Dead Island - hacks / hacking / mods / modding

get your superiourity here ! be an offline or online GOD of the game. infinite ammo, unlimited nitro, turbo boost, god mode, you name it !
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Re: Dead Island - hacks / hacking / mods / modding

Post by thefinalrune »

As a point of comparison, these are the settings I'm using.

Code: Select all

    <prop n="HealthRegenerationStartTime" v="0.1"/>
    <prop n="HealthRegenerationMaxLevel" v="500.0"/>
    <prop n="HealthRegenerationSpeedInStand" v="100.0"/>
    <prop n="HealthRegenerationSpeedInWalk" v="100.0"/>
    <prop n="HealthRegenerationSpeedInCrounch" v="100.0"/>
    <prop n="HealthRegenerationSpeedInCrounchWalk" v="100.0"/>
    <prop n="HealthRegenerationSpeedInSprint" v="100.0"/>
    <prop n="HealthRegenerationSpeedInKnockDown" v="100.0"/>
	
    <prop n="MaxHealth" v="500"/>
    <prop n="BaseMaxHealth" v="500"/>
    <prop n="BaseCriticalHealth" v="30"/>
It should be noted that I specifically choose 500 at my "HealthRengerationMaxLevel" because I had set my character's final HP total at 500 and that any value lower didn't seem to restore my health back to max. I noticed that when this value is greater than my base max health it causes the red blood marks on the screen the way Sethioz described. Still looking to figure out how to adjust the threshold and/or image fade delay on that since it can get obtrusive at times.

If you're curious, the health needed to survive an explosion (the propane tanks/suiciders) is over 16,000. Sadly, unless there's a way to alter the visual representation of the players health this creates a health bar that explodes well beyond the screen size as each little block of health is 25 units.
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Re: Dead Island - hacks / hacking / mods / modding

Post by kewlhotrod »

Actually, the "HealthRegenerationMaxLevel" I had set to 150, and it was working fine, without doing the bloody screen.

When first fiddling with it I got that same thing though, but I can't quite remember what setting it actually was.

I have my regeneration numbers for moving, standing, crouching etc. set to 2k, Max Health 2k, and MaxLevel to 1k. It started working for a bit, and, of course, started healing after falling below half health, TO half health, because of the 1k HealthRegenerationMaxLevel, and the 2K total health.

Modified MaxLevel to 2k, and will try it out tomorrow. As of now, it is time for sleeps.
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

1000 max and 500 maxregen works just fine. i also changed critical damage on weapons, so now every hit does special damage.
changed "bullets per shot" its awesome, desert eagle shooting like 15 bullets per shot, like a shotgun, but kind a lame, one hit kills.

remember that all that can be done by using memory editor, so you can play online with all that, just have to be careful not to get hit by VAC. as far as i know its steam only.

if anyone finds a "hack" to play online with hamachi or something, post it up (i havent even google for this one)
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Re: Dead Island - hacks / hacking / mods / modding

Post by kewlhotrod »

I play online with Tunngle, and modded files still work online, as long as any memory editing.

There's no difference, and you don't even have to be host.
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

meaning steam users can use it aswell, because VAC does not check for those files, VAC only checks for .dll and .exe files aka core game files as its explained on their site.
im gonna give it a try i guess

i downloaded update and tested gibbed bypass, works fine. for ease of use, i made myself a .bat file. as usual, gibbed is IDIOT sometimes. why the fuck he says it has to be zip ??
WHY ppl make things SO complicated ?? all you need is ANY type of file to be input.
so what i do, is i put data0.pak.orig as input for original, and data0.hack.pak as input for modified file and outputs data0.pak, ready to be replaced.
then i just run batch file and its done. easy as that. no zipping or any other SHIT like that, because it takes ages to extract and zip all those files.

i open the .pak in rar and just drag and drop my modified files in it, then i run batch and DONE !
idiots making it so complicated always. takes me like 5 second to put modified files back and run the game. literally i mean 5 seconds, its not a figure of speech.
double click, drag and drop, double click, drag and drop < thats all it takes to put modified file into game and then double click to run the game, can be easily done in 5 seconds or less, while they zip the files which takes like 1-2 mins
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Re: Dead Island - hacks / hacking / mods / modding

Post by thefinalrune »

Speaking of online play, I've read various posts in the steam forums suggesting playing with modified weapons will crash other people's games if you drop that weapon in co-op play since their client doesn't have the modifications.

