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Multi Level Pointer - 0 results

PostPosted: Sat Jul 16, 2016 11:26 pm
by MateusBlur
Hi again

I used your tutorial to find base amo value
https://www.youtube.com/watch?v=QVLeInTi3qI
and im stucked, all going good to moment when i couldnt find stable value, whats going wrong?
Image

This number of bullets value is strange. Of course work when i froze it but it's create random numbers after shoot. On time it's decrease next time increase - maybe its a reason?

Re: Multi Level Pointer - 0 results

PostPosted: Thu Jul 21, 2016 5:01 pm
by Sethioz
bit confused here, if you freeze the value, then it works? if yes, perhaps you're just viewing the value in wrong type. try changing it to float.
if it still shows "random" numbers, but still works, then perhaps it's XORed.

also have you tried the automatic pointer scan? usually it gives good results.
and in case you did not realize, that video is made by PinPoint, not me.

Re: Multi Level Pointer - 0 results

PostPosted: Thu Jul 21, 2016 8:06 pm
by MateusBlur
Recorded short video, check it what i doing wrong:
https://www.youtube.com/watch?v=uicb46z ... e=youtu.be

Re: Multi Level Pointer - 0 results

PostPosted: Wed Jul 27, 2016 12:00 am
by PinPoint
getting pointers that way will not always work.
If you just want something so you can have inf ammo i made this for you, just paste it into your cheat engine. activate it when in a level for a ton of ammo for current gun, dont need to keep it active unless you want to.

edit: works online but if you keep it active it will lock the camera in place when you die so you wont be able to see yourself when you spawn. so just use a hotkey to activate it, shoot to get ammo, then deactivate it

Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Ammo"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscan(Ammo,88 46 08 0F B6 46 0A)
label(return)
registersymbol(Ammo)
Ammo:
db C7 46 08 2D 00 00 00 C7 46 0A 4B 00 00 00 C7 46 0B A2 00 00 00 C7 46 09 E9 00 00 00 90 90 90 90 90 90 90 90 90 90 90
return:
[DISABLE]
Ammo:
db 88 46 08 0F B6 46 0A 35 4B 00 00 00 88 46 0A 0F B6 46 0B 35 A2 00 00 00 88 46 0B 0F B6 46 09 35 E9 00 00 00 88 46 09
unregistersymbol(Ammo)


</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Multi Level Pointer - 0 results

PostPosted: Wed Jul 27, 2016 8:42 pm
by MateusBlur
Thank you
your very helpful
but its make me error when i want paste it to Luascript
Image


Tell me what metod you used to find that value, full pointer scan?
I spend on that few hours without results, tried pointer scan too (2hours scan) but in third compare i had 0 matches.
Dont know what doing wrong, make me little solution how do it correctlly

Re: Multi Level Pointer - 0 results

PostPosted: Wed Jul 27, 2016 11:08 pm
by PinPoint
why are you trying to paste it into lua?

it is a cheat table entry, copy the code and paste it into your address/cheat list and a script will appear called ammo.

I didn't use pointers. I found out the instruction that wrote to the address and made an AOB script for it where I changed the instruction to give ammo instead of decrement it.
I would usually use AOB scripts over pointers everytime, but there can be situations where pointers are needed/better.

if you do not know how to use AOB scan here is a tutorial on the youtube channel https://www.youtube.com/watch?v=vDsbIpu8H30