Packet editing WoTLK 3.3.5a Private Server

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megatenP
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Packet editing WoTLK 3.3.5a Private Server

Post by megatenP »

I am trying to use rpE-Filter to capture and send packets on World of Warcraft WoTLK 3.3.5a private server

So far, nothing works since whenever I send any packet it disconnects me from server.
As I have read there is protection for packet editing on most new MMO's.. including WoW.

So can anyone help me out on this issue ? Is it possible to packet edit on WoW ?
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Re: Packet editing WoTLK 3.3.5a Private Server

Post by megatenP »

My apologies for posting this thread. I already found answers I needed on this forum. Thank you.
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Re: Packet editing WoTLK 3.3.5a Private Server

Post by Sethioz »

what was the solution you found ?
megatenP
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Re: Packet editing WoTLK 3.3.5a Private Server

Post by megatenP »

Well it is not really a solution, but I don't think I could have gotten better answer than one you gave in Darkfall thread here on this forum.

Answer is that, its not as simple as resending packets.. which was what I did. You mentioned something about understanding how game protocol works, figuring out protection system etc. That was enough for me to figure that I will still need much more knowledge, time, research and experience to be able to hack WoW even if there was some quickfix for crash/disconnect issue.

So the solution is.. either I know what I am doing and do something, or I don't know what I am doing and do nothing.
I don't think it gets any simpler than that.. regarding MMO's.
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Re: Packet editing WoTLK 3.3.5a Private Server

Post by Sethioz »

yes that is correct indeed, however i think WoW uses "challenge response". so a simple research won't help.
it means each packet has to be valid, game server won't accept random packets or repeats (see wikipedia or google for challenge response).

Luigi deals with that stuff, but he is on "vacation" i mean not hacking, but writing simple tools to "bypass" challenge response. he have made some tools for some games that use challenge response.
in order to do that, you need to replilcate the games packet sending system or something similar.

capture some packets using commview and see if they are encrypted. most likely they are.
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