Sounds like a reasonable expectancy. Would be both sad and funny.

Oh, we just downed a major boss, time to get the loot, oops, I just dropped my uber gun.
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

why am i not surprised, nowday games have nearly zero-protection against hacking, reminds me old good avp2 days, where players were the only ones making anti-hack mods.

have you tested it, does it actually crash others ? feel free to post a tutorial on how to play online with tunngle. if its good, i will add it onto wiki (with credit ofcourse)
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Re: Dead Island - hacks / hacking / mods / modding

Post by kewlhotrod »

Sethioz wrote:meaning steam users can use it aswell, because VAC does not check for those files, VAC only checks for .dll and .exe files aka core game files as its explained on their site.
im gonna give it a try i guess

i downloaded update and tested gibbed bypass, works fine. for ease of use, i made myself a .bat file. as usual, gibbed is IDIOT sometimes. why the fuck he says it has to be zip ??
WHY ppl make things SO complicated ?? all you need is ANY type of file to be input.
so what i do, is i put data0.pak.orig as input for original, and data0.hack.pak as input for modified file and outputs data0.pak, ready to be replaced.
then i just run batch file and its done. easy as that. no zipping or any other SHIT like that, because it takes ages to extract and zip all those files.

i open the .pak in rar and just drag and drop my modified files in it, then i run batch and DONE !
idiots making it so complicated always. takes me like 5 second to put modified files back and run the game. literally i mean 5 seconds, its not a figure of speech.
double click, drag and drop, double click, drag and drop < thats all it takes to put modified file into game and then double click to run the game, can be easily done in 5 seconds or less, while they zip the files which takes like 1-2 mins
That's exactly what I do, lol. I don't even have to edit the gib .bat

I just open data0-mod.pak, drop files, double click gib, remove bat.0 and rename new file. So quick and easy.

And... I can paste the tutorial I used, it works well.
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

oh no no, don't copy paste anything, write in your own words.

2 tutorials that you might add here, one is how to play online with tunngle / hamachi ..etc and other details on how to modify files.
if you are interested writing directly for my wiki, PM me and i will show you the formatting, since normal tutorials are useless and have to be converted to wiki formatting manually, which is pretty much writing them.

another thing, ive seen mc'calls 9mm, defender of the motherland and riot shotgun in the weapon lists, but when i googled where to find, noobs saying those are developer weapons and cannot be found, while some claim they found them, but dont share where. i think its bunch of nutz.
whatever it is, i was thinking it might be possible to hack them into game if its really true that you can't find them.
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Re: Dead Island - hacks / hacking / mods / modding

Post by PirateGirlx3 »

for online play there was an update for the steam_appid but i think they blocked it jst google ali213 and check for update steam_appid at him for online trough steam but for tunggle i think u have to go in options then online n set it to LAN so u can play
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

what did they block exactly ? you mean they blocked the modified files on steam ?
im on backup net atm, so cant bother testing online with tunngle / hamachi. will try someday
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Re: Dead Island - hacks / hacking / mods / modding

Post by kewlhotrod »

PirateGirlx3 wrote:for online play there was an update for the steam_appid but i think they blocked it jst google ali213 and check for update steam_appid at him for online trough steam but for tunggle i think u have to go in options then online n set it to LAN so u can play
Nono, they didn't block any appid's, people just automatically assume that when they can't find any games because they're in a higher or lower chapter than others.

