GRID - hacks and hacking, trainers and others

get your superiourity here ! be an offline or online GOD of the game. infinite ammo, unlimited nitro, turbo boost, god mode, you name it !
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Re: GRID - hacks, trainers and others

Post by naruto »

Ok, that makes it a whole load easier. I'll try that out then let you know if i succeeded.

So apart from that , is everything else i mentioned correct?

Thanks.
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Re: GRID - hacks, trainers and others

Post by Sethioz »

pretty much, exept as i said you can't use the normal search, you have to find it inside of hex view. once you find it, then yes you copy the "gears" hex string into notepad or something (modified gears).

if you are able to build a trainer, you can force game to load your modified .csv data instead of default.
for example instead of replacing only gears, you could replace whole car.csv inside of memory.
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Re: GRID - hacks, trainers and others

Post by naruto »

I'm going to try the hex thingy right now.

about the trainer and forrcing GRID to read the modified .csv, i'm pretty sure you have to build a program for that, i might just know how to do that using simple c language but then linking it to the program is another problem, i'll let you know if i find something.
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Re: GRID - hacks, trainers and others

Post by naruto »

Hey sethioz for some reason i can't reaplce the hex, when i try to replace the hex a load bar appears but the hex stays the same????


BTW, i found a way to improve on your method. Instead of comparing .csv with hem memory editor. First find value with magnifying glass, then double click on first value, then value will move to right hand side. Above value there are buttons ( Freeze, unfreeze etc...) and there is a button which allows you to view the hex memory of the value.
Try it yourself and let me know.


EDIT:
Ok i got another question, i managed to replace the hex nut haven't tried it online.

My question is the following: Do i have to do this before EACH RACE? Or just once?

Oh and I can't find the replace option in Artmoney, I'm using Artmoney because like you said you can't replace long strings in tSearch
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Re: GRID - hacks, trainers and others

Post by Sethioz »

as about C, sure you can, you can write anything in C, but its easier to use some kind of a trainer maker.
BTW, i found a way to improve on your method. Instead of comparing .csv with hem memory editor. First find value with magnifying glass, then double click on first value, then value will move to right hand side. Above value there are buttons ( Freeze, unfreeze etc...) and there is a button which allows you to view the hex memory of the value.
Try it yourself and let me know.
to me it seems longer and harder, well yes it is also mag glass, but it is in the hex view window, not the one in 'search'.
so i do only one search and i'm already in the right position, comparing is important, because .csv loaded into game's memory does not appear exactly in right order all the time, it also has some other values between. ..or they are just swapped..etc.
I compare it to the .csv file so i know what is what in game's memory.
My question is the following: Do i have to do this before EACH RACE? Or just once?
yes, unfortunetly GRID loads .csv file only when you choose the car and memory location of the loaded .csv is always different.
i think somewhere i said you have to exit game when changing .csv, but you don't. if im correct, then .csv is loaded each time you choose car and enter race with it. so it should be enough if you just go to main menu, select the car again and enter race again (to make game reload .csv)

This is how i made the famous TurboBoost hack, I compared .csv to game's memory, then i highlighted the value and added it into cheat list and made hotkeys, but again i had to do it each time i entered race.

as about ArtMoney, it cant change very long strings either, this is why you need to build a trainer for more things.
Ofcourse there is always something that points game into right memory location, im sure it is possible to change that. either point game to your own .csv, or tell game to always load .csv into same place or find empty place in game's memory and write your data there and then tell game to read that place instead (this is how trainers work). you can inject your own data into game's memory (into empty place) and then point it there, instead of original.
Tsearch has execellent tutorial in it, but its very basic.

NOTE - while in single player race or garage, then each car has it's own data !!! yes thats right, you can make A.I. cars jump too. this is what you can see in my TurboBoost demonstration video, where i made the other car on background jump.
if you want to see videos, just click on the "Video Blog" ..all of my GRID videos are there.
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Re: GRID - hacks, trainers and others

Post by SCFAdamVcG »

Yeah.. I know somethings not right,or where i'm going wrong but,
what happens is I search for the value ,then do a match ,then try and filter the values for the one thats changed eg 2226 rankpoints to 2229 .. doesn't work...
but when I changed my username with a string it's fetched the rankpoints.. so I got one of the high rankpoints users .. searched the value ,5 values came up,2 integer 8 bytes,1 3 bytes ,and an r.integer 3 bytes ,but when I changed back to my username it seems none of these values changed.. and also the rankpoints dont change when I get artmoney up.. could it be anything to do with grid 1.2 or 1.0?
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Re: GRID - hacks, trainers and others

