro or Redox PE to the proxy host, which allows the packet sniffer to capture packets.

Ok, so here is the problem that i now face and i am not entirely sure if it is my method that i am using to capture packets or if it is some sort of protection the game uses to prevent hacking. Anyways, every packet that i send causes the game to return to the login screen. I should also note that the packets i do happen to capture with wpe pro vs. CommView, the data looks entirely different. For example, all the 54 byte packets in CommView are almost entirely same as far as looking at the data but all the 54 byte packets wpe pro picks up the data is entirely random.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Thu Apr 26, 2012 11:13 pm
by Sethioz
> commview sometimes messes up and shows everything as system (test with other programs, if all of them are system, you know its commview's fault).

> Proxocket will work, there is another file for proxocket. sometimes it is needed to use the other one. also make sure you understood how to use proxocket. There is capture mode and filter/intercept mode. if you know how to switch between them, then i guess you know how to use it.

> WPE pro and Redox not capturing is something new to me, so far i have never had issues with either. they always show me packets. I haven't used redox much, but it did get mess up few times and didn't show packets. so maybe it is something in your OS it doesn't like or something generic. in WPE you have to make sure all fields are checked. 1.1 and 2.0 or whatever they are.

> proxy method is quite good way to go, but i don't think you can send packets like that. hacking the proxy client to send packets into game is not exactly what you want to do. You need intercepting proxy. webscarab is for http, however i haven't tested, it might work with games too. you need intercepting proxy that intercepts packets and allows you to edit them, not an actualy IP based proxy that hides your IP and then hack it. try webscarab or burpsuite, they might work.

> yes commview sends packets directly using your network device and won't send via anything.

> WPE pro and commview packets being different > offtopic. i thought it is obvious, it is because WPE pro doesn't show the information like IP, date, time, port, mac ..etc. It shows only the data inside of the packet. commview shows the full packet that is ready to be sent as it is and does not need any additional information. this is why WPE pro uses "socket id". that contains the information like port and ip and mac..etc, while commview has it all on manual.


> reason why you got kicked to login screen, is most likely because packet was invalid. proxy client hacking doesn't work.
> also game might use challenge response (you need to give exact reply to the server, random packets won't work)
> game might use encryption.
If game uses challenge response or encryption, you need a custom tool. possible, but not many who can write that.
Tool that sits between game and server, emulating both. from server side it would seem that an actual game client is receiving the packets and from game side it seems like actual server is receving packets, while in middle you can edit whatever you want.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Fri Apr 27, 2012 12:21 am
by RichardShivers
Thanks Sethioz for your prompt and informative response, i will look into the info you provided and see if i can figure something out.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Fri Jun 29, 2012 7:20 pm
by Net
Hi Sethioz i tried to packet edit in runescape ,it might not working.
i tryed it with commvieuw and wpe pro, Any ideas ?
i tryed it with webbrowser editing in the highscore list.
because it can't find the correct codes if i am in the game.
And i wanne know if it is possible.

Thank you very much!
I liked ur hydra video.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Fri Jun 29, 2012 9:16 pm
by Sethioz
i dont play or hack MMOs. you have to first do research on game protocol and learn how it works, then you can start tampering with it and see if anything can be changed.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Sat Jul 14, 2012 1:52 pm
by Net
I know how it works but it seems not possible by runescape but thanks for your help :)

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Sat Jul 14, 2012 5:07 pm
by Sethioz
I just got an idea. most MMOs say that "hack tool" detected or just close..etc if you use some packet tools, however if you have 2 computers, you can make 1 PC go via another and hack the packets in other pc. Either via proxy or make a gateway out of other PC.

Also it is possible to intercept wireless packets from another PC, it won't allow you to intercept, but does allow you to resend.

If you want to hack "highscores", then you want to hack their website and not game.
or whatever you mean by correct codes ? finding stuff is always possible and in most cases you can bypass checks and anti-hack things.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Sun Jul 15, 2012 6:28 pm
by Net
So you mean that i must try to packet edit with a wireless connection and going proxy and edit the packets?
I wanne try to hack their highscore server the website.
The highscorelist are the same scores like in the game.
hydra is not working on their servers to.




Thank you very very much for the reply's :)
if you dont wanne help me you can say it :P

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Mon Jul 16, 2012 4:12 am
by Sethioz
highscores are stored in their servers, not in game. you are confusing game hacking with website hacking.
another method is find exploit in game that allows you to get higher score, so that would put you on top of leaderboards.
These things take weeks to do, maybe months, not hours. you have to do full protocol reversal in order to understand it.

best is to make private server, that way you see what server does and how it works and gives you a lot better idea how to exploit it.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Mon Jul 16, 2012 12:26 pm
by Net
Thanks for your reply i know how to make a private server but not how to code maby i gonne learn it.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Sun Jan 27, 2013 5:22 pm
by Net
Hi Sethioz i can't make a private server webclient.
My question is waih is packet editing on runescape not working ?
I tried many things on runescape but they are all not working do you got a suggestion how i can hack the highscore list?
And i wanne know is it possible to hack the highscores?
I tried many methodes in backtrack to but the security is pritty good.
I know that your not playing rs.
I hope you will help me :) thanks

__

Sorry i can't delete my post anymore you already explained my question sorry.
You dont need to reply sorry.

Re: How to hack MMO (massively multiplayer online) games & t

Posted: Fri Jul 11, 2014 10:14 pm
by paranoic23
hello seth.can say this thread was helpul for a rookie like me.i will try to follow those steps but....
i dont know if i will succed cause im noob on this field.dunno if you can try help me on a mmporg with your knowlege.thank you