Search found 23 matches
- Sun Nov 07, 2010 12:48 am
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
Hi, Here is the stuff I learned about OoW modding. It will explain how to extract and put files back into game. I won't mod this game anymore since I found another game that better fits my theme (more infantry oriented) and is much more moddable and has a great modding community btw what's really im...
- Tue Oct 26, 2010 9:48 am
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
well that's the problem, i can't load even already existing campaigns to newly made slot. if i rename it to existing usa or ger it doesn't show also. so i think this function embedded somewhere inside exe, and i don't know how to rewrite it to make it work.
- Tue Oct 26, 2010 5:11 am
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
oy, how is it going? well i need your advice again. i'm trying to enable 3rd campaign but only way to do it is by altering exe strings... but problem is that I don't understand them, here's an example so tell me whaddaya think: 4-0031fe19-0031fe38-0031fe49___009d9d9c/00dd9d9c ..... lbCampingName eh,...
- Tue Oct 19, 2010 8:17 pm
- Forum: Programming / Coding / Debugging
- Topic: lua programming
- Replies: 2
- Views: 10458
Re: lua programming
Ok after some tinkering and trials and errors I managed to solve the problem. Results are attached. I just need to improve it a bit to look better but the basic concept I had was accomplished so if anyone has similar problems can use this as help. p.s. missing data on right panel comes from external...
- Mon Oct 18, 2010 10:43 pm
- Forum: Programming / Coding / Debugging
- Topic: lua programming
- Replies: 2
- Views: 10458
lua programming
Hi, I have been trying to make a remake of gui written in lua language. I want to add new selection screen for new campaign (so I decided to test it with duplicating one of existing ones). I followed the logic in original file but end result was horrible, so I must have screwd up somewhere. I have n...
- Sun Oct 17, 2010 8:09 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
yes i thought that I did, but it seems that dev_gui is actually a device gui not developer. I will leave this to rest for now, and p.s. it seems that exe files use zlib compression, can this help in decompressing these files. alsothere are refrences to non-existant files in some of lua scripts so th...
- Wed Oct 13, 2010 8:27 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
hex value for empty char is 20. but anyways I have done all the necessary changes and yet can't find way to activate developer tools, at least the answer isn't in the external files since I have checked them all. so it must be somewhere in the .exe or was removed before game was released. but they l...
- Mon Oct 11, 2010 10:40 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Enabling eveloper tool
Breaktrough! I managed to enable developer tools to certain extent... And they work! For now nothing worthwile, just switching sides in game for now, but will figure out the rest I am certain... what's important is that it works! I'll keep you updated and hope will be able to release enabled and ful...
- Mon Oct 11, 2010 6:50 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
Ok, but unfortunately you can't talk with google and it's always good to have a discussion to get new ideas. I have found a workaround. It seems that these .xml files require to have the same char count as originals. So since my files are smaller I just add a bunch of zeros in hex before encrypting....
- Mon Oct 11, 2010 6:40 pm
- Forum: Music / Movies / TV series
- Topic: Funny kool musik
- Replies: 0
- Views: 6917
- Mon Oct 11, 2010 1:58 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
Hi again, I've found out that this game contains hidden development tools for modding it inside. I've tried to activate it but with no luck. Here are the line that I suppose regulate it inside system.cfg file: ############################################## #this param should be hardcoded later !!!!!...
- Sun Sep 26, 2010 9:14 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
Luigi saved the day again, although I was onto something with xvi32 script... see here if anyone's interested: http://aluigi.freeforums.org/post10944.html#p10944
- Sun Sep 26, 2010 7:50 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
phuck! argh! i've tried every possible combination... hex after bit, the hexes first then bits later, separated them by , . / and other stuff I can think of but it simply doesn't work. perhaps you are right and xvi32 really can do encryption with multiple number codes... i will surf the web and repo...
- Sun Sep 26, 2010 7:36 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
uhm don't think that XVI32 can encrypt/decrypt files. there must be some special tool for this. > his name is Luigi not aluigi (it comes from his name Luigi Auriemma) yes it can, i got it but only partially, under xvi script go to editor --> insert command -> bitwise op -> bitxor.... now it works b...
- Sun Sep 26, 2010 7:04 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
Sethioz, aluigi corrected his script and now works fine. I see that your'e online so a quick question, I have the file opened in hex and I know a key with which I need to xor encrypt it, how do to this? Is there an option inside xvi32 to do encryption?
- Fri Sep 24, 2010 6:14 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
Sethioz can u take a look at these files: first is encoded txt files which I believe contains game dialogs for 1st mission (90% sure), and second contains actual text I rewrote from the game. Is it possible to find a way it is encrypted using these files?
- Thu Sep 23, 2010 2:33 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
- Thu Sep 23, 2010 12:09 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
Hi, I have found out a few things since last visit. The most important that files quickbms extracted are neither compressed nor encrypted just packed some way conventional extractors don't recognize.. Only 2 files that are encrypted are data and game.pkgs, yet they aren't extracted properly and thus...
- Wed Sep 22, 2010 9:57 am
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
I was too hasty the extractor works just not on all pkg files... While data.pkg files extracted are unusable, models.pkg and units.pkg are extracted well. Probably data.pkg uses different script for unpacking then models and units.pkg. This is visible from .lua files of these files while in models t...
- Tue Sep 21, 2010 5:28 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
Actually the extractor doesn't work as it should, today I got some time to look at them and all extracted files are unusable... first I thought it may be that dds files are protected but even the simple font ttf files are unusable... any other ideas? If not thanks anyway for the effort...
- Sun Sep 19, 2010 7:20 pm
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
Thank you very much! This works fine, now I have the files I needed and can start modding.
- Sun Sep 19, 2010 8:42 am
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Re: Extracting game data (images, textures and models)
but which game? rts order of war by [] enix y not mod it with img editor instead of hex? I presumed there isn't one out for this game..and I usually changes textures with photoshop and models with 3dsmax... i want to start small like by changing flag textures but can't access any of game data files...
- Sun Sep 19, 2010 8:01 am
- Forum: Game Modding & Editing
- Topic: Extracting game data (images, textures and models)
- Replies: 35
- Views: 55404
Extracting game data (images, textures and models)
Hi sethioz! I have this game I want to mod but the data I need to do this is stored in pkg files. It can't be extracted by conventional methods and I was browsing and searching them with hex-editor but nothing makes sense. For now I just want to find some simple in-game pictures like portraits. I tr...