Post by Sethioz »

well as i said, to me they did change, and Thuuning was also able to change rank points (as seen on video)
did they showed up in leaderboard ? no idea, i think they did before.
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Re: GRID - hacks, trainers and others

Post by SCFAdamVcG »

whats wierd is ,if i freeze them it does but it doesn't save.. nothing I seem to do saves which is very wierd.. maybe I'm doing something really wrong?
Maybe If I Showed you how I do it you could correct me please?
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Re: GRID - hacks, trainers and others

Post by Sethioz »

as i said, its probably patched, it is already very strange that other ppl even see it.
basically you can compare it to this forum, if you search for "932909d09fdsa" < this value and change it, it would be visible only for you, not for others, but in GRID it changes for others, which is very strange.
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Re: GRID - hacks, trainers and others

Post by SCFAdamVcG »

I figured it out,the value changes when I exit the score board but if I freeze it ,the value seems to change adress.. possibly it's stored in the savegame..
but I can't quite figure out ,I beleive it's receiving the score from the server
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Re: GRID - hacks, trainers and others

Post by Sethioz »

ofcourse it is recieving it from server, thats the whole thing, this is why i was surprised when Thuuning changed it, and it changed for others.
ive explained it many times, server side things cannot be changed, they only change for you, but not for others. its probably fixed and it does not need game update to be fixed.

i think that the bug was in their server system. so it temporarly stored data in your pc and when race was done, then your client sent that data back to server and then server updated it, but now they obviously fixed it, so server checks that there is no 'mysterious' adds to the points. for example if your points are stored in server, 303 points. you go into race, then server checks how many points you gained, if you gained 1 point, but server recieves like 303003 points back, then server detects the difference and simply won't update it.
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Re: GRID - hacks, trainers and others

Post by SCFAdamVcG »

good point there , I found a float of 4 bytes that only shows up in the leaderboard but.. I changed some other values,came out of the leaderboard,rankpoints were still the same but the game froze when loading the track..
So how would I go about sending a packet that confuses the server.. another thing .
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Re: GRID - hacks, trainers and others

Post by Sethioz »

you can't really 'confuse' server, as i said, it is obviously fixed.
if you wan't to play around with packets, then WPE pro and commview and with proxocket you can permanently modifiy packet/s once you have found what you looking for.
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Re: GRID - hacks, trainers and others

Post by SCFAdamVcG »

hmm .. but wins wouldn't be patched?
thanks ,i'll figure out how to use that tool
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Re: GRID - hacks, trainers and others

Post by gigablaster »

hi there, i know you dont like grid much, but i think there could be something interesting to do with it still... when you complete career mode (or when you enter a cheat) you get a few bonus cars like ebay mustang, 2 bmws and a few others... is it possible to make it so that, instead of one of these cars, you get a porsche 911 gt3? this could be a way to drive the porsche in career other than in those "driver offer" challenges...
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Re: GRID - hacks, trainers and others

Post by Sethioz »

im quite sure i already explained how you can get the 911 and stock lacetti.
you just replace the cars with those, then you can replace handling and sounds too.
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Re: GRID - hacks, trainers and others

Post by gigablaster »

but replacing files (method you described earlier) means all bmws become porsches.

what i wanted is the following: cheats give you one zonda, one aston, one mustang, and two bmws. i wanted to make it so that, instead of two bimmers, i got one bmw and one porsche.
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Re: GRID - hacks, trainers and others

Post by Sethioz »

oh, the BMWs use same model with different color theme ?
if that's the case, i have an idea, but i cant check. i deleted GRID long ago.
my idea is to find the place in game's memory where it tells game to load this specific car and the config for this car and replace it with porsche.

there's several methods you can use to find it, either just open "hex editor" in tsearch and just search for the bmw model (whatever the name was). for example if you find the right place in memory where game loads bmw model and replace it with porsche model, then once you select other car (just view it) and move back to bmw, it should load porsche instead.
with this one i could be wrong, but here goes:
you can use filemon and set bmw as filter (full name of bmw model file, cant tell you cuz i dont have game, it would be like bmw.mdl or something like this) then you run game in window and look in which point game loads it. that will give you an idea when game loads it so you know when it is loaded into game's memory and then find it.
basically it should be possible to make a trainer or write asm code (tsearch's easywrite) that will do this automatically after you have found it.