But if you ever do want to change your appid it's easy

Right climg steam_appid.txt, hit properties, and turn off read only. Open the file, and change the ID to the number you wish to play on (most do 13140 and 5xxxx something). Afterwards save, and put read only back on.

Ta-da.

Sethioz, I'm PM'ing you in a second, I'm going to make a save transfer guide (works for updates and changing app_id's), a Tunngle connection guide, and that's probably it since basic editing of the files can be found here.
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Re: Dead Island - hacks / hacking / mods / modding

Post by dyeggoo »

How the hell do I use the fix? I have tried to google it but found nothing. I have never really hacked any game, except the cheat engine so a little tutorial on how to fix my data0.pak would be nice.

Thanks
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

read the instructions inside of the fix :) its a cmd tool, straight forward really.

you type in the fix.exe (exe name) and after that you put 3 files names, where 1st one is original, next one is your modified and last is output.
note that you MUST have original data0.pak or you have to uninstall and reinstall. it takes hash from original data0.pak and puts it on your modified one.
just read instructions in the fix.
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Re: Dead Island - hacks / hacking / mods / modding

Post by motex »

Sethioz,

I followed all the instructions for modifying the files. I wanted to start off with the "Weapons don't break" mod....

Followed the Condition(-1); mod on both files. Also, since it uses steam I had to do the gibbed bypass. It doesn't crash.

(At first attempt it did crash because I didn't do the bypass, so re-installed, and used the original to modified then output etc..)

Booted the game and it runs.

I load my saved game, and first thing I see multiplayer disabled....crap. Okay, next.....at my save point theirs supposed to be the main guy at the Lifegaurd stockade...

Instead, it's a friggen zombie!! Then I look at my weapons, all gone.... progress 0%.....No weapons.....

Worst thing is the mod's I did dont work....I cant punch, I cant even pull up or find a weapon....I found a soda on a bench and it was invisible....only the action "F" button showed....then "%unkownitem%" was picked up....

WTF?!

I will start fresh again tomorrow, but is this an anti-cheat kicking in?
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

sounds like you messed something up. steam version probably is protected against file modding, not sure and cant test either. its bypassable tho, if its a simple check to see if files are same.

anyway what you described sounds like corrupt savegame, i had something similar. i was in the moresby city when i updated the game and after update weapons were gone and armorerd truck was in front of the church, right near door. couldnt fast travel and all characters were gone. so i had to start new game, but fact that you say it happened by modifying data0.pak .. i have no idea what happend.
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Re: Dead Island - hacks / hacking / mods / modding

Post by PirateGirlx3 »

do you guys know how to get Ryder White i've read on forums that ppl are able to play as him cuz he was in the data files where i don't know so i'll leave that to Sethioz :)
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Re: Dead Island - hacks / hacking / mods / modding

Post by motex »

Sethioz,

First, thank you for the fast response.

I did some testing today, and happy to report I got the fist melee working modified ON STEAM....Worked perfect, put it at 1000, and one punch knocks 'em dead.

Further testing, I connected to a Hosted game...and yes, the modified work carried over. I was punching the zombies and even thugs with one punch and they died.....

I was playing with 3 other people, and eventhough i punched zombies with one punch fist only they didnt even notice.

So, Im glad to report that it IS WORKING ON STEAM.
What I did was use the gibbed bypass, and so far only modified the fists to 1000 attack....

Going to do further testing of what can be modified for online play. Thanks to all the write ups you did Sethioz I was successful today.
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

ryder white ? hmm not sure, havent really heard or seen. there might be something in data0.pak that specifies the character you choose, i saw several character files there. one way is to swap the model, easy as that, but then effect is only client sided.

if you want everyone to see it, then you must swap the character somehow. see my old good Aliens vs Predator 2 hacks, there i did it with memory editor, however in DI its much harder. i think only way is to go for data0 and just go thru files, i dont have much time lately, been dealing with my experimental shop and other DI hacks.
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Re: Dead Island - hacks / hacking / mods / modding

Post by motex »

Sethioz,

Just wanted to mention that many things are working on STEAM.

