however i have alternative if you don't want to kill enemys instantly or if you don't want to use aimbot at all and still get easy kills.
answer is VECTORS. this is what i always used, i never used aimbot. i changed my "vectors per round" to like 10-30, depending on the server settings and mode. if server had 200% damage, then 10 was quite enought, it means you have 10 times more damage with pulse rifle. so instead of aimbot, you should change vectors, this way it is less suspecious, unless you can't aim at all.
for example in survivor mode, in quarantine, it was enought to keep all aliens out of basement, when my vecs was on 20. i even killed queen before she entered.
i just realized i haven't explained how to change vectors, well its easy. you open weapons attribute file and search for "Pulse_Rifle_Bullet_Barrel" (exact value). however you need to find "Pulse_Rifle_Bullet_Barrel_MP" if im correct, well there's not many of them and it is one of the first ones in line. for example if you do search, then it is 1st or 2nd or close to them. if you click find next, find next..etc, then its in very front.
now what ? you compare it to the Weapons file.
check the following, it is out of the Weapons file, you can clearly see "VectorsPerRound" in there, but you can't use normal filtering method, because this value never changes, so you have to open it in hex and compare to the real file and count the places, when you find "01" which is in right place, change it directly in hex, but remember that those are HEX values and 20 is not 20. 20 in HEX is 32 in DEC. so use calc to convert hex to dec and other way around.
Code: Select all
[Pulse_Rifle_Bullet_Barrel]
Type = "Barrel"
NameId = 4804
MuzzlePos = <1.359897, -1.749920, 8.639969>
MinXPerturb = 2
MaxXPerturb = 6
MinYPerturb = 2
MaxYPerturb = 6
Range = 3500
MinRecoilAmount = <-1.500000, -0.500000, -0.500000>
MaxRecoilAmount = <-2.000000, 0.500000, 0.500000>
RecoilTimes = <0.010000, 0.000000, 0.050000>
VectorsPerRound = 1
SingleImpactSound = 0
//PVMuzzleFXName = "Pipe_Grenades_PV_MFX"
PVMuzzleFXName = "Pulse_Rifle_Bullet_PV_MFX"
PVBreachOffset = 0.000000
HHBreachOffset = 0.000000
HHMuzzleFXName = "Pulse_Rifle_Bullet_HH_MFX"
FireSnd = ""
AltFireSnd = "Sounds\Weapons\Marine\PulseRifle\fireloop.wav"
DryFireSnd = "Sounds\Weapons\Marine\PulseRifle\Reload2.wav"
MiscSnd0 = "Sounds\Weapons\Marine\PulseRifle\Reload1.wav"
MiscSnd1 = "Sounds\Weapons\Marine\PulseRifle\firestart.wav"
MiscSnd2 = "Sounds\Weapons\Marine\PulseRifle\firestop.wav"
ClipIcon = "interface\statusbar\marine\i_clip.pcx"
FireSndRadius = 1200
InfiniteAmmo = 0
ShotsPerClip = 99
AmmoName = "Pulse_Rifle_Bullets_Ammo"
BarrelType = 0
NextBarrel = ""
DecloakWhenFired = 0
Save = 1
DisplayAmmo = 1
How to use memory HEX editor to hack games - AvP2 hack
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