you can also use olly debugger to try to find the places where grid.exe loads the bmw model files. sry no tutorial about olly at this time, it is not that hard to figure out how to search. here's quick guide:
open olly
click file > open and open grid.exe (not when its running)
now once its loaded, click on that "M" button above (blue buttons) it opens "memory map"
right click on first address and select search. now into ASCii you type the name of the porsche model file (check it up in your game's directory).
see if it finds anything. and dont forget to try with both, case sensitive checked and unchecked.
if you do find something, see how many times it occurs there. now if im right about this, then you can replace the right one (the one that is ebay bmw or whatever) and then in game, it will always reload porsche instead of bmw.

*basically with this memory editing method, in one game i made game load the models that should never be loaded. it was shooter and i made myself appear as a grenade or some invalid model that was never appeared in game. however i did not change model name, there was value that simply told the game that model_blah is number 123 and model_supnat is 124. so it could be same in grid that each car has some value and it changes once you select car. there could be several methods, however in that game it was possible to change models directly too (by name), but then they only appeared offline and for you, other ppl online still saw you as default (this is why i used the other method).

> upload your grid.exe as attachment and i can check it for you (if attachment doesnt work, then use some share sites) or maybe you can email it to me > [email protected]

NOTE: filemon method is only if you can't find right bmw model in game's memory.
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Re: GRID - hacks, trainers and others

Post by KITT »

Hi, can explain me please a method to load an edited .csv (car and tyregrip) for online session ?
You can make a trainer where is possible to chose in real time the .csv load ?
Tyregrip.csv load into memory some string value, example i find the value of 100 but is string type, and my unique value under string value..
when i try to edit take no effect ingame.....
Thanks
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Re: GRID - hacks, trainers and others

Post by Sethioz »

no, i do not have game anymore and i dont make trainers.

all that is explained already in earlier posts. how to change car in memory and how to find car in memory.
i tested it and it worked online. you just need to change right value.
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Re: GRID - hacks, trainers and others

Post by KITT »

Is there a way to load directly an edited .csv and bypass the check of modified game files ?
Or edit the value into a memory by loading a full .csv file without edit single value ?
Thanks
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Re: GRID - hacks, trainers and others

Post by Sethioz »

im sure there is, but i have not looked into this.
you can write a trainer like program to load your own .csv over the original, but reverse engineering and debugging is not really my field.
you would need to find the function that loads a specific .csv into memory and then modify it so it would load your .csv instead, but then it might still say that file is modified, if thats the case, then you would have to wait until .csv is loaded and then press hotkey on your trainer so it would load whole .csv into memory and like all trainers, you would write that new .csv into new place and then point game to that.

Tsearch has some good tutorials under help if you want to know about that. only thing i dont know, is how i could find the function that loads specific .csv. if i would have that i could probably write a trainer, but i wont (i have no interest in grid anymore).
however i can always point you into right direction.
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Re: GRID - hacks, trainers and others

Post by KITT »

Thanks Seth !!!!
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Re: GRID - hacks, trainers and others

Post by KITT »

Hey Sethioz !! reinstall the game with 1.3 update !!! don't work the trick with address... this thread is out now, need new guide, need your technical help !!!
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Re: GRID - hacks, trainers and others

Post by Sethioz »

don't work the trick with address
what trick with what address ?
you refer that address is not same ? or what are you talking about, somebody get me a changelog from 1.3. im sure you are trying the same addresses. you just need to find all again.
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Re: GRID - hacks, trainers and others

Post by KITT »

some address are not the same but i find the new address, just the value is changed the car is automatic banned/kicked from session !!
Reinstall the game please !! :) help us !!!
Need new guide..
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Re: GRID - hacks, trainers and others

Post by Sethioz »

if you changed your values in memory and still got kicked, then it means that game now has memory check too, but i highly doubt, i have never seen or heard anything like this. most likely you did something wrong.
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Re: GRID - hacks, trainers and others

Post by KITT »

try,
i find the right value again !! and if I try to change the value even after the loading (when the car is on-street) I receive a automatic kick from session !!!
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Re: GRID - hacks, trainers and others

Post by Sethioz »

as i said, it means that they have planted some kind of a memory check, but its still very weird. game's does not have it, they have external tools/programs to do that. like gameguard, hackshield..etc or in RE5 case it was that dumb 'windows live' shit.