I can confirm the unlimited ammo you have on WIKI works on STEAM...Many thanks bro, I will be donating tomorrow to help get your shop rolling!
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

eheh why am i not surprised ? like avp2010, where ammo was client sided. i remember when i started out with avp2, everyone said something like "you stupid hacker future games will be impossible to hack" .. while now as we see, they are even less secure.
be careful on steam tho. VAC might get you.

you can make a list of hacks and put behind if it works on steam or not and ill update first post and wiki article.

donations are always welcome :)
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Modding Dead Island .pak files crashing saved game

Post by djbnw »

The gibbed crash fix isnt working for me.
Ive followed everything on general modding (looking up other sites on modding the files)
but fix only lets me run the game , but the game crashs after a few seconds at the loading page when i click continue

All i changed was the ammo cap in default skills
Can you upload a simple modded data0.pak file for me to test if the problem is on my side/my game, else it would be my procedures , which i doubt cause i tired many times.

Hope someone can help/ has fixed such an issue

Thanks

***Scenarios***

1: Without using gibbed crash fix , replace data0.pak with self modified data0.pak, Dead Island doesnt run

2: Using gibbed crash fix , data0_moddified.pak is placed into dead island folder and renamed (original is removed) , Dead Island runs . Click on continue ... loading screen....wait...crash-to-desktop
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

if it shows loading screen, then you did something wrong. it isnt the bypass that aint working. if it would be that, then you would never even see the dead island logo.
it means you must have made a mistake somewhere, not everything can be changed. some things crash if its invalid value. or maybe you accidently deleted one of the ; marks (i did that once by accident).

so yeah, problem is your mod what you made.

additionally, what im doing is i made data0.zip < this is the file i constantly modify.
then there is my original "data0.pak.orig"
and output is data0.pak
so this way i just run the batch, get data0.pak and then i just drop it into game folder and there it is. no renaming at all. however sometimes if you make a mistake and game crashes (like yours) then its good idea to always throw your current data0.pak out of the game folder and not replace it. or rename old one. so you can revert back if necessary.


UPDATE:

have anyone tried to edit shops.scr ?
im trying to get legendary weapons, but it seems like shops aint updating at all. im guessing they are stored also in savegame, so it is needed to start fresh new game to get results or do few missions. going to test again tomorrow.
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Re: Dead Island - hacks / hacking / mods / modding

Post by djbnw »

I got my moddified data0.pak file to work , i believe it only worked once i deleted the extracted folder of the pak from the dead island game files, didnt think it would affect the game but it did.

I didnt believe i enetred an invalid value cause i searched the web and saw someone increase his ammo cap to 999k , while i only changed it in the hundreds

Are you using your own bat file? Cause the gibbed crash fix wont accept other files names to give me the moddified one.


Anyway im just wondering , what should i change to increase gun damage to JUST zombies , esp for headshots. Has anybody found out a way to do so currently?

Thanks for the help anyways :D
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

gibbed crash fix accepts ANY files you put there. even if name is like "blah.set"
you just messed something up, if you don't understand how simple CMD tool works, then most likely you messed up with the fix and didnt really make a new fix at all and used some old file or made other type of chaos.
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Re: Dead Island - hacks / hacking / mods / modding

Post by motex »

Hey Sethioz,

I donated 8 Eur today. Will try and donate some more in time, bought a few things around the house this week on eBay.

Anyway. I recently got a dev weapon 'left hand of gloVA'.....it's inside of the inventory_special.scr file on line 702-753 and 755-775

I changed the stamina, force, damage.....and nothing a few times... It's still default... Going to keep trying..

