Here's something awsome you can do
It's more like editing than hacking, but anyways...
go into this folder
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Supreme Commander - Forged Alliance\gamedata
.SCD files can be opened using WinRAR (or unpack them).
units.SCD file is most interesting
. it contains all units data, so you can change anything you want.
health, armor, shield heatlh, shield regen time, shield regen rate...etc
Now units are quite messed up in there, i mean it is not by names, but by a unit code (same codes you see in the "spawn list" when using cheats on skirmish)
Here's the list of Aeon Buildings:
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Aeon
Buildable Base
uab0101 - land factory
uab0102 - air factory
uab0103 - naval factory
uab0201 - land factory tech 2
uab0202 - air factory tech 2
uab0203 - naval factory tech 2
uab0301 - land factory tech 3
uab0302 - air factory tech 3
uab0303 - naval factory tech 3
uab0304 - quantum gateway
uab1101 - power generator t1
uab1102 - hydrocarbon power plant
uab1103 - mass extractor t1
uab1104 - mass fabricator t1
uab1105 - energy storage
uab1106 - mass storage
uab1201 - power generator t2
uab1202 - mass extractor t2
uab1301 - power generator t3
uab1303 - mass fabricator t3
uab2101 - point defence t1
uab2104 - anti-air turret t1
uab2108 - tactical missile launcher
uab2109 - torpedo launcher t1
uab2204 - anti-air flak artillery t2
uab2205 - torpedo launcher t2
uab2301 - point defence t3
uab2302 - heavy artillery installation t3
uab2303 - artillery installation t2
uab2304 - anti-air SAM launcher t3
uab2305 - strategic missile launcher
uab2310 - heavy experimental installation t3
uab3101 - radar system t1
uab3102 - sonar system t1
uab3104 - omni sensor array t3
uab3201 - radar system t2
uab3202 - sonar system t2
uab4201 - tactical missile defence
uab4202 - shield generator t2
uab4301 - heavy shield generator t3
uab4302 - strategic missile defence
uab5101 - wall section
uab5102 - aeon transport beacon
uab5103 - aeon quantum gate beacon
uab5202 - air staging facility
uab5204 - concrete
uabse0001 - heavy orbital defence
xab1401 - experimental resource generator
xab2307 - rapid-fire artillery installation
xab3301 - quantum optics facility
Civilian Base
uac1101 - residental structure
uac1201 - science lab
uac1301 - administrative structure
uac1401 - agricultural center
uac1501 - manufacturing center
uac1901 - seraphin ruins
uac1902 - network node
xac0101 - aeon boat
xac1101 - (no name)
xac1401 - science facility
xac2101 - aeon palace (super shield generator)
xac2201 - aeon temple
xac2301 - loyalist supply depot
xac8001 - wall segment
xac8002 - wall segment
xac8003 - wall segment
xac8101 - palace wall segment
xac8102 - palace wall segment
NOTE - i have some mods installed and i have more units than there's normally in FA.
UA - Aeon
UE - UEF
UR - Cybran
UX - Seraphin
Those are the 2 first letters in unit codes that should specify the faction, but im not sure !
for example "ueb0101" should be land factory for UEF and "urb0101" cybran land factory.
you have to check the spawnlist in the game, i really can't bother to type them all out (start new skirmish with option "allow cheats" on, now in skirmish press "ALT+F2" to open spawnlist).
anyways best method is to run game in window and then check the spawnlist. so you can find the right unit to edit.
EDIT - scratch that. LAST letter points to land, sea, air. for example if unit is URL, then it means its Land unit, URA is Air unit and URS is sea unit.
URB shows that its Base.
Editing itself is quite easy. Just extract the "_unit.bp" file from the unit you want. This file contains the data of unit (health, armor...etc). open in text editor and just READ, there's exlanation what is what.
Here's the Modding topic about SupCom FA -click here-