UPDATE:
GRID Patch 1.3 changelog:

- Added support for additional content packs.
- Added support for Motion Platform D-Box.
- Increasing the maximum view distance by 1 km so it is possible to see the entire length of the hill roads on San Francisco
- Fix for personal best lap time not replacing world record lap time when playing without internet connection.
- Fix for race day personal best lap times only being valid for first race in a grid world event.
- Fix for being able to select too many different types of cars in multiplayer events Long Beach Battle and Drift Inter GP.
- Fix for being able to select the Pontiac GTO in multiplayer Touring cars events.
- Fix for vehicles bought on eBay applying performance modifiers when playing multiplayer events.
- Fix for being awarded 1 lap in online stats for freestyle drift events.
- Prevented the editing ebay.xml cheat
i don't see anything that could perform the check. I even don't see anything that could detect Tsearch.
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Re: GRID - hacks, trainers and others

Post by KITT »

Sethioz wrote:as i said, it means that they have planted some kind of a memory check, but its still very weird. game's does not have it, they have external tools/programs to do that. like gameguard, hackshield..etc or in RE5 case it was that dumb 'windows live' shit.




i don't see anything that could perform the check. I even don't see anything that could detect Tsearch.
no Seth !! if you change the right memory value when the car is online, with t-search or mhs receive an instantly kick from session !!
try !!install the game !!!
sry but with 1.3patch this thread guide is totally out !! no more cheat for grid ?
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Re: GRID - hacks, trainers and others

Post by Sethioz »

you telling me that multiplier and score and such things doesn't work either ?
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Re: GRID - hacks, trainers and others

Post by KITT »

Sethioz wrote:you telling me that multiplier and score and such things doesn't work either ?


example: the address value of car weight... sometimes is 344...... sometimes is 345........ into range memory, if you edit the wrong value the car not change and run into the session,
but just find the right value is instantly kicked from session !!! no more address can be edited by t-search !!

is so hard for you after this great guide reinstall a 10min game and try to test this 1.3 update ??
With 1.3 patch don't work modding of ebay.xml and don't work anymore the hack of address value !!!
This thread need update, or is completely useless.
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Re: GRID - hacks, trainers and others

Post by Sethioz »

i am not a gamer and i dont keep games. i said no and i mean it.
im not downloading grid again, i dont like that game and i have no interest in it.
this thread was never about hacking cars online, this topic is about hacking score and multiplier and time, this is where it started.
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Re: GRID - hacks, trainers and others

Post by 54321 »

if any1 need Live help to do the hack just invite me on Xfire at (sam54321) without brackets and can sought you out
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Re: GRID - hacks, trainers and others

Post by yogi »

hi guys i have watched the video tutorial on how to hack grid with tsearch, then i followed the instructions to thi website for more information.

im a noob at hacking etc but wanna learn more i have got as far as understanding what most of the lines in the hex stand for after reading in these posts i changed the hex to 1 line per command, but i get slightly confused when i load tsearch, when trying to find the lines i wanted all ihave for refference is the tutorial to change the suspension if anyone could help of point me in the right direction of a decent trainer ?

any help will be appreciated
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Re: GRID - hacks, trainers and others

Post by Sethioz »

there are no trainers for these things, it is exclusively available only here.

once you have your car info in a file and one per line, then you can open game using Tsearch or any other memory editor and search for the values you see in the file. they exist many times, follow the part where i explained how to find the car in memory. my example was using courage i beliave, can't bother to read thru this right now.

for further info about how to hack, you can see the sticky threads under Game hacking or you can see Knowledge Database. just search there what you looking for, like "basic hacking".
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Re: GRID - hacks, trainers and others

Post by GuyFromNorth »

Thears much easier way cheat in online. But you must use retail version of grid, not 1.3.