Do you know what it could be? Do I need to start new game or play a few missions like you stated for the shops.scr stuff?
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

thx for donation :)

umm well i never heard of such weapon, how did you get it ?
i tested shops.scr and i cant seem to get it to work. i googled and found few guys who say that it works. even some youtube video, but it doesn't work for me. i started a new game with sam b, still nothing.

i don't understand where those shops load items from ? i deleted absolutely everything else from the shop and it STILL loaded some random weapons in there, instead of legendary weapon.
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Re: Dead Island - hacks / hacking / mods / modding

Post by motex »

It's a developer weapon found on the beach mountains. I believe it is also called the 666 dev weapon.

When equipped it's just your left hand doing a gesture of pushing I guess you could say air in front of character, the effect if in range to a zombie is electrocution.

Problem is each use brings stamina 100% down, damage is very low, and durability is crap.

Going to keep messing with it and ask a few fellow modder's but unsure why it's not taking the new settings. I might have to try a new game but problem is I was led to this weapon by another live player so not 100% sure where to go. This weapon can't be duplicated with the drop glitch like other dev weapons.

I keep cracking away if anything pops up I'll post for fellow modder's.
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

offtopic - it is not 666 dev, it is "left hand of glova" and blueprint (mod) for that weapon is something with 666. it gives the impact (electricity knock down) effect to it. it is the skull weapon. you can get it by collecting the right skull and placing it into right place (i never bothered to look).

back to the topic, i have created my own weapon .. and it is GLORIOUS !
its a Prototype weapon called "Left Hand of Sethioz" .. its orange and it has power of GOD, its infinite and it has more range than you can see on maps .. and it literally explodes enemys into pieces.
video demonstration here:



UPDATE:

after testing around for hours, im still not sure what makes enemys fly away when hit. i tought its force + impact mod, but it isnt.
so i tested many times and finally i added ORANGE color to the weapon and it seem to work, but its not confirmed yet if its the color.
i added 1 more damage type to my Prototype, so now it has blast + impact and its glorious.
i change critical to 1.0 (100%), then i also changed the head / leg / arm cut probability to 100% and head smash to 100% too. so this is what gives my weapon the awesome "blow up" effect on enemys.
force is about 80000, damage about 5000, range 9000 and lot of small tweaks. like HUD icons and such. i put it together from 5 or more different weapons + mods.

left hand of gloVA
gabriel's sledgehammer
tesla mod
impact mod
fists
666 dev mod (or whatever it is)

so all those mixed together using right attributes and results are seen on that youtube video. i wanted to make it electricution weapon, but it doesn't seem to work. it does electricute, but it wont stay like on bladed weapons. maybe it has to be blade + electric to get the effect.


right now im annoyed of testing and savegame sucks big time in dead island. whenever i use other character i lose my current savegame. its so lame. i had half quests done, loaded other char and it was all gone. pfff.
now i have showed that it is possible to indeed create your own weapons. it should be even possible to load your own HUD icons and images into game or even new models.
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Re: Dead Island - hacks / hacking / mods / modding

Post by fierytuner »

Hi all, sorry to be a noob and everything but I was wondering if I was doing it right. 'Cause, whenever I tried to open the bypass cmd, it would just flicker on and close. And I wasn't sure on the instructions in the notepad too. Thanks for your time.
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

its a comand line tool. it does not magically repair anything, you have to give it inputs and output. learn how to use command prompt first. from there write a batch to run it with a single click.

..or why not use the EXAMPLE that is inlcuded in the package ?
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Re: Dead Island - hacks / hacking / mods / modding

Post by motex »

Omg that video is sick. Enjoyed seeing it work thanks for putting on youtube.

