Looking for a little insight here. Often I'm able to successfully hack the memory of a game through cheat engine. For example in Kingdoms of Amalur I can find the byte holding my hp value, number of available skill points, etc. However, the address seems to change every time I run the game, so turning it into a script is pointless.
Does anyone have any insight on how to handle this scenario? I'm considering using these same methods for Warhammer Vermintide if i can find a more definitive way to lock down the related memory. Maybe I need to use pointers or Code Finder?