C:\Program Files (x86)\Codemasters\GRID\gameconfig\ebay.xml

you can mod that file with hex editor, notepad dont work

here is my ebay.xml



it works so, you must buy used car in career mode with good history, many wins, no wrecks

then you can get very fast car for online





this not hacking, its modifien file.

its very effective cheat
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Re: GRID - hacks, trainers and others

Post by Sethioz »

you added general stats ?
if you dealing with GRID, try the latest version, because i heard that they patched a lot of hacks there.
but again, i dont cheat, i only make PoCs (proof of concepts)
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Re: GRID - hacks, trainers and others

Post by GuyFromNorth »

minPerformanceIncPercentage 99maxPerformanceIncPercentage 99

i dont know how to put more increase with my hex editor, editor overwrites the next symbole, so i can put only 2 numbers.
"99"

i cheat with my friends with super fast vipers... lol

greath fun!

i have mayby seen ur name in xFire


grid is good lan party game




:)
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Re: GRID - hacks, trainers and others

Post by Sethioz »

you have to use other hex editor, like xvi32 in order to insert a string.
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Re: GRID - hacks, trainers and others

Post by GuyFromNorth »

ok

thx



:)
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Re: GRID - hacks, trainers and others

Post by GuyFromNorth »

LOL

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Re: GRID - hacks, trainers and others

Post by Sethioz »

no, you dont overwrite anything, you have to insert a string. take a look around.
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Re: GRID - hacks, trainers and others

Post by GuyFromNorth »

i got it work

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Re: GRID - hacks, trainers and others

Post by Sethioz »

post detailed tutorial, im sure lot of ppl find it interesting.
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Re: GRID - hacks, trainers and others

Post by GuyFromNorth »

1. Get Freeware Hex Editor XVI32
http://www.chmaas.handshake.de/delphi/f ... /xvi32.htm

2. Take backup of ur ebay.xml file

3. Use hex editor and open ebay.xml file

minPerformanceIncPercentage (add value you want, you can overwrite next letters if you want add very big value)
maxPerformanceIncPercentage (add value you want)

4. save as, if ur using vista, you cant save in "Program Files" folder or its sub folders

5. replace ur ebay.xml with ur modified ebay.xml file

6. start game

7. buy used car in career mode, with good history, many wins, no wrecks

8. test drive, if it didnt work, sold the car and buy better

9. that car will work in online


you must use retail version of grid.... not 1.3
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Re: GRID - hacks, trainers and others

Post by Sethioz »

anything for 1.3 ? or its totally patched ? i dont have the game and im not planning on downloading it again.
ill pm you something after this post, look.
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Re: GRID - hacks, trainers and others

Post by KITT »

Sethioz wrote:anything for 1.3 ? or its totally patched ? i dont have the game and im not planning on downloading it again.
ill pm you something after this post, look.

For 1.3 still work t-search, but there are some conditions.. example.. if freeze values I got kick from multi-player and is impossible join session.
Only some values work...
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Re: GRID - hacks and hacking, trainers and others

Post by Sethioz »

this thread needs a complete rewrite. its a mess.
any specific things guys ? like what works and what doesn't.

NOTE - check your PMs guys, regarding GRID.
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Re: GRID - hacks and hacking, trainers and others

Post by KITT »

Sethioz wrote:this thread needs a complete rewrite. its a mess.
any specific things guys ? like what works and what doesn't.

NOTE - check your PMs guys, regarding GRID.
I have seen the PM, and read the wiki about grid hack..

ebay.xml don't work anymore on 1.3patch

Memory editing with t-search is the best way.
The problem is that I don't know exactly how work this kind of anti-cheat of 1.3.
I have some direct experience about that example:

Use mhs is not good idea 'cause freeze or unfreeze values, and is impossible to play. Player auto-kicked from session.
T-Search work good but only on the right address, and never freeze the value, but only set on-fly with hotkey.
Into a lobby never press hotkey, even is address are right game will eject the same from session.
I don't know what reason make a distinction from addrees with the same .csv value example mass:
1140 on 345287a0 work and no kick from session
1140 on 345281a8 work but player is eject by auto-kick from session..

Then is only a heavy work select manually all address of .csv loaded into a memory and workin without kick in game.
Must be found a way to bypass this kind of check, is not a full memory check but something of similar.

I'm not expert and I think some trainer maker for grid1.3 know good what is this kind of check....

P.S. this game is still very played into multiplayer, hope seth u will make some good hack tutorial !
pps. you will make an hack tutorial for the new f1 2010 from codemasters ?
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