;)
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

once again i have done something incredible, my characters will now go up to level 100. i can make it up to 1000 or any other number i want to put in there.
its also possible to manipulate EVERYTHING based on levels. i can make it take less stamina based on levels, give more max health, i had health on 50000.
i can make health regenerate only based on levels or any other tweaks you can think of. absolutely anything seem to be possible if you are smart enough. you can convert any skill into a level based skill.

such as RAM or picklock ..etc.
its also possible to combine skills from other characters and make it level based, its incredible what can be done.
however im not sure if zombies will get stronger when leveling past 50. im 53 right now.

only thing that seem to crash the game, is the QuickSlotsCount. if that is past 8 (max allowed by game), then game does not have animation for it and crashes.


NOTE - you have to do it right or you just screw up your savegame !
it means you cant just add level 100 anywhere you want, it has to be sequential and exp have to be proper, as everything else have to be proper too.
this also allows you to get all skills possible, 99 skill points should be maximum needed in order to get all skills on level 3.

There's just no limit what i can do by manipulating levels. im very sure i can convert skills and make it level based, so once you level up, you automatically gain a skill, like getting logan's boomerang skill on any character or other way around. WOOT ?
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Re: Dead Island - hacks / hacking / mods / modding

Post by djbnw »

Hey

Have you tried to add more levels/ranks to skills?
Like you can put 5 skills points into more damage for <player-specific> weapons , crit , all those.
I wonder if they will work.

Also if you have found the way to make level based skills , could you show what has to be done?

Oh what attributes reduce jump kick stamina cost , and which file? If i want it to be level based? How would that be done?

Thanks :D

Cheers,
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

my characters will now go up to level 100
isnt that what i said in my last post ?
as i have explained already, YES all that is possible.
i said im not going to post tutorials about this, if you have request ill do it and put it into my hacks / mods shop.
in short, everything is in skills and levels. you just need high IQ to manipulate levels and skills. there is NO point for me writing tutorial about each thing, its just repeating myself over and over.

UPDATE:
i fucked up with levels, there is a sideeffect i didn't notice. if you go over 50, then weapons also go over 50, but weapons have no attributes past 50, which means they do 0 damage and everything else is 0 too that is level based.
so it was a bad idea to make it go past 100. now i have level 67, 80 ..etc weapons in inventory that i cant use + they have 0 damage.

it still is possible to make it, but then you would have to change each weapon individually i guess, i havent checked into it. level 50 is good enough.
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Re: Dead Island - hacks / hacking / mods / modding

Post by djbnw »

Lol ok .... no not really high IQ , just knowledge of how things work.
Wasnt asking for a full tutorial , just what to put in , nvm im clever enough to do that , since ive created nice little advanced search engine and filter for one of my project, this compares nothing to it.

I alrdy added inventory slots every 10 lvls and im planning to increase stamina by every few levels , so yeah i guess ill do it the hard way and worse case , ill do it by trial and error.

Just say it , you want money.
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

obviously you cant write your own skills there, but it seems like you can take skills from skills file and convert them into levels. so you gain them leve based.
you can also change allowed skill points

yes i want money for my time. if it means that i have to make a premade hack that one requests, then ofcourse. my research is free, but my time isn't.
go say that to CH and AA. they would ban you for that anyway, because they are all about money, i do my research for free and post in public.
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Re: Dead Island - hacks / hacking / mods / modding

Post by motex »

Damn Techland pushed an update on Steam and it's not working for anyone right now. I'm talking about even clean installs not even working anymore...

Waiting for Techland to patch this.....sucks =(

Might reinstall and turn off the update see if anyones on..
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

hmm, there's really no way of testing, but if it doesn't work without updates, then there's something seriously wrong.
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Re: Dead Island - hacks / hacking / mods / modding

Post by motex »

Looks like Steam re-patched. I got an email from Techland saying they fixed the issue. I don't even see any differences. Mod's still work. The version is still. 1.2.0 or 1.20 whichever it is...

Back to modding.

///////////////////////////
HOW TO USE GIBBED BYPASS /FOR DUMMIES
///////////////////////////

This is intended for people who are new to batch or cmd files, or simply if you haven't been able to get Gibbed Bypass to do it's thing.

Before you start, we need some tools.
-WinRAR - Free / http://www.win-rar.com/download.html
-Notepad ++ - Free / http://notepad-plus-plus.org/download/v5.9.3.html
-Gibbed Bypass - Free / http://sethioz.co.uk/forum/download/fil ... 090b9c0e36

Alright, on to the part where most get stuck.

Traverse to your Dead Island directory, for example this is where mine is located;
"c:\Program Files (x86)\Steam\SteamApps\common\dead island\DI"

To make things more simple, make a shortcut to that directory on your desktop.

Inside of the DI folder, grab the 'Data0.pak' file, and make a copy of it somewhere else easy to find.

Open 'Gibbed.deadisland.crash.fix.hack.zip', copy all the files into your DI folder.

Now, right click on 'fix it.bat' file...not the notepad one....and click edit.
Inside this file at the bottom you will see a command line with settings:
Gibbed.DeadIsland.FixZip.exe -v -o "Data0.pak" "Data0_MODIFIED.zip" "Data0_MODIFIED.pak"

Change that line to this:
Gibbed.DeadIsland.FixZip.exe -v -o "original.pak" "modified.pak" "Data0.pak"

Got it?

Now, notice we changed all three...and if you look inside the DI folder we don't even have those files right?...Right lets go fix that.... you can go ahead and save & close the batch file...

Now, make a copy AGAIN of your Data0.pak file inside the DI folder. You should have 2 of them right?

Rename one to original.pak
Rename other to modified.pak

So now their shouldnt even be a Data0.pak in their....our bypass program will make it for us.

Make sure you are being case sensitive because cmd lines are....
so if inside the batch file is Modified.pak, then make sure inside the DI folder you have it Modified.pak, and not modified.pak, because it may not work......


Alright, so were done right? No. Here are some tips.
-Don't mess with the original.pak file. Gibbed bypass uses this original checksum to fake the modified.pak checksum.

-Make sure you at least mod 1 thing inside of your modified.pak file, or the program will quit because the checksums are the same.

So, open modified.pak, inside data, scroll down to Inventory.scr....drag and copy that file to your desktop or work folder
right click on it and open with Notepad++

Now go ahead and use Sethioz's guide on finding some things to mod. Try not to change everything at once or you'll regret all that time spent and it doesn't even work or you screwed it up major.

Save it. Drag it back into the modified.pak Data folder or wherever you got the file from. Close that out.
Now you can run the FIX IT.bat file.

If you don't get an error, you did good so far. It will close by itself, and you will see it generates a Data0.pak file for you.

Now run your game. If it doesn't crash you followed along correctly. If it crashes re-do the steps carefully you missed something.

Then, check if your mods work. Sethioz is able to get more mod's work then me and I have no idea how.....but one reason is mine is thru STEAM so a lot of thing he can do, I cannot.

Hope this helps some of you guys. - Motex
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Re: Dead Island - hacks / hacking / mods / modding

Post by manperson »

I've followed the tutorial in the web site about how to hack the files and I did it pretty much step by step but for some reason it wont work for me. I opened data0.pak with win rar extracted the files to a folder opened data and then opened inventory_gen.scr with notepad changed the values of the police baton to always have a critical hit. reopened data0.pak with win rar right clicked and selected add files to archive selected the modified inventory_gen.scr and clicked okay but then this shows up "! Cannot create __rzi_42.4887760" and it doesn't transfer the file i dont really know what to do can somebody please help me!
much appreciated. Netanel
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

what you describe is your winrar problem.

1. did you left game running while trying to put file back? if so, close the game and any other applications that use the data0.pak
2. you need ORIGINAL data0.pak too, if you modified it, then it means you have to reinstall the game, because for bypass to work, you need original data0.pak to get the hash from.
3. you do not need to right click in rar, just go into same directory (data0.pak) and just drag & drop the file in there. press ok when dialogue appears.

if winrar gives errors, then it is winrar, not the game and you need to ask winrar developers for help.
or simply try reinstalling winrar. maybe get new version or something.
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Re: Dead Island - hacks / hacking / mods / modding

Post by manperson »

I didn't leave the game running. and I dont think i modified the data0 file in any way i downloaded it from a direct megaupload download an it was called dead island reloaded with update 3 with co-op. and i also tried dragging but the same message comes up. and its not a problem with my winrar cause I updated it and I also tried it with winzip and a similar message came up.
any ideas?

and I dont know if this helps but this is the message i get from winzip when I try it
error temporary file failure - possible cause: disk full or system limits exceeded (c/programes files (x86)/dead island/deadisland/di/Za06720)
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Re: Dead Island - hacks / hacking / mods / modding

Post by KEN »

Hard Disk is full then?
post a screenshot.
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Re: Dead Island - hacks / hacking / mods / modding

Post by manperson »

i have plenty of space as can you see.
1.jpg
(348.92 KiB) Downloaded 678 times
use attachment next time.
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

because you are putting it in the root, you have to put it inside of Data folder.
pay attention to what you doing
also make sure that data0.pak is not "read only"
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Re: Dead Island - hacks / hacking / mods / modding

Post by manperson »

it says the same message if i put it in the data file
and its not read only
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Re: Dead Island - hacks / hacking / mods / modding

Post by Sethioz »

stop panicing dude, whats wrong with you ? make a post when you know what you're posting, not like one word per post.
first test everything that i listed, make a summary what happend and then make ONE post. i merged it anyway.

its your winrar then.
why don't you just EXTRACT all the files and then zip / rar them again ?
duh .. little brain power is needed when trying to hack / mod games. repack, then use bypass on it and set it to make it into data0.pak
its all been discussed here earlier how to make it easier using batch. it doesn't have to be .rar or .zip at all, as long as its packed, then gibbed bypass can make .pak for you, which will work, but you need ORIGINAL data0.pak as input file as explained.

you fellas are making CHAOS by not reading the topic through and then you make it harder for others to follow ...

* you're on gay 7 or bista (win 7 / vista) .. so it might be some gayed up security settings that prevents the usage of temp folder / file.
most likely thats the problem. gay 7 and bista shits gay and fuck themselves in the ass and then give you such retarded errors that noone knows what they are ...
ive been fighting with my gay 7 ever since i installed it (it was biggest mistake).
* ive had similar errors during installation of programs and cause is that some files/folders generated during the installation need admin access. it definetly has read/write error.

process of adding files into .rar, is that it has to extract it temporarily (into temp folder somewhere) and then repack it with your current file. just part of the rar tho.
gay 7 and bista are also made the way so user has NO details at all to even remotely understand WTF it gayed up.
you can use procmon and make filter to monitor wtf it's doing, most likely you see where it tries to store temp files
DO NOT ask any support about procmon or winrar or anything else that isnt dead island hacks ! its already offtopic what i posted. make new topic if you have problems with procmon or gay 7 settings (into right sub-forum, like support).
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Re: Dead Island - hacks / hacking / mods / modding

Post by GhostBlader »

high, im kinda new to this thing but the tutorials and everything are perfect and work fine

so, i managed to switch the data with the modified file, changing crit rates and some other nice stuff like boomerang % chance but it seems that the only critrate worked here is fists, boomerang worked nicely too but i wanted to make all my weapons modded with electricity/fire/whatever give the mod effect but it just dosen't work, any suggestions on what could go wrong?

i changed both inventory.scr and inventory_gen.scr
thanks
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Re: Dead Island - hacks / hacking / mods / modding

Post by Legu »

I think the problem is that he doesnt have enough place on C. Like eventough you have enough place on D:\ or F:\, if you dont have enough pace on C:\, it cant move it to the temporary files on C, so that it wont work.
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